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Ulla Hemminki-Reijonen; Noha M. A. M. Hassan; Minna Huotilainen; Jaana-Maija Koivisto; Benjamin Ultan Cowley – npj Science of Learning, 2025
Emerging technologies are transforming education, necessitating research on their optimal integration. This article introduces an Intelligent Virtual Reality (IVR) approach that incorporates Generative Artificial Intelligence (GAI) through two GAI-powered pedagogical characters, aiming to address educational needs. This qualitative descriptive…
Descriptors: Artificial Intelligence, Computer Simulation, College Instruction, Instructional Design
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Gorjón, Lucía; Osés, Ainhoa – Journal of Educational Computing Research, 2023
The increasing presence of technologies at school has triggered a vivid debate on the way ICT influences students' learning process. Using PISA 2018 data for 15-year-old students and hierarchical linear models, we find an inverted U-shaped relationship between ICT use at school and students' performance in mathematics in 22 OECD countries. In all…
Descriptors: Foreign Countries, International Assessment, Secondary School Students, Educational Technology
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Vuopala, Essi; Hyvönen, Pirkko; Järvelä, Sanna – Active Learning in Higher Education, 2016
Despite the numerous studies on social interaction in collaborative learning, little is known about interaction forms in successful computer-supported collaborative learning situations. The purpose of this study was to explore and understand student interaction in successful collaborative learning during a university course which was mediated by…
Descriptors: Interaction, Cooperative Learning, Computer Uses in Education, College Students
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Kaila, Erkki; Kurvinen, Einari; Lokkila, Erno; Laakso, Mikko-Jussi – ACM Transactions on Computing Education, 2016
Educational technology offers several potential benefits for programming education. Still, to facilitate the technology properly, integration into a course must be carefully designed. In this article, we present a redesign of an object-oriented university-level programming course. In the redesign, a collaborative education tool was utilized to…
Descriptors: Curriculum Development, Programming, Computer Science Education, Active Learning
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Lahti, Henna; Seitamaa-Hakkarainen, Pirita – Journal of Learning Design, 2014
This study examined pedagogical aspects of virtual designing. It focused on how an industrial design teacher organised a university course in plastic product design and how the teacher guided student teams' design processes in a virtual design studio. The model of Learning by Collaborative Design was used as a pedagogical and analytical framework.…
Descriptors: Design, Computer Assisted Design, College Students, Computer Uses in Education
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Vuorinen, Raimo; Sampson, James P.; Kettunen, Jaana – Australian Journal of Career Development, 2011
The increasing use of technology is placing new demands on career guidance practitioners. This article examines what changes, if any, have occurred in the perceptions of guidance practitioners regarding their role and the role of the internet in meeting guidance goals and delivering career guidance services. The data were collected in focus groups…
Descriptors: Focus Groups, Followup Studies, Career Guidance, Internet
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Hamalainen, Raija – Technology, Pedagogy and Education, 2011
Designing collaborative three-dimensional learning games for vocational learning may be one way to respond to the needs of working life. The theoretical vantage points of collaborative learning for game development and the "design-based research" methodology are described; these have been used to support collaborative learning in the…
Descriptors: Cooperation, Vocational Education, Cooperative Learning, Educational Games
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Pihlainen-Bednarik, Kaisa; Keinonen, Tuula – International Journal of Environmental and Science Education, 2011
Knowing "what do I know" and thinking about "how do I learn", that is metacognition, is an important element in learning. The Finnish curriculum points out metacognition in the choice of the studying methods. The methods should help the students to become aware of their own learning, to develop better learning strategies, and…
Descriptors: Environmental Education, Learning Strategies, Metacognition, Learning Processes
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Myllari, Jarkko; Kynaslahti, Heikki; Vesterinen, Olli; Vahtivuori-Hanninen, Sanna; Lipponen, Lasse; Tella, Seppo – Scandinavian Journal of Educational Research, 2011
This article discusses students' pedagogical thinking in situations where the use of information and communication technologies (ICTs) has a (well-defined) pedagogical role and rationale. By analysing students' pedagogical thinking in this setting, it is also possible to better understand their motivations and self-regulation. Pedagogical thinking…
Descriptors: Educational Technology, Computer Uses in Education, Teaching Methods, Interviews
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Keskitalo, Tuulikki – Teachers and Teaching: Theory and Practice, 2011
This research article focuses on virtual reality (VR) and simulation-based training, with a special focus on the pedagogical use of the Virtual Centre of Wellness Campus known as ENVI (Rovaniemi, Finland). In order to clearly understand how teachers perceive teaching and learning in such environments, this research examines the concepts of…
Descriptors: Computer Simulation, Problem Based Learning, Experiential Learning, Foreign Countries
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Kommers, Piet, Ed.; Issa, Tomayess, Ed.; Isaías, Pedro, Ed.; Hui, Wendy, Ed. – International Association for Development of the Information Society, 2019
These proceedings contain the papers and poster of the 6th International Conference on Educational Technologies 2019 (ICEduTech 2019), which has been organised by the International Association for Development of the Information Society and co-organised by the Lingnan University, in Hong Kong, February 8-10, 2019. ICEduTech is the scientific…
Descriptors: Educational Technology, Elementary School Students, Reflection, Computer Mediated Communication
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Sipila, Keijo – Technology, Pedagogy and Education, 2010
The use of information and communication technologies (ICTs) in Finnish primary and secondary schools has been increasing for the last decade, but the full potential of the new technology has not been achieved; pedagogical thinking in educational institutes has not advanced in parallel with technological advances. Teachers' attitudes towards the…
Descriptors: Computer Uses in Education, Educational Technology, Information Technology, Gender Differences
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Vuojarvi, Hanna; Isomaki, Hannakaisa; Hynes, Deirdre – Australasian Journal of Educational Technology, 2010
This study reports how university students domesticate their personal laptops at the beginning of studies on a wireless campus. The aim was to examine how students integrate the laptop into their personal education experience, what sort of processes were experienced to render the laptop useful and meaningful, and how gender and IT proficiency…
Descriptors: Grounded Theory, Learning Experience, Case Studies, Laptop Computers
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Vesisenaho, Mikko; Valtonen, Teemu; Kukkonen, Jari; Havu-Nuutinen, Sari; Hartikainen, Anu; Karkkainen, Sirpa – Science Education International, 2010
Schools are facing challenges to meet the demands of the information society and the student generation of today. Not only are students carrying their mobile phones everywhere, they are also familiar with different online environments, especially social software. This situation can be seen both a challenge and a chance for schools, as mobile…
Descriptors: Learning Theories, Computer Software, Blended Learning, Conventional Instruction
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Ottestad, G. – Journal of Computer Assisted Learning, 2010
Three Nordic countries, Denmark, Finland and Norway, participated in the IEA SITES 2006 study. All the three countries have launched huge policy and investment programmes to promote digital literacy and readiness for the information age. In relation to the remarkable Finnish Programme for International Student Assessment (PISA) results, it is…
Descriptors: Foreign Countries, Educational Innovation, Teacher Effectiveness, Lifelong Learning
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