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Jana Trgalová; Michal Tabach – ZDM: Mathematics Education, 2024
In the current digital age, (mathematics) teachers are provided with a profusion of digital resources. Consequently, research in mathematics education has focused on teachers' interactions with resources as the heart of their professional activity. The term Pedagogical Design Capacity (PDC) was introduced to designate teacher's ability to perceive…
Descriptors: Educational Technology, Mathematics Education, Mathematics Teachers, Technological Literacy
Hoareau, Lara; Tazouti, Youssef; Dinet, Jérôme; Thomas, Aude; Luxembourger, Christophe; Hubert, Blandine; Fischer, Jean-Paul; Jarlégan, Annette – Computers in the Schools, 2020
This paper describes a French research project to co-design an early literacy/early numeracy tablet app for kindergarten students. In order to create an app that takes into account classroom/teaching constraints and the results of recent research, we adopted a theoretical co-design framework and followed a methodology involving researchers,…
Descriptors: Courseware, Educational Technology, Design, Cooperation
Kynigos, Chronis; Essonnier, Nataly; Trgalova, Jana – Creativity Research Journal, 2020
In this paper we discuss social creativity in a particular professional context, that of education. We studied how collaborative design of educational digital resources inspired social creativity and the influencing factors during this collaboration amongst a group of designers made up of mathematics teachers, teacher educators and researchers…
Descriptors: Creativity, Program Descriptions, Instructional Design, Educational Technology
Karoui, Aous; Marfisi-Schottman, Iza; George, Sébastien – Interactive Learning Environments, 2022
The expansion of mobile devices (e.g. tablets, smartphones) and their educational and recreational applications have contributed to the emergence of Mobile Learning Games (MLGs). MLGs show great potential for increasing engagement, creativity and authentic learning. Yet, despite their great potential for education, the use of MLGs by teachers,…
Descriptors: Handheld Devices, Computer Oriented Programs, Educational Games, Evaluation
Verch, Angelika; Nissen, Elke – Canadian Journal of Learning and Technology, 2020
Flipped classrooms have become a widespread form of pedagogical setting, yet there is no consensus on how to define flipped language learning. Several authors consider the use of videos that prepares in-class activities as an essential component. The study presented in this article examined the actual roles of videos in a corpus of 52 second…
Descriptors: Video Technology, Technology Uses in Education, Flipped Classroom, Second Language Instruction
Zhu, Meina – Distance Education, 2021
The management of self-directed learning is especially critical for massive open online course (MOOC) learners. This mixed-method study investigated MOOC instructors' strategies to facilitate learners' self-management skills for SDL. The study used three data sources: (a) an online survey with 198 MOOC instructors; (b) semi-structured interviews…
Descriptors: Independent Study, Distance Education, Educational Technology, Technology Uses in Education
Gandolfi, Enrico – E-Learning and Digital Media, 2018
This article investigates the phenomenon of open and participative development (e.g. beta testing, Kickstarter projects)--i.e. extended prototyping--in digital entertainment as a potential source of insights for instructional interventions. Despite the increasing popularity of this practice and the potential implications for educators and…
Descriptors: Educational Technology, Technology Uses in Education, Instructional Design, Games
Pepin, B.; Gueudet, G.; Trouche, L. – ZDM: The International Journal on Mathematics Education, 2017
The goal of this conceptual paper is to develop enhanced understandings of mathematics teacher design and design capacity when interacting with digital curriculum resources. We argue that digital resources in particular offer incentives and increasing opportunities for mathematics teachers' design, both individually and in collectives. Indeed they…
Descriptors: Mathematics Teachers, Mathematics Instruction, Instructional Design, Educational Technology
Quere, Nolwenn – Research-publishing.net, 2017
Designing and sharing Open Educational Resources (OERs) requires teachers to develop new competences, in particular with digital resources. In this paper, the case of a language resource production group is introduced. Due to the centrality of the OERs in their collective activity, I show that the documents they produce are essential to the…
Descriptors: Educational Resources, Second Language Learning, Second Language Instruction, Technological Literacy
Schlenker, Lee; Chantelot, Sébastien – International Association for Development of the Information Society, 2014
Despite the increasing attention given to design in business, Design Thinking has had little impact on the quality of business school education. Building upon the foundations of long-standing critiques of management education and the potential for student-centric learning, the authors propose that the use of Design in Practice can significantly…
Descriptors: Learning Experience, Design, Business Administration Education, Business Administration
Brown, Malcolm; McCormack, Mark; Reeves, Jamie; Brooks, D. Christopher; Grajek, Susan – EDUCAUSE, 2020
In assuming ownership of the Horizon Report, EDUCAUSE recognized the challenges of anticipating the future. The authors have, in this first major revision of the report's methodology, structure, and content, striven to break the mold of the classic Horizon Report without losing its essential purpose. The report begins with a scan of the current…
Descriptors: Higher Education, Educational Technology, Technology Integration, Technology Uses in Education
Liu, Zhongxiu; Brown, Rebecca; Lynch, Collin F.; Barnes, Tiffany; Baker, Ryan; Bergner, Yoav; McNamara, Danielle – International Educational Data Mining Society, 2016
The advent of Massive Online Open Courses (MOOCs) has led to the availability of large educational datasets collected from diverse international audiences. Little work has been done on the impact of cultural and geographic factors on student performance in MOOCs. In this paper, we analyze national and cultural differences in students' performance…
Descriptors: Large Group Instruction, Online Courses, Academic Achievement, Cultural Influences
Nogry, S.; Jean-Daubias, S.; Guin, N. – Interactive Learning Environments, 2012
This article deals with evaluating an interactive learning environment (ILE) during the iterative-design process. Various aspects of the system must be assessed and a number of evaluation methods are available. In designing the ILE Ambre-add, several techniques were combined to test and refine the system. In particular, we point out the merits of…
Descriptors: Foreign Countries, Educational Technology, Elementary School Students, Mathematics Instruction
Cochrane, Thomas; Antonczak, Laurent; Keegan, Helen; Narayan, Vickel – Research in Learning Technology, 2014
Moving innovation in teaching and learning beyond isolated short-term projects is one of the holy grails of educational technology research, which is littered with the debris of a constant stream of comparative studies demonstrating no significant difference between innovative technologies and traditional pedagogical approaches. Meanwhile, the…
Descriptors: Guidelines, Instructional Innovation, Creative Teaching, Teaching Methods
Talon, Benedicte; Sagar, Mouldi; Kolski, Christophe – ACM Transactions on Computing Education, 2012
Training professionals to design and produce interactive systems requires the use of well thought-out training scenarios. Indeed, it is essential to consider pedagogical forms whose objective is providing learners with field experience. It is also necessary to motivate learners to learn about subjects that sometimes seem distant from their…
Descriptors: Foreign Countries, Computer Science Education, Computer System Design, Interaction