Publication Date
In 2025 | 2 |
Since 2024 | 9 |
Since 2021 (last 5 years) | 35 |
Since 2016 (last 10 years) | 84 |
Since 2006 (last 20 years) | 142 |
Descriptor
Source
Author
Bradley, Linda, Ed. | 4 |
Lagrange, Jean-Baptiste | 4 |
Thouësny, Sylvie, Ed. | 4 |
Chaptal, Alain | 3 |
Whyte, Shona | 3 |
Abel, Marie-Helene | 2 |
Amirault, Ray J. | 2 |
De Marco, Chris | 2 |
Evain, Christine | 2 |
Gimeno, Ana, Ed. | 2 |
Jamet, Eric | 2 |
More ▼ |
Publication Type
Education Level
Location
France | 189 |
United States | 33 |
Italy | 29 |
Germany | 28 |
Spain | 28 |
United Kingdom | 27 |
Netherlands | 19 |
Australia | 18 |
Canada | 18 |
Ireland | 17 |
China | 15 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Learning Style Inventory | 1 |
National Survey of Student… | 1 |
Program for International… | 1 |
What Works Clearinghouse Rating
Hui Yang – International Review of Research in Open and Distributed Learning, 2025
This study explored the impact of digital technologies on the development of musical skills among music students. A learning experiment was conducted with 66 students between the ages of 18 and 21 from China, France, Italy, and Spain. The study used the methods of a survey and online discussions. Participants verified that the present advancement…
Descriptors: Foreign Countries, Young Adults, Music Education, Music
Cojean, Salomé; Jamet, Eric – Interactive Learning Environments, 2023
Learning from videos is becoming an important part of educational activities. Whereas outlines have great potential, particularly during information seeking (IS), few studies have so far explored the effect of their presence in videos. The two aims of the present study were thus to 1) evaluate the influence of outlines on IS and learning, and 2)…
Descriptors: Video Technology, Technology Uses in Education, Information Seeking, Active Learning
S. Dumas Reyssier; A. Serna; S. Hallifax; J.-C. Marty; S. Simonian; E. Lavoué – Interactive Learning Environments, 2024
The gamification approach is often used in educational settings, with widely varying results on learner motivation. A new trend emerged these last years on adaptive gamification to fit learners' preferences for game mechanics, but little is known on how the adaptation of different game elements impacts different types of learner motivation. In…
Descriptors: Gamification, Student Motivation, Student Characteristics, Secondary School Students
Lara Hoareau; Youssef Tazouti – Education and Information Technologies, 2024
Although the acceptance of educational apps and their contributions to learning have been widely researched, none of these studies have examined links between teachers' acceptance of apps and their students' skills. The present study investigated this issue with respect to a new, French-language educational app for helping preschool children…
Descriptors: Educational Technology, Computer Oriented Programs, Preschool Children, Emergent Literacy
Nathalie Auger; Jérémi Sauvage; Emmanuelle Le Pichon-Vorstman; Carole Fleuret; Leanne Adegbonmire; Laurine Dalle – Language, Culture and Curriculum, 2024
For many years, French and Canadian schools have welcomed students from around the world. This article presents the Binogi/ESCAPE project, which supports the integration of a multilingual digital resource in the classroom that presents STEM content through a multilingual lens with associated animated videos and quizzes. The study aims to encourage…
Descriptors: Technology Uses in Education, Teaching Methods, Teacher Attitudes, Cross Cultural Studies
Karagianni, Anastasia; Papakonstantinou, Vagelis – European Journal of Educational Research, 2022
Surveillance technology is more and more used in educational environments, which results in mass privacy violations of kids and, thus, the processing of huge amount of children's data in the name of safety. Methodology used is doctrinal, since the focus of this research was given in the implementation of the legal doctrine of data protection law…
Descriptors: Foreign Countries, Privacy, Legal Responsibility, School Security
Jana Trgalová; Michal Tabach – ZDM: Mathematics Education, 2024
In the current digital age, (mathematics) teachers are provided with a profusion of digital resources. Consequently, research in mathematics education has focused on teachers' interactions with resources as the heart of their professional activity. The term Pedagogical Design Capacity (PDC) was introduced to designate teacher's ability to perceive…
Descriptors: Educational Technology, Mathematics Education, Mathematics Teachers, Technological Literacy
Marty, Mathieu; Joniot, Sabine; Pomar, Philippe; Bailleul-Forestier, Isabelle; Monsarrat, Paul – Technology, Pedagogy and Education, 2022
The purpose of this study was to assess the impact, and students' and teachers' perceptions, of using smartphones as clickers during formal lectures. This was an observational study based on a qualitative analysis of semi-structured interviews. Forty French dental students received conventional lectures, and 40 additionally used the Socrative®…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Sabatke, Bruna; Rossi, Izadora Volpato; Ramirez, Graciela E.; Ramirez, Marcel I. – Biochemistry and Molecular Biology Education, 2023
In an academic semester, living in social isolation and under restrictions of the pandemic, we organized weekly multidisciplinary seminars from a postgraduate course program in Curitiba, Southern Brazil, integrating students from different regions of Brazil and South America. Outstanding researchers from Brazil, Germany, France, Argentina, Mexico,…
Descriptors: Foreign Countries, Graduate Study, Seminars, COVID-19
Verch, Angelika; Nissen, Elke – Canadian Journal of Learning and Technology, 2020
Flipped classrooms have become a widespread form of pedagogical setting, yet there is no consensus on how to define flipped language learning. Several authors consider the use of videos that prepares in-class activities as an essential component. The study presented in this article examined the actual roles of videos in a corpus of 52 second…
Descriptors: Video Technology, Technology Uses in Education, Flipped Classroom, Second Language Instruction
Diana Toledo Figueroa; Christa Rawkins; Emily Qing; Hugo Marques de Sousa – OECD Publishing, 2024
Teacher shortages have intensified across several OECD countries, making this an urgent priority for education systems. Between 2015 and 2022, the share of students whose principals reported shortages rose from 29% to 46.7% on average across the OECD. Simultaneously, rapid technological advances, such as artificial intelligence (AI), and broader…
Descriptors: Educational Policy, Educational Change, Educational Practices, Teaching (Occupation)
Vicentini, Letizia; Day, Laurie; Gill, Valdeep; Lillis, Johnny; Komers, Selina; Olausson, Niklas – UK Department for Education, 2022
In December 2021, the Department for Education (DfE) appointed Ecorys UK to undertake a research project: Future opportunities for education technology in England. The project aimed to provide insights to the future of the EdTech market in England, considering likely developments in digital technology and education policy. This report presents the…
Descriptors: Educational Technology, Technology Uses in Education, Foreign Countries, Educational Policy
Panckhurst, Rachel; Cougnon, Louise-Amélie – TechTrends: Linking Research and Practice to Improve Learning, 2019
This article focuses on youth digital practices, related to evolving language, culture, and emotion handling. Three research questions are addressed: (1) Which current trends of digital practices at school do young people evolve in?; (2) What do children's and teenagers' digital writing scholarly productions consist of?; (3) How do they represent…
Descriptors: Technology Integration, Children, Adolescents, Electronic Publishing
Karoui, Aous; Marfisi-Schottman, Iza; George, Sébastien – Interactive Learning Environments, 2022
The expansion of mobile devices (e.g. tablets, smartphones) and their educational and recreational applications have contributed to the emergence of Mobile Learning Games (MLGs). MLGs show great potential for increasing engagement, creativity and authentic learning. Yet, despite their great potential for education, the use of MLGs by teachers,…
Descriptors: Handheld Devices, Computer Oriented Programs, Educational Games, Evaluation
OECD Publishing, 2021
Digital technologies are increasingly present in young children's lives. How can early education systems get the best out of digitalisation while minimising its risks? This is especially urgent as the COVID-19 pandemic has accelerated our reliance on digital tools -- tools that enabled young children to continue learning when early education…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Early Childhood Education