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Robert Jesiolowski; Monique Jesiolowski – International Society for Technology, Education, and Science, 2023
Today more than ever before, we have access to new technologies which provide unforeseen opportunities for educators to pursue new innovations in online education. Pursuing innovation is a complex process! It starts with an idea, but that needs to be coupled with the right team of experts willing to take big risks and put in the hard work to build…
Descriptors: Game Based Learning, Computer Games, Educational Games, Artificial Intelligence
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Schulze, Darrell G.; Rahmani, Shams R.; Minai, Joshua O.; Johnston, Cliff T.; Fulk-Bringman, Sherry S.; Scott, John R.; Kong, Ningning Nicole; Li, Yue Shirley; Mashtare, Michael L., Jr. – Natural Sciences Education, 2021
In response to the coronavirus pandemic in the fall of 2020, we created hybrid-virtual or fully virtual field trips to replace in-person field trips in two courses. For an introductory soil science course with 178 students enrolled, we used a narrative format supported by 360° ground-level and drone photos, newspaper articles, videos, websites,…
Descriptors: Field Trips, Computer Simulation, Educational Technology, Technology Uses in Education
Andreas Bueckle – ProQuest LLC, 2021
In the age of big data, interactive data visualizations are becoming increasingly prevalent. The ability to focus on subsets of data is essential for exploring large temporal, geospatial, topical, and network datasets. In order to categorize all parts of data visualizations, various attempts have been made to build frameworks for how to interpret,…
Descriptors: Computer Simulation, Visual Aids, Computer Interfaces, Technology Uses in Education
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Webster, Webster; Kopp, Richard – Engineering Design Graphics Journal, 2018
An antique phone booth was converted into an interactive Virtual Reality (VR) booth to use for potential student recruitment, current student demonstrations, and community outreach. Satisfaction data was collected using a HappyOrNot Smiley Terminalâ„¢. In total, 215 users provided feedback on their VR experience over 142 consecutive days. Eighty…
Descriptors: Computer Simulation, Simulated Environment, Student Recruitment, Outreach Programs
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Winkelmann, Zachary; Eberman, Lindsey E. – Athletic Training Education Journal, 2020
Context: Telemedicine is the practice of providing diagnostic consultations and therapeutic interventions to patients at a distance using some form of technology. Typically, health care students do not have the opportunity to practice telemedicine. Objective: To investigate athletic training students' ability to transfer telemedicine skills…
Descriptors: Health Services, Computer Mediated Communication, Patients, Computer Simulation
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Weiss, Charles J. – Journal of Chemical Education, 2017
The Scientific Computing for Chemists course taught at Wabash College teaches chemistry students to use the Python programming language, Jupyter notebooks, and a number of common Python scientific libraries to process, analyze, and visualize data. Assuming no prior programming experience, the course introduces students to basic programming and…
Descriptors: Science Instruction, College Science, Chemistry, Computer Uses in Education
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Adamo-Villani, Nicoletta; Dib, Hazar Nicholas – International Journal of Information and Communication Technology Education, 2016
The paper reports a research study aimed at investigating the appeal and pedagogical efficacy of animated teaching avatars. Specifically, the goal of the study was to determine whether animated characters could be effective and engaging teachers in the context of undergraduate surveying mathematics. The study included two forms of evaluation:…
Descriptors: Mathematics Instruction, Undergraduate Students, Computer Simulation, Animation
Fox, Christine; Jones, Rachel – State Educational Technology Directors Association, 2019
The advent of new technologies and increased access to robust connectivity is reshaping the K-12 landscape for teaching and learning. School districts nationwide are leveraging digital instructional materials and resources to deliver transformative and impactful personalized learning opportunities for students and to enhance the administrative…
Descriptors: Access to Computers, Internet, Academic Achievement, Technology Uses in Education
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Adamo-Villani, Nicoletta; Dib, Hazar – Journal of Educational Technology Systems, 2013
The article discusses current evaluation methodologies used to assess the usability, user enjoyment, and pedagogical efficacy of virtual learning environments (VLEs) and serious games. It also describes the evaluations of two recently developed projects: a virtual learning environment that employs a fantasy 3D world to engage deaf and hearing…
Descriptors: Program Evaluation, Educational Technology, Evaluation Methods, Usability
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Brophy, Sean P.; Magana, Alejandra J.; Strachan, Alejandro – Advances in Engineering Education, 2013
We studied the use of online molecular dynamics simulations (MD) to enhance student abilities to understand the atomic processes governing plastic deformation in materials. The target population included a second-year undergraduate engineering course in the School of Materials Engineering at Purdue University. The objectives of the study were to…
Descriptors: Lecture Method, Undergraduate Study, Inquiry, Laboratories
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Tetteh, Edem; McWilliams, Douglas – Simulation & Gaming, 2010
Customer needs for high-quality goods and the risk of product-liability litigation against businesses have made companies look for a way to sustain quality assurance in their products and services. Lean manufacturing is the latest and most successful system being used by companies to turn their business around. Visual inspection plays an important…
Descriptors: Quality Control, Inspection, Job Skills, Undergraduate Students
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Dunning, Jeremy; Bhattacharya, Sunand; Daniels, David; Dunning, Katherine – Forum on Public Policy Online, 2007
Science and technology, when applied to educational excellence, have become part of the arts and humanities of tomorrow. The interactive multimedia technology tools available to educators today provide an opportunity to build into the distance or traditional course through learning objects, highly interactive experiential exercises that allow the…
Descriptors: Technology Uses in Education, Educational Technology, Higher Education, Partnerships in Education