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Adaramola, AraOluwa; Godwin, Allison; Boudouris, Bryan – Chemical Engineering Education, 2022
This study evaluates students' outcomes in an online materials and energy balances course during the COVID-19 pandemic. Using multiple linear regression, we found that students' "competence" and "autonomy" beliefs decreased across the semester, with a negative change in competence beliefs predicting higher grades for students,…
Descriptors: COVID-19, Pandemics, Academic Achievement, Student Motivation
Ahmed Ashraf Butt – ProQuest LLC, 2023
The proliferation of digital educational applications (apps) has revolutionized the pedagogical landscape for students and instructors, both within and beyond the confines of traditional classrooms. Educational apps offer a variety of features that can help students learn more effectively, including personalized instruction and real-time feedback.…
Descriptors: Prompting, Electronic Learning, Engineering, Learner Engagement
Webster, Webster; Kopp, Richard – Engineering Design Graphics Journal, 2018
An antique phone booth was converted into an interactive Virtual Reality (VR) booth to use for potential student recruitment, current student demonstrations, and community outreach. Satisfaction data was collected using a HappyOrNot Smiley Terminalâ„¢. In total, 215 users provided feedback on their VR experience over 142 consecutive days. Eighty…
Descriptors: Computer Simulation, Simulated Environment, Student Recruitment, Outreach Programs
Foster, W. Tad; Shahhosseini, A. Mehran; Maughan, George – Journal of Technology Education, 2016
Facilitating student growth and development in diagnosing and solving technical problems remains a challenge for technology and engineering educators. With funding from the National Science Foundation, this team of researchers developed a self-guided, computer-based instructional program to experiment with conceptual mapping as a treatment to…
Descriptors: Technology Education, Engineering Education, Undergraduate Students, Problem Solving
Xu, Renmei; Flowers, Jim – Technology and Engineering Teacher, 2015
Integrating different science, technology, engineering, and mathematics (STEM) areas can help students learn and leverage both the equipment and expertise at a single school. In comparing graphic communications classes with classes that involve rapid prototyping (RP) technologies like 3D printing, there are sufficient similarities between goals,…
Descriptors: Educational Technology, STEM Education, Integrated Activities, Specialization
Lehman, James D.; Ertmer, Peggy A.; Bessenbacher, Ann M. – Educational Technology, 2015
Built as one of 60+ hubs on the HUBzero platform, STEMEdhub was developed in 2011 as a resource for research, education, and collaboration in STEM education. The hub currently supports 82 different groups. In this article, the authors describe two specific groups (SLED and AAU) that are taking advantage of numerous communication and resource tools…
Descriptors: STEM Education, Technology Uses in Education, Educational Resources, Science Course Improvement Projects
Aguiar, Everaldo; Ambrose, G. Alex; Chawla, Nitesh V.; Goodrich, Victoria; Brockman, Jay – Journal of Learning Analytics, 2014
As providers of higher education begin to harness the power of big data analytics, one very fitting application for these new techniques is that of predicting student attrition. The ability to pinpoint students who might soon decide to drop out, or who may be following a suboptimal path to success, allows those in charge not only to understand the…
Descriptors: Academic Persistence, Engineering Education, Portfolios (Background Materials), Dropouts
Brophy, Sean P.; Magana, Alejandra J.; Strachan, Alejandro – Advances in Engineering Education, 2013
We studied the use of online molecular dynamics simulations (MD) to enhance student abilities to understand the atomic processes governing plastic deformation in materials. The target population included a second-year undergraduate engineering course in the School of Materials Engineering at Purdue University. The objectives of the study were to…
Descriptors: Lecture Method, Undergraduate Study, Inquiry, Laboratories
Radu, M. E.; Cole, C.; Dabacan, M. A.; Harris, J.; Sexton, S. – IEEE Transactions on Education, 2011
This paper presents the benefits and costs of providing students with unlimited access to programmable boards in digital design education, allowing hands-on experiences outside traditional laboratory settings. Studies were conducted at three universities in two different countries--Rose Hulman Institute of Technology, Terre Haute, IN; Washington…
Descriptors: Foreign Countries, Skill Development, Experiential Learning, College Students
Simoni, M. – IEEE Transactions on Education, 2011
This paper describes an initial study of using tablet PCs and interactive course software in integrated circuit (IC) design courses. A rapidly growing community is demonstrating how this technology can improve learning and retention of material by facilitating interaction between faculty and students via cognitive exercises during lectures. While…
Descriptors: Computer Software, Educational Technology, Handheld Devices, Classroom Techniques
Orange, Amy; Heinecke, Walter; Berger, Edward; Krousgrill, Charles; Mikic, Borjana; Quinn, Dane – Advances in Engineering Education, 2012
Between 2006 and 2010, sophomore engineering students at four universities were exposed to technologies designed to increase their learning in undergraduate engineering courses. Our findings suggest that students at all sites found the technologies integrated into their courses useful to their learning. Video solutions received the most positive…
Descriptors: Higher Education, Engineering Education, Undergraduate Students, Technology Integration
Veurink, N. L.; Hamlin, A. J.; Kampe; J. C. M.; Sorby, S. A.; Blasko, D. G.; Holliday-Darr, K. A.; Kremer, J. D. Trich; Harris, L. V. Abe; Connolly, P. E.; Sadowski, M. A.; Harris, K. S.; Brus, C. P.; Boyle, L. N.; Study, N. E.; Knott, T. W. – Engineering Design Graphics Journal, 2009
Spatial visualization skills are vital to many careers and in particular to STEM fields. Materials have been developed at Michigan Technological University and Penn State Erie, The Behrend College to assess and develop spatial skills. The EnViSIONS (Enhancing Visualization Skills-Improving Options aNd Success) project is combining these materials…
Descriptors: Visualization, Spatial Ability, Skill Development, Program Implementation
Ehrmann, Stephen C.; Milam, John H., Jr. – Online Submission, 2003
This volume describes for educators how to create simple models of the full costs of educational innovations, including the costs for time devoted to the activity, space needed for the activity, etc. Examples come from educational uses of technology in higher education in the United States and China. Real case studies illustrate the method in use:…
Descriptors: Educational Technology, Costs, Educational Innovation, Technological Advancement