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Ailsa Zayyan Salsabila; R. Yugo Kartono Isal; Harry B. Santoso – Journal of Educators Online, 2025
This study aims to provide recommendations for interaction design to enhance students' task interpretation, as one of the crucial aspects of Self-Regulated Learning (SRL) in online learning environments. Utilizing the Engineering Design Metacognitive Questionnaire (EDMQ), open-ended questions, and in-depth interviews, this study examines the…
Descriptors: Learning Processes, Electronic Learning, College Students, Computer Science Education
Wang, Wei-Tsong; Kartika Sari, Mega – Journal of Educational Computing Research, 2024
The designs of gamification platforms are diverse and constantly evolving. Excessive use of various game mechanisms in learning platforms can distract from the learning process. However, the fit of game mechanisms is still uncertain. Thus, this study investigates the effect of achieving fit when implementing game mechanisms on learning outcomes by…
Descriptors: Gamification, Educational Technology, Design, Cognitive Processes
Ina Rosdiana Lesmanawati; Shofwatun Nada; Siti Nur'aisyah – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
In the Cirebon region, there are several environmental issues exists, one of the problems is pollution. In the context of modern information technology, there's a growing preference for electronic-based educational materials. This study aims to evaluate the environmental pollution levels in Cirebon and develop a e-pocket book as a biology learning…
Descriptors: Foreign Countries, Environmental Education, Pollution, Educational Technology
Maisarah; Cyndi Prasetya; Lailissa’adah; Farah Nazwa; Imelja Nurul Ain – Elementary School Forum (Mimbar Sekolah Dasar), 2024
The science process skills of elementary school students in Langsa city are still relatively low, despite these skills being a crucial element in science education based on the Merdeka curriculum. Additionally, teachers have reported several challenges, including the presence of abstract science material, textbooks that use two-dimensional…
Descriptors: Foreign Countries, Science Process Skills, Computer Simulation, Elementary School Students
Miftah Arifin; Anas Ma'ruf Annizar; Moh. Khusnuridlo; Abd. Halim Soebahar; Agus Yudiawan – Journal of Education and e-Learning Research, 2025
This study examines a level and model for technology acceptability and use in online learning inside universities. The unified theory of UTAUT is used as an analysis tool. An associative quantitative method is used with a sample of 392 students. Data were collected by distributing questionnaires through a specially designed Google Form. The data…
Descriptors: Educational Technology, Electronic Learning, Technology Uses in Education, College Students
Muh. Wahyudi Jasman; S. Sulisetijono; Susriyati Mahanal – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
Biology as an integral part of science learning continues to be maximized by integrating technology into its learning design. The definite manifestation of this integration process is to achieve meaningfulness, activeness, and effectiveness of the learning carried out. The flipped classroom (FC) is gaining popularity as a pedagogical model that…
Descriptors: Flipped Classroom, Educational Technology, Biology, Science Instruction
Eddy Soeryanto Soegoto; Chepi Nur Albar; Senny Luckyardi; Amirullah Abduh; Muhammad Nur Ashar Asnur; Nuria Haristiani – International Journal of Language Education, 2024
The education 4.0 plan had initiated major changes to the education sector's workflow and teaching method. In Indonesia, this sudden transformation is perceived as both an opportunity and a drawback, especially in language learning. This study investigates how technology can be integrated in language education, with the purpose of designing a…
Descriptors: Foreign Countries, Second Language Instruction, Educational Technology, Technology Uses in Education
Sabukunze, Igor Didier; Suyoto – International Journal of Learning and Change, 2023
This research intends to improve the French grammar level for Indonesian students. We carried out a quantitative method to implement gamification reinforcement in an informal cooperative learning (ICL) group. The instrument used was a questionnaire. This study uses gamification and ICL for communication tools to improve the French language's…
Descriptors: French, Grammar, Informal Education, Cooperative Learning
Gede Arka Puniatmaja; Ni Nyoman Parwati; I Made Tegeh; I Gde W. Sudatha – Pegem Journal of Education and Instruction, 2024
The present study aimed at examining the effect of e-learning and students 'digital literacy towards their learning outcomes. It was designed in quasi-experimental research with post-test-only control group within 2x2 factorial design. The sample of the study involved 96 vocational students obtained from random sampling technique. Two instruments…
Descriptors: Electronic Learning, Educational Technology, Vocational Education, Conventional Instruction
Haripin; Sony Warsono – International Journal of Information and Learning Technology, 2024
Purpose: The purpose of this study is to examine the acceptance factors of e-learning among students in high schools. In this study, researchers used a combination of system acceptance models, namely UTAUT2 and TOE. The UTAUT2 framework is used to explore technology acceptance from the context of individual behavior, while TOE is used to…
Descriptors: Electronic Learning, High School Students, Learning Management Systems, Educational Technology
Saida Ulfa; Ence Surahman; Izzul Fatawi; Hirashima Tsukasa – Electronic Journal of e-Learning, 2024
The purpose of this study was to evaluate the factors that influence behavioural intention (BI) to use the Online Summary-with Automated Feedback (OSAF) in a MOOCs platform. Task-Technology Fit (TTF) was the main framework used to analyse the match between task requirements and technology characteristics, predictng the utilisation of the…
Descriptors: MOOCs, Intention, Automation, Feedback (Response)
I Wayan Redhana; Ida Bagus Nyoman Sudria; I Nyoman Suardana – Science Education International, 2024
The rapid development of information and communication technology demands the production of digital products. This study aims to produce a digital instructional book based on Balinese local cultures to enhance the learning outcomes of high school students. The development of this book used the ADDIE model. The analysis phase included an analysis…
Descriptors: Electronic Books, Educational Technology, Science Instruction, High School Students
Entan Saptani; Anin Rukmana; Tedi Supriyadi – Elementary School Forum (Mimbar Sekolah Dasar), 2024
One of the obstacles to teaching physical education in the 21st century is the necessity for teachers to integrate technology-based learning. The TPACK framework plays a crucial role in enhancing the quality of instruction in physical education. This study aims to map the TPACK competencies of physical education teachers. A cross-sectional survey…
Descriptors: Foreign Countries, Physical Education Teachers, Technological Literacy, Pedagogical Content Knowledge
Ivatul Laily Kurniawati; Punaji Setyosari; I Wayan Dasna; Henry Praherdhiono – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
The era of Industrial Revolution 4.0 has triggered an explosion of digitalization in all fields, especially information. This era of Industrial Revolution 4.0 has led to a shift in learning from face-to-face learning in the classroom to online learning. This study will determine students' argumentation skills and self-directed learning (SDL) in…
Descriptors: Problem Based Learning, Flipped Classroom, Persuasive Discourse, Independent Study
Blasius Erik Sibarani – Turkish Online Journal of Distance Education, 2025
As a result of the COVID-19 pandemic, the approach to learning in education has transitioned from traditional to online (distance learning). It is undeniable that distance education has become a new approach to learning. In the past decade, many institutions have offered distance learning approaches. However, the effectiveness of distance…
Descriptors: Artificial Intelligence, Distance Education, Learner Engagement, Program Effectiveness