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Showing 1 to 15 of 26 results Save | Export
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Zilka, Gila Cohen – Education and Information Technologies, 2020
In light of the many major changes in teenagers' lives of due to digital applications and the significant role they play in their lives, and since school is a place where they spend many hours, this study examined their perspective of how the digital environment is integrated into their school life. Participating in this mixed-method study were…
Descriptors: Adolescents, Student Attitudes, Educational Technology, Technology Uses in Education
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Aflalo, Ester; Montin, Revital; Raviv, Ayala – Research in Science & Technological Education, 2020
Background: Outdoor learning and computer-based learning are two different alternatives to in-class conventional teacher-centered learning. Purpose: This study compares the outdoor learning setting with computer-based learning in class. It examines the influence of the two different learning settings on academic achievements, the learning…
Descriptors: Outdoor Education, Educational Technology, Elementary School Students, Grade 3
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Blau, Ina; Peled, Yehuda; Nusan, Anat – Interactive Learning Environments, 2016
One-to-one (1X1) laptop initiatives become prevalent in schools aiming to enhance active learning and assist students in developing twenty-first-century skills. This paper reports a qualitative investigation of all 7th graders and their 15 teachers in a junior high-school in Northern Israel gradually implementing 1X1 model. The research was…
Descriptors: Technological Literacy, Pedagogical Content Knowledge, Qualitative Research, Access to Computers
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Geri, Nitza; Blau, Ina; Caspi, Avner; Kalman, Yoram M.; Silber-Varod, Vered; Eshet-Alkalai, Yoram – Interdisciplinary Journal of e-Skills and Lifelong Learning, 2015
The seventh issue of the "Interdisciplinary Journal of e-Skills and Lifelong Learning" (IJELL--formerly "Interdisciplinary Journal of E-Learning and Learning Objects"--IJELLO) special series includes a selection of best papers presented at the 10th Chais Conference for the Study of Innovation and Learning Technologies: Learning…
Descriptors: Conference Papers, Conferences (Gatherings), Educational Technology, Periodicals
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Berger-Tikochinski, Tal; Zion, Michal; Spektor-Levy, Ornit – Interdisciplinary Journal of e-Skills and Lifelong Learning, 2016
This is a five-year study conducted with junior high school students studying in a 1:1-laptop program in order to test the effects of the program on various measures related to the students: their attitudes, motivation, perceived school norms, self-efficacy, and behavioral intention towards learning with laptops, according to the Theory of Planned…
Descriptors: Longitudinal Studies, Student Attitudes, Laptop Computers, Junior High School Students
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Di Blas, Nicoletta; Paolini, Paolo – Educational Technology & Society, 2014
This paper is about how serious games based on MUVEs in formal education can foster collaboration. More specifically, it is about a large case-study with four different programs which took place from 2002 to 2009 and involved more than 9,000 students, aged between 12 and 18, from various nations (18 European countries, Israel and the USA). These…
Descriptors: Educational Technology, Cooperation, Cooperative Learning, Computer Games
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Magen-Nagar, Noga; Peled, Bracha – Journal of Educators Online, 2013
The purpose of this research is to investigate whether there are differences in the level of computer literacy, the amount of implementation of ICT in teaching and learning-assessment processes and the attitudes of teachers from computerized schools in comparison to teachers in non-computerized schools. In addition, the research investigates the…
Descriptors: Computer Literacy, Foreign Countries, Elementary School Teachers, Pedagogical Content Knowledge
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Silseth, Kenneth – International Journal of Computer-Supported Collaborative Learning, 2012
The purpose of this article is to gain knowledge about how interactions in a gaming context become constituted as effective resources for a student's learning trajectory. In addition, this detailed study of a learning trajectory documents how a computer game becomes a learning resource for working on a specific topic in school. The article reports…
Descriptors: Foreign Countries, Educational Resources, Teaching Methods, Conflict
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Meishar-Tal, Hagit; Gorsky, Paul – Open Learning, 2010
We investigated the collaborative writing actions carried out by 60 Open University of Israel graduate students as they built a wiki glossary of key course concepts. These actions were analysed using a taxonomy of collaborative writing actions (i.e. adding, editing and deleting information) in order to find out what students do and what they do…
Descriptors: Open Universities, Learning Activities, Collaborative Writing, Teaching Methods
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NORDSCI, 2020
This volume includes four sections of the 2020 NORDSCI international conference proceedings: (1) Education and Educational Research; (2) Language and Linguistics; (3) Philosophy; and (4) Sociology and Healthcare. Education and Educational Research includes 15 papers covering the full spectrum of education, including history, sociology and economy…
Descriptors: Teacher Competencies, Preservice Teacher Education, Language Teachers, Second Language Instruction
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McLaren, Bruce M.; Scheuer, Oliver; Miksatko, Jan – International Journal of Artificial Intelligence in Education, 2010
An emerging trend in classrooms is the use of networked visual argumentation tools that allow students to discuss, debate, and argue with one another in a synchronous fashion about topics presented by a teacher. These tools are aimed at teaching students how to discuss and argue, important skills not often taught in traditional classrooms. But how…
Descriptors: Artificial Intelligence, Cooperative Learning, Computer Mediated Communication, Discussion (Teaching Technique)
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Spektor-Levy, Ornit; Granot-Gilat, Yael – Interdisciplinary Journal of E-Learning and Learning Objects, 2012
The goal of this study was to examine the impact of a one-to-one program on the implementation of learning skills, information literacy, and the usage of computerized tools among students. These skills are part of the demands placed upon schools to develop 21st century competencies. Seventh and ninth grade students participated in this study…
Descriptors: Program Effectiveness, Information Literacy, Middle School Students, Learning Strategies
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Ben-David Kolikant, Yifat – Educational Technology & Society, 2009
Today's students were born into a world of digital technology. We investigated the impact of computers and the Internet on the learning preferences of students whose schools do not use this technology in class, specifically, (a) the usability they attributed to the technology for tasks requiring the processing of information; and (b) their…
Descriptors: Student Attitudes, High School Students, History Instruction, Student Surveys
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Daher, Wajeeh – Australasian Journal of Educational Technology, 2010
Although many researchers have examined knowledge building in traditional settings and distance learning, few have examined middle school students' building of mathematical knowledge using mobile phones. The present study uses two well-known models of knowledge building to carry out the examination: the interactive analysis model of knowledge…
Descriptors: Middle School Students, Mathematics Education, Internet, Mathematics Instruction
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Kaberman, Zvia; Dori, Yehudit Judy – International Journal of Science and Mathematics Education, 2009
A new learning unit in chemistry, "Case-based Computerized Laboratories" (CCL) and Computerized Molecular Modeling" (CMM) was developed at the Technion. The CCL and CMM curriculum integrates computerized desktop experiments and molecular modeling with an emphasis on scientific inquiry and case studies. Our research aimed at…
Descriptors: Computer Uses in Education, Technology Integration, Educational Technology, Science Experiments
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