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Aleksandra Stalmach; Paola D'Elia; Sergio Di Sano; Gino Casale – Open Education Studies, 2024
This study investigates 14 digitally enhanced learning methods, shedding light on students with special educational needs (SEN) in inclusive digital learning environments. We seek to fill the gap in the literature by specifically investigating methods suitable for students with SEN. A survey among experts has been carried out to assess learning…
Descriptors: Inclusion, Learning Processes, Special Needs Students, Educational Technology
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Kari Kleine; Elena Pessot – Higher Education Research and Development, 2024
The use of virtual labs in higher education is gaining growing interest, with different debates in the literature about their role in addressing learning outcomes and balancing hands-on activities. This study seeks to understand how labs can be virtualised and thus structured to contribute to engineering education, by adopting an innovative…
Descriptors: Virtual Classrooms, Laboratories, Engineering Education, Outcomes of Education
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Carloni, Giovanna – Research-publishing.net, 2022
This essay illustrates how an online language education course, implemented within an online language teacher education programme offered at master's level at an Italian university, was designed to foster pre-service teachers' active learning through digitally-enhanced activities. The course was developed within a community of inquiry framework…
Descriptors: Online Courses, Electronic Learning, Distance Education, Second Language Learning
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Irene Neri; Laura Cercenelli; Massimo Marcuccio; Simone Lodi; Foteini-Dionysia Koufi; Antonietta Fazio; Maria Vittoria Marvi; Emanuela Marcelli; Anna Maria Billi; Alessandra Ruggeri; Achille Tarsitano; Lucia Manzoli; Giovanni Badiali; Stefano Ratti – Anatomical Sciences Education, 2024
Anatomical education is pivotal for medical students, and innovative technologies like augmented reality (AR) are transforming the field. This study aimed to enhance the interactive features of the "AEducAR" prototype, an AR tool developed by the University of Bologna, and explore its impact on human anatomy learning process in 130…
Descriptors: Anatomy, Medical Education, Human Body, Computer Simulation
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Zappatore, Marco – Journal of Information Technology Education: Research, 2022
Aim/Purpose: The aim of this study is to adopt more systematically the collaborative learning dimension in the technical translation teaching at Master Degree level. In order to do so, a computer-supported skills lab approach is targeted. This approach is aimed at enhancing traditional courses on Computer-Assisted Translation (CAT) so that student…
Descriptors: Cooperative Learning, Graduate Students, Educational Technology, Technology Uses in Education
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Marini, Camilla; Agostino, Deborah; Simoni, Loretta – Journal of Museum Education, 2022
Value co-creation unfolds as a system of interactions in which the user and service provider play an active role in collaboratively creating values that go beyond economical and financial worth. Value co-creation is a growing trend in museums; however, little is known about how it can enhance educational activities, especially concerning digital…
Descriptors: Educational Technology, Educational Cooperation, Learning Activities, Design
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Tahani Aldosemani; Nahid Mirshekari; Amir Karimi; Arman Laghaei; Kourosh Fathi; Latefah l. Dosimany – International Journal of Virtual and Personal Learning Environments, 2024
E-schools, marked by their digital and interactive settings, offer synchronous and asynchronous learning, transcending traditional educational confines. Highlighted during the COVID-19 pandemic, these schools emphasize flexibility and accessibility, crucial for education during crises. The expected post-pandemic growth of e-learning stresses…
Descriptors: Educational Technology, Electronic Learning, Asynchronous Communication, Synchronous Communication
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Rutta, Carolina Beniamina; Schiavo, Gianluca; Zancanaro, Massimo; Rubegni, Elisa – Educational Media International, 2021
This work explores how comic-based digital storytelling can support children and teachers in combining foreign language and content teaching in the Content and Language Integrated Learning (CLIL) framework. In particular, we focus on investigating three specific aspects: (1) the use of digital storytelling in terms of collaboration, engagement and…
Descriptors: Cartoons, Story Telling, Content and Language Integrated Learning, Teaching Methods
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Culcasi, Irene; Russo, Claudia; Cinque, Maria – Journal of Higher Education Outreach and Engagement, 2022
Current higher education policies require universities to prepare students for integration into an ever-changing society where knowledge and hard skills rapidly become obsolete. Soft skills are the new alphabets of the 21st century. Service-learning is a pedagogical approach that has positive effects on soft skills development. What about its…
Descriptors: Service Learning, Electronic Learning, College Students, 21st Century Skills
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Barpi, Fabrizio; Dalmazzo, Davide; De Blasio, Antonella; Vinci, Fiorella – Education Sciences, 2021
The paper presents a report that discusses the experience of participation of the authors in the EduHack, an online course designed to train university teachers in the use of digital techniques and learning strategies. This study highlights two issues of great interest in pandemic times. The first one is the structure and the organization of the…
Descriptors: Foreign Countries, College Faculty, Faculty Development, Training
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Addimando, Loredana; Leder, Daniela; Zudini, Verena – Turkish Online Journal of Educational Technology - TOJET, 2021
The authors present a case study, where digital technologies were implemented for online education (particularly, mathematics education) at Italian primary school level. Results of this study confirm that the quick transition to the online form of education, due to the COVID-19 pandemic, was successful and provided experience which may be useful…
Descriptors: Foreign Countries, COVID-19, Pandemics, School Closing
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Pozzi, Francesca; Asensio-Perez, Juan I.; Ceregini, Andrea; Dagnino, Francesca Maria; Dimitriadis, Yannis; Earp, Jeffrey – Technology, Pedagogy and Education, 2020
The research field of Learning Design (LD) has been active for some time now, but several questions remain open for the scientific community. In particular, the article tackles issues that have been core concerns in LD over the years: (1) how to support the different phases of the LD process; (2) what representations should be used in the various…
Descriptors: Educational Technology, Technology Uses in Education, Planning, Learning Activities
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Carnevale, Stefania; Di Napoli, Immacolata; Esposito, Francesca; Arcidiacono, Caterina – Educational Technology Research and Development, 2021
Drawingvoice 2.0 is an instructional method of collaborative pencil and paper drawing to use in the school classroom, followed by Facebook interaction on the drawing produced in class. It is based on a participatory and meta reflective approach, explicitly aimed at deconstructing, negotiating, and reconstructing the meaning that students attribute…
Descriptors: Educational Technology, Design, Social Media, Web 2.0 Technologies
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Floris, Francesco; Genovese, Alessio; Marchisio, Marina; Roman, Fabio; Sacchet, Matteo – International Association for Development of the Information Society, 2020
COVID-19 pandemic has created significant changes in higher education institutions. After university lockdown, a transition from face-to-face learning to distance learning was unavoidable and several teachers and students had to approach new technologies. The DELTA (Digital Education for Learning and Teaching Advances) Research Group provided…
Descriptors: COVID-19, Pandemics, Distance Education, Electronic Learning
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Costello, Eamon; Johnston, Keith; Wade, Vincent – Interactive Learning Environments, 2023
This research investigated how the bug tracker database of the Virtual Learning Environment (VLE) Moodle is developed as an application of crowd work. The bug tracker is used by software developers, who write and maintain Moodle's code, but also by a wider public world of ordinary Moodle users who can report bugs. Despite many studies of the…
Descriptors: Electronic Learning, Educational Technology, Computer Software, Cooperation
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