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Waqas Khan; Saira Sohail; Muhammad Azam Roomi; Qasim Ali Nisar; Muhammad Rafiq – Education and Information Technologies, 2024
This study highlighted the role played by digitalization elements, such as information and communication technology (ICT) adoption, the social internet of things (IoT), and artificial intelligence (AI), in e-learning systems. It also examined the mediating role of digital literacy (DL) and pedagogical digital competence (PDC) and the potential…
Descriptors: Foreign Countries, Educational Technology, Artificial Intelligence, Technology Integration
Yasin Temel; Bayram Coskun – International Technology and Education Journal, 2024
Today, countries are taking important steps towards providing more effective services to citizens by determining strategies to quickly adapt to artificial intelligence-based digital transformation processes, especially education, health, security, justice and local services. National strategies for artificial intelligence studies are determined in…
Descriptors: Foreign Countries, Artificial Intelligence, Educational Technology, Technology Uses in Education
Ajrun, Nur – International Journal of Disability, Development and Education, 2023
This study aims to investigate potential means to bridge the digital divide between person with and without disabilities in Malaysia. A conceptual framework with one endogenous variable (digital divide) and two exogenous variables (government initiatives and assistive technology) was developed. The study applied quantitative survey research…
Descriptors: Access to Computers, Disadvantaged, Students with Disabilities, Foreign Countries
Hao Lijie; Shahazwan Mat Yusoff; Anwar Farhan Mohamad Marzaini – Education and Information Technologies, 2025
This research examines the factors that affect critical thinking disposition (CTD) in Malaysian university students using AI-based educational technologies. It analyzes the impact of AI literacy (AIL), perceived ease of use (PEOU), perceived usefulness (PU), and motivation (MO) through the lens of the Technology Acceptance Model (TAM) and…
Descriptors: Foreign Countries, College Students, Artificial Intelligence, Technology Uses in Education
Exploring Simulation for Immersive Learning Experiences in the Digital, Open, and Distance Classroom
Dewi Amat Sapuan; Josephine Ie Lyn Chan – Journal of Learning for Development, 2024
Simulation-based learning has the potential to foster a transformative learning culture within the Open and Distance Learning (ODL) environment. This report is based on a research project, integrating a simulation into a digital ODL classroom, conducted in Wawasan Open University, an ODL university in Malaysia. The report highlights how a…
Descriptors: Computer Simulation, Educational Technology, Distance Education, College Students
Janet Jahudin; Nyet Moi Siew – Problems of Education in the 21st Century, 2024
There is a dearth of empirical data to support the positive effects of problem solving (PS) combined with digital technology in the classroom, despite claims that these activities improve students' algebraic thinking abilities. Therefore, the purpose of this study was to evaluate how the teaching method known as Polya's problem solving with…
Descriptors: Problem Solving, Foreign Countries, Educational Technology, Teaching Methods
Nazi Mahendru; Mai Neo – Journal of Educational Multimedia and Hypermedia, 2023
Education today is fast evolving with the inclusion of immersive and online technologies, making the teaching and learning processes more interesting and engaging. This study presents students' perception of using Augmented Reality (AR) as an instructional tool for the understanding and learning of theories and basics of design. This study was…
Descriptors: Computer Simulation, Educational Technology, Graduate Students, Design
John Olayemi Okunlola; Suraiya Rathankoomar Naicker; Chinaza Uleanya – Cogent Education, 2024
The Fourth Industrial Revolution (4IR) has brought about significant changes in organizational leadership. However, the accelerated transformation towards digitization was not without the influence of the COVID-19 pandemic. Hence, the COVID-19 pandemic aided the digital revolution in several organizations across the globe. This paper presents…
Descriptors: Educational Technology, Leadership, COVID-19, Pandemics
Tertiary Educators' Awareness of and Readiness to Use Virtual Reality (VR) in Remote Online Learning
Wan Jumani Fauzi; Noor Raha Mohd Radzuan; Aisyah Khaleeda Rosli; Ezihaslinda Ngah; Awanis Romli; Roslinda Abd Wab; Wan Aslynn Salwani Wan Ahmad – International Society for Technology, Education, and Science, 2023
COVID-19 pandemic has transformed the conventional education landscape to online remote learning. However, this transition has brought about certain challenges such as low levels of student engagement and motivation, which raises the question of whether students are actually learning. Using Virtual Reality (VR) in teaching and learning (T&L)…
Descriptors: College Faculty, Knowledge Level, Readiness, Computer Simulation
A. Devisakti; Muhammad Muftahu; Hu Xiaoling – Education and Information Technologies, 2024
While technological advances have led to digital transformation in many higher education institutions (HEIs), digital divide, especially among students in developing nations, is becoming a growing concern. This study aims to investigate the use of digital technology among B40 students (students from the lower socioeconomic backgrounds) in…
Descriptors: Foreign Countries, Higher Education, Educational Technology, Access to Computers
Nyet Moi Siew; Jupri Basari – Problems of Education in the 21st Century, 2024
Students showed poor performance in applying higher-order thinking skills (HOTS) in solving Additional Mathematics problems. Therefore, this study examined the effects of Problem-Based Learning (PBL) and Collaborative Learning (CL) assisted by Geometer's Sketch Pad on the four levels of HOTS of Form Four students, namely Applying, Analysing,…
Descriptors: Problem Based Learning, Cooperative Learning, Thinking Skills, Cooperation
Mat Dangi, Mohamad Ridhuan; Mohamed Saat, Maisarah; Saad, Shukriah – Australasian Journal of Educational Technology, 2023
Technologies are ubiquitous in the 21st century, and educators need to integrate relevant technologies into their teaching practices to meet stakeholders' expectations and keep abreast with the accounting profession's advancement. A mixed-method approach of quantitative and qualitative techniques was used in this study, with the latest version of…
Descriptors: Accounting, Educational Technology, Technology Uses in Education, Technology Integration
Cheng Wei Lim; Kong Yen Liew; Sie Hui Lim; Manraj Singh Cheema; Puteri Suhaiza Sulaiman; Hanis Hazeera Harith; Hasni Idayu Saidi; Chau Ling Tham – Education and Information Technologies, 2024
The aseptic technique is essential for minimizing contamination in cell and tissue culture. However, biomedical science undergraduates in Universiti Putra Malaysia face challenges in acquiring hands-on learning experience on proper aseptic techniques due to inadequate facilities, which decreases learning interest and efficiency. To address this,…
Descriptors: Foreign Countries, Undergraduate Students, Biomedicine, Educational Technology
Dao, Lai Thai; Tran, Trung; Van Le, Hong; Nguyen, Giang Ngoc; Trinh, Thao Phuong Thi – Education and Information Technologies, 2023
A bibliometric analysis of 309 publications related to Education 4.0 published in both Scopus and Web of Science (WoS) databases has been conducted to analyze the development of this research field since the first articles published in 2017. Although being an emerging field, the number of publications increased quickly. Scholars from developing…
Descriptors: Bibliometrics, Educational Research, Journal Articles, Authors
Mohd Kamal Othman; Sim Kah Ching – Education and Information Technologies, 2024
This study investigates the impact of gamified learning, specifically through computerised and paper-based board games, compared to conventional teaching methods on science education for 10-year-old students. We conducted an experimental design with 574 Malaysian Type Chinese Primary School participants, using pre-and post-tests, questionnaires,…
Descriptors: Gamification, Science Education, Learner Engagement, Student Motivation