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Showing 1 to 15 of 32 results Save | Export
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DeOrsey, Philip; von Renesse, Christine – PRIMUS, 2022
We introduce a ruler and compass activity designed around Islamic Geometry and provide a detailed description of the various components of the activity along with ideas for students exhibitions in both digital and print form. In our experience, this activity helps students to "buy into" actively doing mathematics, making it an ideal…
Descriptors: Geometry, Mathematics Instruction, Learning Activities, Inquiry
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McCarron, Elizabeth; Frydenberg, Mark – Information Systems Education Journal, 2023
Students today are often assumed to be digitally literate and prepared for college, but that is not always the case. Introductory technology courses at the college level provide students with the technology and digital skills necessary for them to succeed in college. This study, conducted at a small New England "business school" that…
Descriptors: College Freshmen, Technological Literacy, Educational Technology, Business Schools
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Moylan, Gina; Burgess, Ann W.; Figley, Charles; Bernstein, Michael – International Journal of Distance Education Technologies, 2015
Though there is considerable research to support using Game-Based Learning (GBL) in higher education, its implementation is lagging behind K-12 education by an order of magnitude. By considering the current state of GBL from leadership, primary consumer, academic and technical perspectives, the authors frame the main issues involved with…
Descriptors: Teaching Methods, Higher Education, Educational Games, Online Courses
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Otálora, Yenny – North American Chapter of the International Group for the Psychology of Mathematics Education, 2016
This study examined how small groups of second-grade children developed understandings of the concept of congruence while collaboratively exploring and solving problems with dynamic representations of triangles using Sketchpad on the iPad. One case study is presented to illustrate how young learners can infer geometrical relationships between…
Descriptors: Grade 2, Elementary School Students, Mathematical Concepts, Concept Formation
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Pereira, Audrey Smith; Wahi, Monika Maya – Online Learning, 2017
Although course management systems (CMSs) provide technology platforms that help faculty members adopt better techniques for teaching and learning, and training contributes to faculty information technology (IT) use, many higher education faculty members do not complete CMS training programs, resulting in underuse of CMSs. Therefore, the overall…
Descriptors: Computer Software, Open Source Technology, Integrated Learning Systems, Teaching Styles
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McLester, Susan – T.H.E. Journal, 2011
The mobile technology market is blooming with powerful applications that have the ability to transform education with the ease of a download to any number of handheld devices. To learn what apps educators are finding most valuable to teaching and learning, presenters from this month's Florida Education Technology Conference (FETC) were asked to…
Descriptors: Foreign Countries, Handheld Devices, Computer Software, Educational Technology
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Sanders, Nathan E.; Faesi, Chris; Goodman, Alyssa A. – Journal of Science Education and Technology, 2014
Educational technology has attained significant importance as a mechanism for supporting experiential learning of science concepts. However, the growth of this mechanism is limited by the significant time and technical expertise needed to develop such products, particularly in specialized fields of science. We sought to test whether interactive,…
Descriptors: Computer System Design, Computer Software, Learning Modules, Instructional Innovation
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Hegedus, Stephen; Güçler, Beste; Robidoux, Ryan; Burke, James – North American Chapter of the International Group for the Psychology of Mathematics Education, 2011
We investigate the impact of integrating dynamic geometry environments with haptic devices, which allow users to not only see and manipulate geometric figures on a screen but also feel, through force-feedback, the result of interacting with such objects. The feedback loop can be assigned to varying attributes of objects, for example, the changing…
Descriptors: Mathematics Instruction, Computer Software, Educational Technology, Technology Uses in Education
DeNisco, Alison – District Administration, 2012
Students taking the "How to Make (Almost) Anything" class at Mahtomedi High School in Mahtomedi, Minn. can literally make almost anything--from chess pieces to cups to chairs, and DVD cases to clocks to lampshades--right in their classroom. And besides getting a daily dose of amazement, these students are making history in the first…
Descriptors: Enrollment, Engineering Education, Engineering, Public Schools
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Gallagher, Kathleen; Freeman, Barry – Ethnography and Education, 2011
This article explores the possibilities and frustrations of using digital methods in a multi-sited ethnographic research project. The project, "Urban School Performances: The interplay, through live and digital drama, of local-global knowledge about student engagement", is a study of youth and teachers in drama classrooms in contexts of…
Descriptors: Learner Engagement, Urban Schools, Web Sites, Electronic Publishing
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Barrett, Brendan F. D.; Grover, Velma I.; Janowski, Tomasz; van Lavieren, Hanneke; Ojo, Adegboyega; Schmidt, Philipp – Open Learning, 2009
This paper provides insights on the adoption or use of OpenCourseWare (OCW) to support broader research, training and institutional capacity development goals, based on the experience of the United Nations University. Specifically, it explains the strategic context for the use of OCW in the university through its related efforts in the area of…
Descriptors: Open Education, Program Descriptions, Educational Technology, Computer Software
Hegedus, Stephen; Dalton, Sara; Brookstein, Arden; Tapper, John; Heller, Eric – Society for Research on Educational Effectiveness, 2011
The authors' proposed work builds upon 12+ years of research collectively known as the "SimCalc Projects." SimCalc Connected MathWorlds (SCM) combines two innovative technological ingredients to address core mathematical ideas in deep and sustainable ways for mathematics learners. Software that addresses content issues through dynamic…
Descriptors: Mathematics Instruction, Observation, Computer Software, Core Curriculum
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Klopfer, Eric; Sheldon, Josh – New Directions for Youth Development, 2010
Augmented Reality (AR) simulations superimpose a virtual overlay of data and interactions onto a real-world context. The simulation engine at the heart of this technology is built to afford elements of game play that support explorations and learning in students' natural context--their own community and surroundings. In one of the more recent…
Descriptors: Computer Simulation, Games, Computer Software, Role Playing
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Agee, Anne; Rowe, Theresa; Woo, Melissa; Woods, David – EDUCAUSE Quarterly, 2010
A 2006 ECAR study defined cyberinfrastructure as the coordinated aggregate of "hardware, software, communications, services, facilities, and personnel that enable researchers to conduct advanced computational, collaborative, and data-intensive research." While cyberinfrastructure was initially seen as support for scientific and…
Descriptors: Research Needs, Research and Development, Research Universities, Computer Uses in Education
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Lowes, Susan – Innovate: Journal of Online Education, 2008
Online and face-to-face courses are often viewed and studied as two distinct worlds, but the social field of the teacher who teaches them may well include both, and both the teacher and the courses he or she teaches may be transformed by the movement from one environment to the other. Susan Lowes explores this two-way interaction between…
Descriptors: Conventional Instruction, Synchronous Communication, Asynchronous Communication, Virtual Classrooms
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