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Schuster, Ellen; Zimmerman, Lynda – Journal of Extension, 2014
Mobile technology has transformed the way consumers access and use information. The exponential growth of mobile apps makes finding suitable, easy-to-use nutrition and health-related apps challenging. A guide for consumers helps them ask important questions before downloading apps. The guide can be adapted for other Extension disciplines.
Descriptors: Telecommunications, Handheld Devices, Computer Oriented Programs, Extension Education
McLester, Susan – T.H.E. Journal, 2011
The mobile technology market is blooming with powerful applications that have the ability to transform education with the ease of a download to any number of handheld devices. To learn what apps educators are finding most valuable to teaching and learning, presenters from this month's Florida Education Technology Conference (FETC) were asked to…
Descriptors: Foreign Countries, Handheld Devices, Computer Software, Educational Technology
Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2015
For the thirty-eighth time, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Indianapolis, Indiana. The Proceedings of AECT's Convention are published in two…
Descriptors: Social Networks, Cognitive Processes, Professional Development, Active Learning
Schuster, Ellen – Journal of Extension, 2011
Screen capture (screen cast) software can be used to develop short videos for training purposes. Developing videos is quick and easy. This article describes how these videos are used as tools to reinforce face-to-face and interactive TV curriculum training in a nutrition education program. Advantages of developing these videos are shared.…
Descriptors: Video Technology, Nutrition, Computer Software, Nutrition Instruction
Yelinek, Kathryn; Tarnowski, Lynn; Hannon, Patricia; Oliver, Susan – Clearing House: A Journal of Educational Strategies, Issues and Ideas, 2008
In this article, the authors, students in an instructional technology graduate course, describe a process to create an online tutorial for teaching software. They created the tutorial for a cyber school's use. Five tutorial modules were linked together through one menu screen using the MenuBuilder feature in the Adobe Captivate program. The…
Descriptors: Computer Software, Tutorial Programs, Educational Technology, Distance Education
Koch, Douglas – Journal of Technology Education, 2011
The purpose of this study was to determine whether or not the use of solid modeling software increases participants' success in solving a specified technical problem and how visualization affects their ability to solve a technical problem. Specifically, the study sought to determine if (a) students' visualization skills affect their problem…
Descriptors: Engineering Technology, Spatial Ability, Visualization, Perception Tests
Klopfer, Eric; Sheldon, Josh – New Directions for Youth Development, 2010
Augmented Reality (AR) simulations superimpose a virtual overlay of data and interactions onto a real-world context. The simulation engine at the heart of this technology is built to afford elements of game play that support explorations and learning in students' natural context--their own community and surroundings. In one of the more recent…
Descriptors: Computer Simulation, Games, Computer Software, Role Playing
Villano, Matt – Campus Technology, 2007
MySpace and Facebook may have been pioneers in the world of social software, but nowadays, colleges and universities across the country are embracing better and more targeted forms of technology, to enable their campus users to interact. Today, the world of social software includes traditional venues and formats: (1) blogs; (2) wikis; and (3)…
Descriptors: Web Sites, Electronic Publishing, Computer Software, Educational Technology

Germann, Paul J.; Barrow, Lloyd H. – Journal of Computers in Mathematics and Science Teaching, 1996
Provides the results of a survey of science teachers (n=635) regarding the status of computer use and professional development needs related to the use of computers in classrooms. Results indicate that 91% of the classrooms have computers. Professional development needs are categorized by groups: non/past users, novices, and users/experts. (DDR)
Descriptors: Computer Software, Computer Uses in Education, Educational Research, Educational Technology
Hall, Richard H.; Philpot, Timothy A.; Hubing, Nancy – Journal of Technology, Learning, and Assessment, 2006
This paper reviews a series of formative assessment studies that were conducted to inform and evaluate a large-scale instructional software development project at the University of Missouri-Rolla (UMR). The three-year project, entitled "Taking the Next Step in Engineering Education: Integrating Educational Software and Active Learning,"…
Descriptors: Science Instruction, Engineering Education, Research Methodology, Formative Evaluation
Palka, John – International Review of Research in Open and Distance Learning, 2004
The current paper builds on Reports #34 and 35 in this series, which discussed the use of collaborative software to develop online communities in distance education (DE). The paper illustrates the manner in which an educational community's needs should be carefully examined, in the process of designing techniques that fulfill these needs at a…
Descriptors: Distance Education, Theological Education, Computer Software, Computer Mediated Communication
Lunkenheimer, Gary; Swift, Teri – 1997
This text contains activities that allow marketing education instructors to integrate their curriculum with word-processing, spreadsheet, and presentation software. Their students can gain experience with technology, fulfill marketing education learner outcomes, and meet the demands of a marketing job. The instructor provides an outline for…
Descriptors: Business Administration, Business Education, Career Development, Communications