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Costa, Rosalina – Journal of Visual Literacy, 2019
Mobile phones are a characteristic artefact of contemporary societies, transversally present in both public and private spheres, including the students' daily life. This paper showcases an innovative teaching activity that takes advantage of this fact by promoting and valuing the use of smart phones in the university classrooms, specifically when…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Duarte, António; Barros, Alexandra – Australian Educational Computing, 2018
The objective of this study, in the Student Approaches to Learning (SAL) perspective, was to test a computer-assisted intervention that seeks to promote awareness and self-regulation of learning strategies, aiming at improving the quality of learning. The intervention involved the use, by a sample of higher education students, of purposely…
Descriptors: Computer Uses in Education, Intervention, Learning Strategies, College Students
Gomes, Nelson; Lopes, Sérgio; Araújo, Sílvia – Research-publishing.net, 2016
Mobile devices (smartphones, tablets, e-readers, etc.) have come to be used as tools for mobile learning. Several studies support the integration of such technological devices with learning, particularly with language learning. In this paper, we wish to present an Android app designed for the teaching and learning of Portuguese as a foreign…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Pombo, Lúcia; Marques, Margarida M. – International Association for Development of the Information Society, 2019
Mobile devices are being intensively used by the Portuguese youth in their daily life, but not in school activities. Despite this gap, research shows that technology can promote student learning in non-high education contexts. This paper comprises a survey study where mobile learning is analyzed through the eyes of 244 students attending the 2nd…
Descriptors: Foreign Countries, Telecommunications, Handheld Devices, Educational Technology
Pombo, Lúcia; Marques, Margarida Morais – International Association for Development of the Information Society, 2018
Augmented Reality (AR) technology and games can enhance motivation for learning. When combined with mobile devices, AR technology can promote authentic learning in outdoor environments, such as urban parks. These spaces can be used for Science Education, particularly, for environmental education and nature conservation. The EduPARK project…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Educational Games
Cervini, Cristiana; Solovova, Olga; Jakkula, Annukka; Ruta, Karolina – Research-publishing.net, 2016
Learning has been moving out of classrooms into virtual and physical spaces for over a decade now (Naismith, Lonsdale, Vavoula, & Sharples, 2004). It is becoming mobile "in space", i.e. carried across various domains (workplace, home, places of leisure), "in time", as it encompasses different moments of the day, and in…
Descriptors: Uncommonly Taught Languages, Technology Uses in Education, Educational Technology, Telecommunications
Haas, Leslie, Ed.; Tussey, Jill, Ed. – IGI Global, 2021
The idea of storytelling goes beyond the borders of language, culture, or traditional education, and has historically been a tie that bonds families, communities, and nations. Digital storytelling offers opportunities for authentic academic and non-academic literacy learning across a multitude of genres. It is easily accessible to most members of…
Descriptors: Story Telling, Elementary Secondary Education, Popular Culture, Video Games
Rokita-Jaskow, Joanna, Ed.; Ellis, Melanie, Ed. – Multilingual Matters, 2019
This book provides a holistic overview of what leads to success in foreign language learning at an early age and deepens our understanding of early foreign language learning. The studies use an array of methodological approaches to research learners aged between three and ten, as well as their parents and teachers, in instructional, minimal-input…
Descriptors: Second Language Learning, Young Children, Educational Policy, Teaching Methods
Correia, Secundino; Medeiros, Paula; Mendes, Mafalda; Silva, Margarida – International Association for Development of the Information Society, 2013
We are in an innovation process for the development of a new generation of tools and resources for education and training throughout life, available in any platform, at anytime and place and in any language. The project TOPQX intends to congregate a set of theoretical and empirical resources that form a scientific base from which it will be…
Descriptors: Technology Uses in Education, Educational Technology, Electronic Learning, Telecommunications
Patrut, Bogdan; Patrut, Monica; Cmeciu, Camelia – IGI Global, 2013
As web applications play a vital role in our society, social media has emerged as an important tool in the creation and exchange of user-generated content and social interaction. The benefits of these services have entered in the educational areas to become new means by which scholars communicate, collaborate and teach. Social Media and the New…
Descriptors: Higher Education, Educational Environment, School Holding Power, Interpersonal Relationship