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Chou, Jyh Rong – EURASIA Journal of Mathematics, Science & Technology Education, 2016
The touch mouse is a new type of computer mouse that provides users with a new way of touch-based environment to interact with computers. For more than a decade, user experience (UX) has grown into a core concept of human-computer interaction (HCI), describing a user's perceptions and responses that result from the use of a product in a particular…
Descriptors: Computer Peripherals, Computer Uses in Education, Handheld Devices, Educational Technology
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Su, Jun-Ming; Lin, Huan-Yu – Educational Technology & Society, 2015
In recent years, software operating skills, the ability in computer literacy to solve problems using specific software, has become much more important. A great deal of research has also proven that students' software operating skills can be efficiently improved by practicing customized virtual and simulated examinations. However, constructing…
Descriptors: Foreign Countries, Computer Assisted Testing, Computer Simulation, Simulation
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Huang, Yueh-Min; Huang, Yong-Ming; Liu, Chien-Hung; Tsai, Chin-Chung – Interactive Learning Environments, 2013
Web-based self-learning (WBSL) has received a lot of attention in recent years due to the vast amount of varied materials available in the Web 2.0 environment. However, this large amount of material also has resulted in a serious problem of cognitive overload that degrades the efficacy of learning. In this study, an information graphics method is…
Descriptors: Web 2.0 Technologies, Cognitive Processes, Difficulty Level, College Students
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Lin, Huan-Yu; Tseng, Shian-Shyong; Weng, Jui-Feng; Su, Jun-Ming – Educational Technology & Society, 2009
With the development of e-learning technology, many specifications of instructional design have been proposed to make learning activity sharable and reusable. With the specifications and sufficient learning resources, the researches further focus on how to provide learners more appropriate learning activities to improve their learning performance.…
Descriptors: Electronic Learning, Science Instruction, Scaffolding (Teaching Technique), Misconceptions
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Tarng, Wermhuar; Change, Mei-Yu; Ou, Kuo-Liang; Chang, Ya-Wen; Liou, Hsin-Hun – Journal of Educational Technology Systems, 2009
The objective of this article is to investigate the computer animation and virtual reality technologies for developing a virtual marine museum. The museum consists of three exhibition areas. The first area displays fishes in freshwater, including creeks, rivers, and dams in Taiwan. The second area exhibits marine ecology and creatures of different…
Descriptors: Animation, Animals, Learning Motivation, Museums
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Lai, Ah-Fur; Chen, Deng-Jyi; Chen, Shu-Ling – Journal of Educational Multimedia and Hypermedia, 2008
The IRT (Item Response Theory) has been studied and applied in computer-based test for decades. However, almost of all these existing studies evaluated focus merely on test questions with text-based (or static text/graphic) type of presentation form illustrated exclusively. In this paper, we present our study on test questions using both…
Descriptors: Elementary School Students, Semantics, Difficulty Level, Item Response Theory