Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 8 |
Descriptor
Educational Technology | 11 |
Computer Software | 9 |
Computer Uses in Education | 6 |
Computer Simulation | 4 |
Computers | 4 |
Handheld Devices | 4 |
Higher Education | 4 |
Internet | 4 |
Teaching Methods | 4 |
Electronic Learning | 3 |
Games | 3 |
More ▼ |
Source
Author
Agee, Anne | 1 |
Baek, Youngkyun | 1 |
Games, Ivan Alex | 1 |
Gilgen, Read | 1 |
Haas, Timothy C. | 1 |
Klopfer, Eric | 1 |
Litofsky, Joshua | 1 |
Mathews, James M. | 1 |
Rowe, Theresa | 1 |
Sheldon, Josh | 1 |
Soine, Robin | 1 |
More ▼ |
Publication Type
Journal Articles | 9 |
Reports - Descriptive | 7 |
Reports - Evaluative | 2 |
Books | 1 |
Collected Works - General | 1 |
Collected Works - Serial | 1 |
Speeches/Meeting Papers | 1 |
Education Level
Higher Education | 7 |
Elementary Secondary Education | 4 |
Postsecondary Education | 4 |
Grade 4 | 2 |
Grade 7 | 2 |
Middle Schools | 2 |
Secondary Education | 2 |
Adult Education | 1 |
Elementary Education | 1 |
Grade 11 | 1 |
Grade 12 | 1 |
More ▼ |
Audience
Teachers | 2 |
Administrators | 1 |
Location
Wisconsin | 11 |
Massachusetts | 3 |
Missouri | 2 |
Australia | 1 |
California | 1 |
Florida | 1 |
Indiana | 1 |
Michigan | 1 |
Montana | 1 |
New York | 1 |
New Zealand | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Litofsky, Joshua; Viswanathan, Rama – Journal of Chemical Education, 2015
Matrix diagonalization, the key technique at the heart of modern computational chemistry for the numerical solution of the Schrödinger equation, can be easily introduced in the physical chemistry curriculum in a pedagogical context using simple Hückel molecular orbital theory for p bonding in molecules. We present details and results of…
Descriptors: Science Instruction, Chemistry, Equations (Mathematics), Teaching Methods
Haas, Timothy C. – International Journal of Distance Education Technologies, 2016
Before massive numbers of students can take online courses for college credit, the challenges of providing tutoring support, answers to student-posed questions, and the control of cheating will need to be addressed. These challenges are taken up here by developing an online course delivery system that runs in a cluster computing environment and is…
Descriptors: Online Courses, Educational Technology, Technology Uses in Education, Electronic Learning
Klopfer, Eric; Sheldon, Josh – New Directions for Youth Development, 2010
Augmented Reality (AR) simulations superimpose a virtual overlay of data and interactions onto a real-world context. The simulation engine at the heart of this technology is built to afford elements of game play that support explorations and learning in students' natural context--their own community and surroundings. In one of the more recent…
Descriptors: Computer Simulation, Games, Computer Software, Role Playing
Agee, Anne; Rowe, Theresa; Woo, Melissa; Woods, David – EDUCAUSE Quarterly, 2010
A 2006 ECAR study defined cyberinfrastructure as the coordinated aggregate of "hardware, software, communications, services, facilities, and personnel that enable researchers to conduct advanced computational, collaborative, and data-intensive research." While cyberinfrastructure was initially seen as support for scientific and…
Descriptors: Research Needs, Research and Development, Research Universities, Computer Uses in Education
Baek, Youngkyun; Whitton, Nicola – IGI Global, 2013
In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on…
Descriptors: Foreign Countries, Educational Technology, Student Attitudes, Second Language Learning
Mathews, James M. – English Teaching: Practice and Critique, 2010
The article presents a brief overview of the Neighbourhood Game Design Project, a studio-based curriculum intervention aimed at engaging students in the design of place-based mobile games and interactive stories using geo-locative technologies (for example, GPS enabled cell phones). It describes the three curricular components that defined the…
Descriptors: Curriculum Development, Teaching Methods, Design, Curriculum Implementation
Villano, Matt – Campus Technology, 2007
MySpace and Facebook may have been pioneers in the world of social software, but nowadays, colleges and universities across the country are embracing better and more targeted forms of technology, to enable their campus users to interact. Today, the world of social software includes traditional venues and formats: (1) blogs; (2) wikis; and (3)…
Descriptors: Web Sites, Electronic Publishing, Computer Software, Educational Technology
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
Soine, Robin – 1999
New approaches to teaching and learning are common, but nothing will change unless these ideas are brought to the frontlines of the classroom. Facing the challenge to incorporate varied innovative teaching and learning strategies, set statewide and schoolwide goals, and implement standards, schools need a systematic, consistent framework and high…
Descriptors: Academic Standards, Computer Software Development, Computer Uses in Education, Educational Improvement
Gilgen, Read – EDUCAUSE Quarterly, 2005
Three years ago, the language lab at the University of Wisconsin-Madison encountered the same challenge many campuses face. Older analog technologies were getting harder--in some cases impossible--to maintain, thus making the move to digital technologies a necessity. A typical solution would have been to digitize existing materials and substitute…
Descriptors: Humanities, Grants, Program Implementation, College Administration
Chronicle of Higher Education, 2004
"Chronicle of Higher Education" presents an abundant source of news and information for college and university faculty members and administrators. This September 10, 2004 issue of "Chronicle of Higher Education" includes the following articles: (1) "Why America Should Welcome Tariq Ramadan" (Wolfe, Alan; Zimbardo,…
Descriptors: Computer Networks, Higher Education, Religion, Cultural Awareness