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Shilpi Harnal; Gaurav Sharma; Anupriya; Anand Muni Mishra; Deepak Bagga; Nikhil Saini; Pankaj Kumar Goley; Kumar Anupam – Journal of Computer Assisted Learning, 2024
Background: An innovative and interactive real-world environment can be presented with augmented reality (AR) that comprises digital visual elements, audio, or other sensory information delivered via technology to enhance one's experience. AR has numerous potential applications in various everyday fields. The education sector is one such arena…
Descriptors: Bibliometrics, Computer Simulation, Artificial Intelligence, Educational Technology
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Schnaider, Karoline; Gu, Limin; Rantatalo, Oscar – International Journal of Information and Learning Technology, 2020
Purpose: The purpose of this study is to examine the use of digital technologies by teachers and students in teaching and learning from a multimodal layer perspective. Design/methodology/approach: The article reviews 64 studies on technology use. A content analysis based on the theoretical concepts of "multimodal layers" was used to…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Intermode Differences
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Dobson Waters, Sharon; Torgerson, Carole J. – Journal of Further and Higher Education, 2021
This systematic review assessed the effectiveness of published inventions, of an experimental design, used to promote learning for learners with dyslexia on HE programmes. Historical observations suggest that a notable number of learners with dyslexia express concern at the levels of support they receive and that support plans provided to their…
Descriptors: Dyslexia, College Students, Students with Disabilities, Intervention
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Zhang, Lechen; Nouri, Jalal – International Association for Development of the Information Society, 2018
Due to the increased popularity of tablets in schools, this systematic review examines the literature on tablet-mediated learning attempting to identify how tablets support the emergence of new teaching and learning practices as well as the transformation of existing ones in primary and secondary schools. 39 studies were selected using predefined…
Descriptors: Handheld Devices, Telecommunications, Educational Technology, Technology Uses in Education
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Blikstein, Paulo; Worsley, Marcelo – Journal of Learning Analytics, 2016
New high-frequency multimodal data collection technologies and machine learning analysis techniques could offer new insights into learning, especially when students have the opportunity to generate unique, personalized artifacts, such as computer programs, robots, and solutions engineering challenges. To date most of the work on learning analytics…
Descriptors: Data Analysis, Data Collection, Educational Research, Constructivism (Learning)
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Oliver, Kevin M.; Stallings, Dallas T. – Journal of Technology and Teacher Education, 2014
Blended learning environments that merge learning strategies, resources, and modes have been implemented in higher education settings for nearly two decades, and research has identified many positive effects. More recently, K-12 traditional and charter schools have begun to experiment with blended learning, but to date, research on the effects of…
Descriptors: Blended Learning, Educational Technology, Educational Methods, Literature Reviews
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Bell, Bradford S.; Federman, Jessica E. – Future of Children, 2013
Over the past decade postsecondary education has been moving increasingly from the classroom to online. During the fall 2010 term 31 percent of U.S. college students took at least one online course. The primary reasons for the growth of e-learning in the nation's colleges and universities include the desire of those institutions to generate…
Descriptors: Postsecondary Education, Educational Technology, Computer Uses in Education, Instructional Effectiveness
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Beach, Richard – Research in the Schools, 2012
This article reviews research on English language arts teachers' use of digital tools in the classroom to remediate print literacies. Specifically, this review focuses on the affordances of digital tools to foster uses of digital literacies of informational/accessibility, collaboration knowledge construction, multimodal communication, gaming…
Descriptors: Cooperation, Feedback (Response), Language Arts, English Instruction
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Jewitt, Carey – Review of Research in Education, 2008
The characteristics of contemporary societies are increasingly theorized as global, fluid, and networked. These conditions underpin the emerging knowledge economy as it is shaped by the societal and technological forces of late capitalism. These shifts and developments have significantly affected the communicational landscape of the 21st century.…
Descriptors: Literacy, Literature, Foreign Countries, Educational Technology
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Dickey, Michele D. – Educational Technology Research and Development, 2006
The purpose of this conceptual analysis is to investigate how contemporary video and computer games might inform instructional design by looking at how narrative devices and techniques support problem solving within complex, multimodal environments. Specifically, this analysis presents a brief overview of game genres and the role of narrative in…
Descriptors: Instructional Design, Computer Assisted Instruction, Problem Solving, Educational Technology
Schuemer, Rudolf – 1993
The constituting elements of distance education are the course and the interaction between students and supporting organizations. Compared with students at traditional universities, distance students are generally older, have jobs, and often have families. In distance education, learners are usually isolated and want to broaden their education,…
Descriptors: Adult Education, Distance Education, Educational Media, Educational Psychology