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Showing 1 to 15 of 27 results Save | Export
Miranda, John Paul P.; Yambao, Jaymark A.; Marcelo, Jhon Asley M.; Gonzales, Christopher Robert N.; Mungcal, Vee-jay T.; Baluyut, Robine J. – Online Submission, 2021
Purpose: The focus of the study is to develop a 3D engine assembly simulation learning module to address the lack of equipment in one senior high school in the Philippines. Method: The study used mixed-method to determine the considerations needed in developing an application for educational use particularly among laboratory/practical subjects…
Descriptors: Computer Simulation, Manufacturing, Engines, High School Students
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Jihane Amayou; Olgun Sadik; Kelli Paul – Journal of Learning and Teaching in Digital Age, 2025
Makerspaces are interactive learning environments that provide students with opportunities to improve life and career skills. The importance of these spaces has grown over the years. In Türkiye, the Ministry of National Education has established makerspace-like environments, known as Design and Skills-Labs (Tasarim Beceri Atölyeleri or TBA in…
Descriptors: Foreign Countries, Computer Simulation, Skill Centers, Electronic Learning
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Admiraal, Wilfried; Post, Lysanne; Guo, Pengyue; Saab, Nadira; Makinen, Sari; Rainio, Ohto; Vuori, Johanna; Bourgeois, Jacky; Kortuem, Gerd; Danford, Gerard – International Journal of Technology in Education and Science, 2019
One promising way to cope with changing requirements from the labor market in the domain of Science, Technology, Engineering and Mathematics (STEM), but also to keep the field up to date, to start innovations and to advance the STEM domain as such is the use of student labs. In these labs, students work together in small groups imitating…
Descriptors: STEM Education, Higher Education, Learning Laboratories, Interdisciplinary Approach
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Crichton, Susan – Electronic Journal of e-Learning, 2014
At a time of substantial change, globalization, and ubiquitous access to information, educators struggle to change even the most basic aspects of their classrooms. This is especially true for those in challenging contexts where many perpetuate the "mind numbing" practice of rote instruction. This paper describes a collaborative…
Descriptors: Partnerships in Education, Foreign Countries, Educational Innovation, Creativity
Koh, Kyungwon; Abbas, June – Journal of Education for Library and Information Science, 2015
An increasing number of libraries and museums provide transformative learning spaces, often called "Learning Labs" and "Makerspaces." These spaces invite users to explore traditional and digital media, interact with mentors and peers, and engage in creative projects. For these spaces and programs to be sustainable, it is…
Descriptors: Librarians, Library Personnel, Interviews, Higher Education
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Weal, M. J.; Michaelides, D. T.; Page, K.; De Roure, D. C.; Monger, E.; Gobbi, M. – IEEE Transactions on Learning Technologies, 2012
Skills-based learning environments are used to promote the acquisition of practical skills as well as decision making, communication, and problem solving. It is important to provide feedback to the students from these sessions and observations of their actions may inform the assessment process and help researchers to better understand the learning…
Descriptors: Semantics, Documentation, Electronic Learning, Educational Technology
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Wang, RuoLan; Wiesemes, Rolf; Gibbons, Cathy – Computers & Education, 2012
As part of the Visual Learning Lab's initiative of promoting visual learning supported through technologies in Higher Education, this VLL funded study explored part-time mature doctoral students' use and perceptions of a mobile device in support of their research activities. The study was conducted by the Graduate School in collaboration with the…
Descriptors: Electronic Learning, Visual Learning, Learning Laboratories, Educational Technology
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Chang, Chun-Yen; Lee, Greg – Turkish Online Journal of Educational Technology - TOJET, 2010
This article summarizes a major e-Learning project recently funded by the National Science Council of Taiwan and envisions some of the future research directions in this area. This project intends to initiate the "Center for excellence in e-Learning Sciences (CeeLS): i[superscript 4] future learning environment" at the National Taiwan…
Descriptors: Electronic Learning, Foreign Countries, Science Course Improvement Projects, Educational Technology
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Eskrootchi, Rogheyeh; Oskrochi, G. Reza – Educational Technology & Society, 2010
Incorporating computer-simulation modelling into project-based learning may be effective but requires careful planning and implementation. Teachers, especially, need pedagogical content knowledge which refers to knowledge about how students learn from materials infused with technology. This study suggests that students learn best by actively…
Descriptors: Males, Females, Science Projects, Student Projects
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Marsh, Michael T.; Taylor, Ronald; Holoviak, Stephen J. – College Teaching Methods & Styles Journal, 2008
Integral components of today's successful business models frequently include information technology, effective collaboration, and participative teamwork among employees. It is in the best interest of students for educators to provide classrooms that reflect a profitable practitioner's environment. Students studying for careers in business should…
Descriptors: Business Administration Education, Job Skills, Teamwork, Communication Skills
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Sokoloff, David R.; Laws, Priscilla W.; Thornton, Ronald K. – European Journal of Physics, 2007
Computer-based tools that enable students to collect, display and analyse data in real time have catalysed the design of a laboratory curriculum that allows students to master a coherent body of physics concepts while acquiring traditional laboratory skills. This paper describes "RealTime Physics", a sequenced introductory laboratory curriculum…
Descriptors: Physics, Active Learning, Learning Laboratories, Science Instruction
Mills, Helen; DeJoy, Judith Klippel – Lifelong Learning, 1988
The authors describe their observations, as administrators of the Personal Adult Learning Lab at the University of Georgia, about the role of educational technology in adult self-directed learning and the adult learner's reaction to technology. The ways in which the lab is using computer-assisted instruction and interactive video technology are…
Descriptors: Adult Education, Computer Assisted Instruction, Educational Technology, Independent Study
Smith, Stanley G.; Jones, Loretta L. – IBM Multimedia. Supplement to T.H.E. Journal, 1991
Presents recent changes in the technology, expansion of courseware, and distribution to other institutions of the interactive videodisc courseware utilized as a significant part of the undergraduate chemistry curriculum at the University of Illinois since 1986. (JJK)
Descriptors: Chemistry, Computer Software Development, Courseware, Educational Technology
Tuck, Joyce W. – Training and Development Journal, 1988
The purpose of a learning center is to offer a variety of resources and teaching technologies, such as video, audio, computer-assisted instruction, and interactive video, and to tailor their use to a person's preferred learning style. (Author/JOW)
Descriptors: Adult Education, Cognitive Style, Competition, Educational Technology
Dolhon, James P. – Distance Education Report, 1998
Focuses on three essential information stations integral to the electronic classroom: the instructor camera (information station #1), the student camera (information station #2), and the copy-stand camera (information station #3). For each, the basic issues, such as camera location, instructional function, learning mode, information quality, and…
Descriptors: Autoinstructional Aids, Educational Equipment, Educational Media, Educational Technology
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