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Mari C. MacFarland; Joshua B. Plavnick; Kailie J. Kipfmiller; Adam S. McElyea – Journal of Autism and Developmental Disorders, 2025
Research has shown video modeling to be effective for training adult service providers to administer evidence-based practices to children with autism. This study examined the effects of video modeling training (VMT) on neurotypical adolescents' performance of peer mediated social interaction (PMSI), a 10-step procedure of simplified behavioral…
Descriptors: Video Technology, Technology Uses in Education, Educational Technology, Modeling (Psychology)
Israel Ulises Cayetano-Jimenez; Erick Axel Martinez-Rios; Rogelio Bustamante-Bello; Ricardo A. Ramirez-Mendoza; Maria Soledad Ramirez-Montoya – IEEE Transactions on Learning Technologies, 2024
Educational robotics (ER) is a discipline of applied robotics focused on teaching robot design, analysis, application, and operation. Traditionally, ER has favored rigid robots, overlooking the potential of soft robots (SRs). While rigid robots offer insights into dynamics, kinematics, and control, they have limitations in exploring the depths of…
Descriptors: Robotics, Educational Technology, Teaching Methods, Learning Activities
Shabnam Ara S. J.; Tanuja Ramachandriah; Manjula S. Haladappa – Online Learning, 2025
Predicting learner performance with precision is critical within educational systems, offering a basis for tailored interventions and instruction. The advent of big data analytics presents an opportunity to employ Machine Learning (ML) techniques to this end. Real-world data availability is often hampered by privacy concerns, prompting a shift…
Descriptors: Learning Analytics, Privacy, Artificial Intelligence, Regression (Statistics)
Carrie A. Hansel; Joshua D. Quick; Cathrine E. Reck; Anna Hungerfield Greene; Maggie Ricci; Anne Ottenbreit-Leftwich – Journal of Teaching and Learning with Technology, 2024
This multicase study explores how instructors at one higher education institution used an emerging technology, Gradescope, in their large classes to support the assessment of student learning. The study examined the practices of two instructors who taught large lecture classes with more than 100 students and used Gradescope to assist with the…
Descriptors: Educational Technology, Large Group Instruction, Lecture Method, College Faculty
Flávio Marques; Leonardo Lignani; João Quadros; Myrna Amorim; Windson Viana; Eduardo Ogasawara; Joel dos Santos – Technology, Knowledge and Learning, 2025
Educational games help reinforce educational concepts. They help students learn through hypothesizing, probing, and reflecting upon the game environment. Understanding the impact of a game is important before deploying it in a class. Recent studies in learning analysis describe methodologies and approaches for analyzing educational games. However,…
Descriptors: Design, Educational Games, Reinforcement, Game Based Learning
Sam Elkington; Paul Chesterton – Teaching in Higher Education, 2025
Studies reporting flexible assessment strategies and their impact across different modes of study remain limited with little emphasis placed on the role these arrangements play in devising authentic assessment processes. This paper synthesises recent research work depicting flexible design principles and practice strategies for how educators might…
Descriptors: Authentic Learning, Evaluation Methods, Instructional Design, Teaching Methods
Haidee A. Jackson; Sohyun Yang; Ling Zhang – Journal of Special Education Leadership, 2024
This paper discusses the ethical challenges presented by artificial intelligence (AI) within the instructional process for students with disabilities. The authors briefly overview technological changes in education and applications of AI in education in addition to policy. Discussion is directed toward the development of an ethical pedagogy using…
Descriptors: Ethics, Teaching Methods, Artificial Intelligence, Adoption (Ideas)
Taolin Zhang; Shuwen Jia; Charoula Angeli – International Journal of Web-Based Learning and Teaching Technologies, 2024
Considering the shortcomings of large evaluation errors, long time, human, and material resources in the evaluation process of the current college teaching mode to improve the accuracy of the evaluation of college teaching mode and reduce the cost of the evaluation, this study proposes an evaluation method for college teaching methods based on…
Descriptors: Evaluation Methods, Educational Change, Learning Analytics, Educational Technology
Levon Momdjian; Marni Manegre; Mar Gutiérrez-Colón – Research in Learning Technology, 2024
The impact of digitalisation on everyday life has necessitated the need for learners to acquire digital competence as part of their education. In order to prepare students to become digital citizens, it has become necessary for teachers to acquire and implement digital competence in the classroom. This study applied the DigCompEdu framework to…
Descriptors: Technological Literacy, Teacher Competencies, Educational Technology, Foreign Countries
Agostino Marengo; Alessandro Pagano; Jenny Pange; Kamal Ahmed Soomro – Interactive Technology and Smart Education, 2024
Purpose: This paper aims to consolidate empirical studies between 2013 and 2022 to investigate the impact of artificial intelligence (AI) in higher education. It aims to examine published research characteristics and provide insights into the promises and challenges of AI integration in academia. Design/methodology/approach: A systematic…
Descriptors: Literature Reviews, Artificial Intelligence, Technology Uses in Education, Higher Education
Amber Simpson; Adam V. Maltese – Technology, Pedagogy and Education, 2024
The purpose of this exploratory study is to propose a pedagogical nexus for maker educators that is specific to making and tinkering in K-12 formal learning environments. The intent is to document the pedagogical approaches of practising teachers as they gain experience with making practices and principles. Based on the analysis of interview data…
Descriptors: Teaching Methods, Shared Resources and Services, Elementary Secondary Education, Conventional Instruction
Bhardwaj, Aashish; Gupta, Anu – International Journal of Educational Reform, 2023
Videos have come-up as self-learning tool in all forms of engineering education, including the formal, informal, and nonformal education. The article presents the different perspectives of using videos in teaching engineering courses. Most popular video lecture series have been discussed with their specific applications and popularity concerns.…
Descriptors: Engineering Education, Video Technology, Teaching Methods, Lecture Method
Hanbing Xue; Weishan Liu – SAGE Open, 2025
The application of natural language processing (NLP) technology in the field of education has attracted considerable attention. This study takes 716 articles from the Web of Science database from 1998 to 2023 as its research sample. Using bibliometrics as the theoretical foundation, and employing methods such as literature review and knowledge…
Descriptors: Bibliometrics, Natural Language Processing, Technology Uses in Education, Educational Trends
Alex Fegely; Cory Gleasman; Tammi Kolski – Educational Technology Research and Development, 2024
Computer science teaching standards for grades K-8 have been implemented in nearly all U.S. states, and the core subject area teachers (e.g., math, science, English, social studies) have been asked to integrate these standards into their instruction. Thus, it is important that K-8 pre-service teachers of all subjects are both prepared and…
Descriptors: Educational Technology, Robotics, Shared Resources and Services, Preservice Teacher Education
Stefanie Panke – Journal of Teacher Education, 2025
The autoethnographic study investigates the transformative impact of generative AI on educational research, instructional design, and teaching practices over a 5-month period (May-October 2024). By integrating AI tools into every phase of the research process, the study examines AI's role as both a research partner and a subject of inquiry. Field…
Descriptors: Ethnography, Artificial Intelligence, Computer Software, Instructional Design