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Tom Harrison – Journal of Moral Education, 2024
Virtual reality (VR) is an increasingly popular artificially mediated, immersive experience that is accessed through a headset. Recent research is starting to provide evidence about the positive impact that virtual reality technology can have on teaching and learning. This research, to date, has been primarily undertaken in higher education and in…
Descriptors: Computer Simulation, Values Education, Educational Technology, Ethics
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W. Lewis Johnson – International Journal of Artificial Intelligence in Education, 2024
The advent of generative AI has caused both excitement and anxiety among educators. Some school systems have gone so far as to ban it altogether. Generative AI has the potential to transform human learning; but like any new technology, it has both strengths and weaknesses, and adopting it involves some risks. There are risks that generative AI…
Descriptors: Artificial Intelligence, Learning Strategies, Technology Uses in Education, Teacher Attitudes
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Chu, Jinjin; Szlagor, Maciej – International Journal of Web-Based Learning and Teaching Technologies, 2023
Distance education between the student and the teacher through online sessions can make it difficult for a student who does not understand a concept to ask for clarification. Lack of a physical campus or social pressure from peers can demotivate students from completing their assignments. The framework of multi-intelligence English teaching based…
Descriptors: Distance Education, Blended Learning, Educational Technology, Multiple Intelligences
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Douse, Mike – Educational Planning, 2021
Research into the consequences of and planned responses to COVID-19 across education sectors globally indicates that the considerable disruption that has occurred has significantly exacerbated existing inequalities. Although many believe that substantial investment in educational technology is the essential strategy, very few of the 200 or so…
Descriptors: COVID-19, Pandemics, Educational Change, Educational Technology
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Taylor, Carrie D.; Shawver, Sandra K.; Lange, Eric J. – Journal of Physical Education, Recreation & Dance, 2022
Flipgrid provides a medium for PETE students to embrace technology within the classroom setting. The goal of this research was to integrate Flipgrid into PETE courses at a mid-size university, reviewing changes in student skill performance, peer interaction/engagement, and cognitive development.
Descriptors: Physical Education Teachers, Teacher Education Programs, Educational Technology, Open Educational Resources
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Cynthia C. Massey; Jane E. Strong – Journal of Special Education Preparation, 2023
For years, there has been a shortage of educators qualified to teach students with disabilities. The effect this has on student outcomes is immeasurable. To overcome this shortage, universities are searching for ways to enroll more students into their special education programs, ensure these graduates are prepared for long-term employment, and arm…
Descriptors: Learning Strategies, Active Learning, Educational Technology, Special Education Teachers
Chanduvi, Jaime Saavedra; Jenkins, Robert; Dewan, Pragya; Reuge, Nicolas; Yao, Haogen; Alejo, Anna; Falconer, Aisling; Chakroun, Borhene; Chang, Gwang-Chol; Azevedo, João Pedro; Sánchez, Alonso; Giannini, Stefania; Brossard, Mathieu; Dreesen; Thomas; Bergmann, Jessica – UNICEF, 2022
Two years into the COVID-19 global pandemic, education has been seriously disrupted. In response to this crisis, the global priority remains to ensure every child is supported so they can return to school and catch up on lost learning. Recognizing the need to accelerate education recovery with urgent, at-scale action, this joint report by UNICEF…
Descriptors: COVID-19, Pandemics, Achievement Gains, School Holding Power
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Dana R. Reinecke – Journal of the American Academy of Special Education Professionals, 2019
Self-management is an effective, well-researched set of strategies for increasing, decreasing, and maintaining one's own behavior. Self-management strategies have been shown to be effective in supporting students with disabilities, with the ultimate outcome of greater independence. Self-prompting, an important step in self-management, has become…
Descriptors: Prompting, Self Management, Learning Strategies, Educational Technology
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Peterson, Lana; Scharber, Cassandra – Journal of Digital Learning in Teacher Education, 2018
Makerspaces are the latest educational movement that may disrupt the "grammar of schooling." Makerspaces may change the ways schools use technology; change the ways schools engage in learning and teaching; and change the forms of learning that count in schools. However, without deliberate professional learning and planning, the glamor of…
Descriptors: Faculty Development, Training Methods, Elementary Secondary Education, Teaching Models
Jan, Mingfong; Gaydos, Matthew – Educational Technology, 2016
This article aims at clarifying and conceptualizing game-based learning (GBL) in order to pinpoint directions for practices and research. The authors maintain that GBL should be conceptualized toward the transformation of a textbook-learning culture. The authors emphasize the importance of a paradigm shift in learning and a reorientation in…
Descriptors: Educational Practices, Educational Research, Educational Games, Learning Strategies
Herburger, Debra; Holdheide, Lynn; Sacco, Donna – WestEd, 2020
Distance learning offers a unique opportunity to individualize and personalize instruction and establish inclusive learning environments for the range of diverse learners in every district, school, and virtual classroom. Applying high-leverage practices (HLPs) to lesson design and delivery, both in-person and virtually, empowers educators to…
Descriptors: Distance Education, Barriers, Access to Education, Educational Practices
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Hallman-Thrasher, Allyson; Koestler, Courtney; Dani, Danielle; Kolbe, Amanda; Lyday, Katie – Mathematics Teaching in the Middle School, 2018
As a group of middle school mathematics teachers and teacher educators, the authors have focused their attention on using innovative practices coupled with high cognitive demand tasks to engage students, pique their interest in mathematics, and promote conceptual understanding. This article explores their three-act task design. In act 1, students…
Descriptors: Mathematics Instruction, Secondary School Mathematics, Middle School Teachers, Teaching Methods
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Bird, Jo; Edwards, Susan – British Journal of Educational Technology, 2015
Digital technologies are increasingly acknowledged as an important aspect of early childhood education. A significant problem for early childhood education has been how to understand the pedagogical use of technologies in a sector that values play-based learning. This paper presents a new framework to understand how children learn to use…
Descriptors: Educational Technology, Technology Uses in Education, Early Childhood Education, Play
Evmenova, Anya S.; Regan, Kelley – Intervention in School and Clinic, 2019
Many students with learning disabilities (LD) and emotional/behavioral disorders (EBD) struggle with the writing process. Technology has shown to be effective in supporting prewriting, drafting, revising, proofreading, and publishing of written products. This article explains the use of one technology-based graphic organizer with embedded…
Descriptors: Writing Processes, Writing Instruction, Students with Disabilities, Writing Improvement
Dakin, Glenn H. – Online Submission, 2018
Learning to learn should be a continual process of change. Learning skills are developed through conditioning in the learner's environment and their experiences in social environments. Students over time become dependent on their beliefs influencing decisions for how to engage with learning. Educator instructional strategy plays a significant role…
Descriptors: Learning Strategies, Skill Development, Teaching Methods, Student Centered Learning
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