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Pattillo, John M. – Advances in Physiology Education, 2021
This paper describes the design, construction, and use of an open-source hardware and software tool intended to help Anatomy and Physiology students test their knowledge of muscle actions and joint movements. Orientation sensors are attached to a model skeleton to turn the skeleton into an interactive, physical model for teaching limb movements. A…
Descriptors: Educational Technology, Technology Uses in Education, Open Source Technology, Physiology
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Fancsali, Stephen E.; Murphy, April; Ritter, Steve – International Educational Data Mining Society, 2022
Ten years after the announcement of the "rise of the super experiment" at Educational Data Mining 2012, challenges to implementing "internet scale" educational experiments often persist for educational technology providers, especially when they seek to test substantive instructional interventions. Studies that deploy and test…
Descriptors: Learning Analytics, Educational Technology, Barriers, Data Analysis
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Ishan Sudeera Abeywardena – International Review of Research in Open and Distributed Learning, 2023
Extended reality (XR), which encompasses virtual reality (VR), augmented reality (AR), and mixed reality (MR), offers powerful affordances for improving teaching and learning experiences in a post-pandemic world. Increasingly, many governments and institutions around the world are making major investments in XR technologies to prepare education…
Descriptors: Computer Simulation, Technology Uses in Education, Sustainable Development, Barriers
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Shannon J. Saluga; Hannah Peacock; Daniel D. Seith; Casadora C. A. Boone; Yasamin Fazeli; Rebecca Mai Huynh; Jinyu Luo; Zane Naghi; Renée D. Link – Journal of Chemical Education, 2022
Remote delivery approaches to laboratory courses in the response to the COVID-19 pandemic have included a spectrum spanning passive options such as providing students with prerecorded videos of experiments to replacing in-person laboratory experiences with immersive virtual reality environments. While interactive activities that require students…
Descriptors: Organic Chemistry, Science Laboratories, Game Based Learning, Distance Education
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Lee, Sukmock; Guthery, Charlotte; Kim, Daewook; Calkins, Addison – Physics Teacher, 2022
An essential goal for physics and optical science instructors is to encourage students to find excitement and beauty in physical and optical phenomena while helping them learn the theoretical concepts and conducting experiments that can test the validity of the concepts. Such motivation largely relies on realistic hands-on lab opportunities where…
Descriptors: Physics, Optics, Science Instruction, Hands on Science
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Renan Aryel, F. Silva – Physics Education, 2020
This work describes the construction of a small-scale radio telescope using open source hardware technologies which can be used as a tool in the training of engineers and physicists, as well as in the dissemination of important technologies for space weather monitoring studies, security of radio communication networks and maintenance of essential…
Descriptors: Science Instruction, Laboratory Equipment, Open Source Technology, Educational Technology
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Westera, Wim; Prada, Rui; Mascarenhas, Samuel; Santos, Pedro A.; Dias, João; Guimarães, Manuel; Georgiadis, Konstantinos; Nyamsuren, Enkhbold; Bahreini, Kiavash; Yumak, Zerrin; Christyowidiasmoro, Chris; Dascalu, Mihai; Gutu-Robu, Gabriel; Ruseti, Stefan – Education and Information Technologies, 2020
This article provides a comprehensive overview of artificial intelligence (AI) for serious games. Reporting about the work of a European flagship project on serious game technologies, it presents a set of advanced game AI components that enable pedagogical affordances and that can be easily reused across a wide diversity of game engines and game…
Descriptors: Artificial Intelligence, Educational Games, Educational Technology, Computer Software
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Kosenkov, Yana; Kosenkov, Dmitri – Journal of Chemical Education, 2021
A novel technology that employs computer vision (CV) to carry out an automatic titration experiment is presented. The experiment is designed to facilitate understanding of the basics of the CV technology and its application in chemistry among undergraduate students. The standard chemical procedure of titration has been chosen, since it is…
Descriptors: Undergraduate Students, Chemistry, Computer Uses in Education, Science Experiments
Jung, Eulho; Bauer, Christine; Heaps, Allan – Educational Technology, 2017
Higher education institutions have been playing a pivotal role in the emergence and elaboration of the Open Educational Resources (OER) movement. Initially, pioneering institutions such as the Massachusetts Institute of Technology (MIT) have led the conceptualization of OER, providing models of sustainable initiatives. Following the forerunners,…
Descriptors: Open Source Technology, Strategic Planning, Program Implementation, Educational Resources
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Kuznetcova, Irina; Glassman, Michael – Technology, Pedagogy and Education, 2020
Multi-User Virtual Environments (MUVEs) have gained more prominence in education of late; however, the question of their theoretically sound implementation remains relatively understudied. The current article addresses this gap through the explanation of how a MUVE platform Second Life was used in an undergraduate course for pre-service teachers.…
Descriptors: Educational Technology, Technology Uses in Education, Undergraduate Study, Preservice Teachers
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Jirgensons, Merija; Kapenieks, Janis – Journal of Teacher Education for Sustainability, 2018
Blockchain educational technology has created assessment and management tools for learner credentials that are permanent, transparent and sustainable while giving users direct access. Personal encrypted credentials enable users to shape lifelong learning pathways and personalizes education according to individual values and needs. They allow for…
Descriptors: Educational Technology, Credentials, Recognition (Achievement), Lifelong Learning
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McShane, Michael Q. – Education Next, 2017
While digital products have made significant inroads into the educational resources market, textbooks and other print materials still command about 60 percent of sales. But whether print or digital, all of these commercial offerings now face threats from a burgeoning effort to promote "open" resources for education--that is, materials…
Descriptors: Resource Units, Technology Uses in Education, Educational Technology, Shared Resources and Services
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Linder, Kathryn E.; Bruenjes, Linda S.; Smith, Sarah A. – New Directions for Teaching and Learning, 2017
This chapter discusses common tools and resources for building a hybrid course in a higher education setting and provides recommendations for best practices in Learning Management Systems and Open Educational Resources.
Descriptors: Blended Learning, Educational Resources, Educational Technology, Instructional Design
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Rovy Branon; Moses Wolfenstein; Cathrin Weiss – International Journal of Designs for Learning, 2016
The Mobile Access to Supplementary Learning Objects (MASLO) is an open source software kit developed by the Advanced Distributed Learning Co-Laboratory (AADLC) at the University of Wisconsin-Extension. The MASLO kit is designed to provide the components for content authoring and delivery on Apple iOS® and Google Android® smart phones. This project…
Descriptors: Educational Technology, Technology Uses in Education, Computer Software, Open Source Technology
Office of Educational Technology, US Department of Education, 2016
Across the country, districts are choosing to #GoOpen and transitioning to the use of openly licensed educational resources to improve student learning in their schools. Openly licensed educational resources enable districts to reallocate significant funds currently spent on inflexible, static learning materials to resources and activities that…
Descriptors: Educational Resources, Program Implementation, Faculty Development, Resource Allocation
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