Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 12 |
Since 2006 (last 20 years) | 38 |
Descriptor
Source
Author
Abate, Ronald J. | 1 |
Almeroth, Kevin | 1 |
Alzrayer, Nouf M. | 1 |
Anderson, Thor A. | 1 |
Bacon, Jonathan P. | 1 |
Baillie-de Byl, Penny | 1 |
Banda, Devender R. | 1 |
Bentley, Joanne | 1 |
Berge, Zane L. | 1 |
Bevacqua, John | 1 |
Black, Deb | 1 |
More ▼ |
Publication Type
Reports - Descriptive | 61 |
Journal Articles | 41 |
Speeches/Meeting Papers | 16 |
Information Analyses | 3 |
Books | 2 |
Guides - Classroom - Teacher | 2 |
Guides - Non-Classroom | 2 |
Tests/Questionnaires | 2 |
ERIC Publications | 1 |
Education Level
Higher Education | 12 |
Postsecondary Education | 6 |
Adult Education | 4 |
Elementary Secondary Education | 4 |
Audience
Teachers | 4 |
Administrators | 1 |
Practitioners | 1 |
Students | 1 |
Location
Australia | 1 |
Canada | 1 |
Colorado | 1 |
Connecticut | 1 |
Georgia | 1 |
Germany | 1 |
Kentucky | 1 |
Maryland | 1 |
Massachusetts | 1 |
North Carolina | 1 |
Texas | 1 |
More ▼ |
Laws, Policies, & Programs
Family Educational Rights and… | 1 |
Assessments and Surveys
National Survey of Student… | 1 |
What Works Clearinghouse Rating
Radhakrishnan, Madhubala – International Journal of Mobile and Blended Learning, 2021
Mobile-based learning provides new experience to the learners to learn anything from anywhere and anytime by using their portable or mobile device. Vast educational contents and also different media formats can be supported by the mobile devices. Access speed of those materials has also improved a lot. With this advancement, providing required…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Weiger, Erich A. – Update: Applications of Research in Music Education, 2021
The purpose of this literature review was to synthesize relevant research concerning the blended learning and flipped lesson models, and their potential role in performance-based music classrooms. I provide theoretical backgrounds of these models and introduce Puentedura's Substitution Augmentation Modification Redefinition model as a possible…
Descriptors: Flipped Classroom, Blended Learning, Competency Based Education, Music Education
Engerman, Jason A.; Carr-Chellman, Alison – Educational Technology, 2017
This special issue expands our understanding of teaching and learning through video game play, with specific attention to culture. The issue gives insight into the ways educators, researchers, and developers should be discussing and designing for impactful learner-centered game-based learning experiences. The issue features forward-thinking…
Descriptors: Video Games, Cultural Context, Educational Games, Educational Technology
Colasante, Meg; Bevacqua, John; Muir, Stephen – Journal of University Teaching and Learning Practice, 2020
In a digital era where people may experience seamless control in determining their interactions with the world via analogue and digital modes, this paper challenges the need for a university-determined position on whether study need be designated as on-campus, online, or a predetermined mix of each. In a university in Australia, several subjects…
Descriptors: Instructional Design, Foreign Countries, Higher Education, Curriculum Development
Mohammed-Ahmed, Hamid – Applied Language Learning, 2021
Multimodal approaches to second-language learning can boost language proficiency (Ajayi, 2009) by providing foreign-language learners with greater exposure to the target language's culture, enabling multiple-literacy competencies in the target language, and appealing to students' learning preferences. This article aims to present a…
Descriptors: Teaching Methods, Multimedia Instruction, Language Proficiency, Second Language Learning
Harrison, Michelle – Open Praxis, 2018
Over the past decade we have seen a rise in the adoption and proliferation of social technologies, and along with these a move to build on the capacity to embrace new pedagogies and practices that can open our boundaries for both teaching and learning. How do we determine what we mean by space specifically in online environments and how can we…
Descriptors: Educational Environment, Online Courses, Electronic Learning, Online Systems
Dousay, Tonia A. – Educational Technology, 2017
Many resources now punctuate the maker movement landscape. However, some schools and communities still struggle to understand this burgeoning movement. How do we define these spaces and differentiate them from previous labs and shops? Through a multidimensional framework, stakeholders should consider how the structure, access, staffing, and tools…
Descriptors: Educational Facilities Design, Educational Change, Advocacy, Blended Learning
Wang, Ning; Chen, Xuemin; Lan, Qianlong; Song, Gangbing; Parsaei, Hamid R.; Ho, Siu-Chun – IEEE Transactions on Learning Technologies, 2017
With the unprecedented growth of e-learning, more and more new IT technologies are used to develop e-learning tools. As one of the most common forms of social computing, Wiki technology has been used to develop the collaborative and cooperative learning platform to support multiple users learning online effectively. In this paper, we propose a new…
Descriptors: Engineering Education, Web 2.0 Technologies, Virtual Classrooms, Cooperative Learning
Jan, Mingfong; Gaydos, Matthew – Educational Technology, 2016
This article aims at clarifying and conceptualizing game-based learning (GBL) in order to pinpoint directions for practices and research. The authors maintain that GBL should be conceptualized toward the transformation of a textbook-learning culture. The authors emphasize the importance of a paradigm shift in learning and a reorientation in…
Descriptors: Educational Practices, Educational Research, Educational Games, Learning Strategies
Kent, Harry R.; Bacon, Jonathan P. – School Science Review, 2016
It is well known that schools and colleges often have budget limitations that can hamper the effectiveness of practical education. This article looks at how cheap, off-the-shelf components can be used to produce a simple DIY digital microscope, and how this provides novel opportunities to integrate biology, physics, design technology and computer…
Descriptors: Biology, Laboratory Equipment, Cost Effectiveness, Hands on Science
Alzrayer, Nouf M.; Banda, Devender R. – Intervention in School and Clinic, 2017
Students with autism spectrum disorder (ASD) have difficulties in communication that limit their opportunities to participate in daily living and educational activities. Augmentative alternative communication is one of the strategies used to strengthen the communication skills of students with limited communication skills. Students with ASD…
Descriptors: Autism, Pervasive Developmental Disorders, Communication Skills, Handheld Devices
Vicenti, Giovanni; Hilberg, J. Scott; Braman, James – International Journal on E-Learning, 2017
The concept of flipping the classroom is slowly gaining tractions at all levels of education. An ever-growing set of resources gives unprecedented access to Information Technology (IT), Computer Science (CS), and Information Systems (IS) students to a significant amount of supplemental material. Videos, interactive demonstrations, and sandboxes…
Descriptors: Instructional Materials, Student Attitudes, Preferences, Information Technology
Elwood, Susan; McCaleb, Karen; Fernandez, Mary; Keengwe, Jared – Education and Information Technologies, 2014
Educators are seeing rapid developments in online instruction with regard to not only available technologies, but also in design and teaching practices. Developing and maintaining social presence in an online environment is paramount to the success of a learning environment. This article touches upon some historical perspectives of social presence…
Descriptors: Models, Mass Media Use, Online Courses, Teaching Methods
Marfisi-Schottman, Iza; George, Sébastien – International Association for Development of the Information Society, 2014
Mobile Collaborative Learning Games combine all the ingredients necessary to attract students' attention and engage them in learning activities. However, designing a coherent scenario that combines mobility, game mechanics and collaborative learning is quite a challenge. In this article, we take the first step by proposing several game patterns…
Descriptors: Cooperative Learning, Electronic Learning, Educational Games, Learning Activities
Hirumi, Atsusi – Quarterly Review of Distance Education, 2013
Advances in technology offer a vast array of opportunities for facilitating elearning. However, difficulties may arise if elearning research and design, including the use of emerging technologies, are based primarily on past practices, fads, or political agendas. This article describes refinements made to a framework for designing and sequencing…
Descriptors: Interaction, Electronic Learning, Design Preferences, Curriculum Design