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Bernier, Andrew; Fowler, Rick H. – Afterschool Matters, 2020
The education landscape, both in and out of school, has shifted dramatically, during the COVID-19 pandemic, to digital learning. This shift has compounded the need for digital media literacy, a wide-ranging and often-changing concept that encompasses the competence to use technical equipment, intelligently consume and process information, and…
Descriptors: COVID-19, Pandemics, School Closing, Online Courses
Thomson, Andrew; Bridgstock, Ruth; Willems, Christiaan – Journal of Learning Design, 2014
While video is recognised as an important medium for teaching and learning in the digital age, many video resources are not as effective as they might be, because they do not adequately exploit the strengths of the medium. Presented here are some case studies of video learning resources produced for various undergraduate courses in a university…
Descriptors: Electronic Learning, Educational Technology, Video Technology, Case Studies
Becker, Rick – Online Submission, 2012
The opening sentence in an article posted on edutechteacher.org titled "Video in the Classroom" states "In addition to being fun and motivating, video projects teach students to plan, organize, write, communicate, collaborate, and analyze (2012)." The author goes on to say "With the proliferation of webcams, phone cameras, flip cams, digital…
Descriptors: Video Technology, Production Techniques, Editing, Teaching Methods
van 't Hooft, Mark – Social Education, 2013
One of the challenges that social studies educators face daily is how to make student learning relevant. Digital technologies can play an important role by connecting what happens in the classroom to the world beyond. One way to do this is by turning students into producers of information and having them create content rather than simply consume.…
Descriptors: Social Studies, Educational Technology, Local History, Student Research
Robin, Bernard R.; McNeil, Sara G. – Digital Education Review, 2012
In this paper, the authors present some of the most important lessons they have learned from teaching courses, conducting workshops, writing articles, and supervising graduate student research on the educational uses of digital storytelling. The guidelines described here are categorized within the ADDIE instructional design framework and are…
Descriptors: Guidelines, Instructional Design, Internet, Graduate Students
Vincent, Robert – Tech Directions, 2010
The author spent many years in the classroom as a traditional technical education teacher. He was always attracted to emerging technologies, and visual technologies in particular interested him. In this article, he shares some of his experiences with setting up and running a very successful TV/video technology program.
Descriptors: Technical Education, Production Techniques, Video Technology, Television
Fehn, Bruce; Johnson, Melanie; Smith, Tyson – Social Education, 2010
Elementary and secondary school history students demonstrate a great deal of enthusiasm for making documentary films. With free and easy-to-use software, as well as vast online, archival resources containing images and sounds, students can sit at a computer and make serious and engaging documentary productions. With students affectively engaged by…
Descriptors: Documentaries, Educational Technology, History Instruction, Production Techniques
Fletcher, Janice W.; Price, Beth A.; Branen, Laurel J. – Contemporary Issues in Early Childhood, 2010
With increasing accessibility to quality video recording technology, researchers and trainers can create data sets that are rich in content and application. Practical and ethical aspects of videotaping children and staff for research and teaching purposes are critical to successful use of videotaping. Taping and equipment strategies for achieving…
Descriptors: Instructional Materials, Video Technology, Educational Technology, Protocol Materials
Creger, Don W.; Payne, Brent A. – Tech Directions, 2010
Advances in technology have yielded computer numerical control (CNC) machines and computer-aided manufacturing (CAM) software that saves time and increases productivity in today's industrial world. Training students to understand and use these technologies has become a key ingredient in preparing them for work in industry. Teachers of machining…
Descriptors: Manufacturing, Educational Technology, Programming, Man Machine Systems
Atkinson, Tom; Daugherty, Janet; Etelamaki, Lisa – TechTrends: Linking Research and Practice to Improve Learning, 2009
In 2007, Mary Herring, AECT (Association for Educational Communications and Technology) President-Elect, assembled a task force to focus on issues and opportunities presented by virtual environments in the context of global leadership in professional development, research, scholarship, and practice, and the opportunity for social interaction and…
Descriptors: Conferences (Gatherings), Production Techniques, Interpersonal Relationship, Interaction
Fadde, Peter; Rich, Peter – Educational Technology, 2010
Contemporary changes in pedagogy point to the need for a higher level of video production value in most classroom video, replacing the default video protocol of an unattended camera in the back of the classroom. The rich and complex environment of today's classroom can be captured more fully using the higher level, but still easily manageable,…
Descriptors: Preservice Teachers, Public School Teachers, Evaluation Methods, Case Method (Teaching Technique)
Bartrom, Linda – TechTrends: Linking Research and Practice to Improve Learning, 2008
When the author came to Villa Park High School in Orange County, California back in 1998, having just finished fourteen years in an East Los Angeles school, she expected to find communication technology already operative. It was just beginning at Bell High School where she had been, in Los Angeles Unified School District (LAUSD), with a Video…
Descriptors: Fine Arts, Secondary Education, Course Descriptions, Television
Middleton, Andrew John; Mather, Richard – ALT-J: Research in Learning Technology, 2008
The educational value of Immersive Virtual Worlds (IVWs) seems to be in their social immersive qualities and as an accessible simulation technology. In contrast to these synchronous applications this paper discusses the use of educational machinima developed in IVW virtual film sets. It also introduces the concept of media intervention, proposing…
Descriptors: Intervention, Educational Technology, Internet, Educational Media
Goodman, Steven – English Teaching: Practice and Critique, 2010
This case study examines the learning, identity and language development experienced by "overage" 8th-grade students who have been left behind two or more years in their New York City middle school and are participating in an extended-day video documentary program. The students practise a range of literacy skills naturally embedded in…
Descriptors: Learning Theories, Active Learning, Teaching Methods, Case Studies
Scardamalia, Marlene, Ed.; Bereiter, Carl – Educational Technology, 2008
Capabilities and biases of learning technologies are examined in light of four widely accepted principles: deep content knowledge, dialogue, agency, and collaboration. Software that supports these principles must focus students' attention on ideas rather than topics or tasks and should foster high levels of "epistemic agency," providing students…
Descriptors: Metacognition, Adoption (Ideas), Knowledge Base for Teaching, Bias