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Schmidt, Matthew; Huang, Rui – TechTrends: Linking Research and Practice to Improve Learning, 2022
Increasing interest in user experience design (UXD) in the field of learning design and technology (LDT) signals a growing recognition of the importance of the individual experience of using learning technologies to learning--the learner experience (LX). However, a need exists to better define and conceptualize the phenomenon of learning…
Descriptors: Instructional Design, Educational Technology, Learning Experience, Student Educational Objectives
Jessie S. Barrot – Technology, Knowledge and Learning, 2024
This emerging technology report delves into the role of ChatGPT, an OpenAI conversational AI, in language learning. The initial section introduces ChatGPT's nature and highlights its features, including accessibility, personalization, immersive learning, and instant feedback, which render it a valuable asset for language learners and educators…
Descriptors: Artificial Intelligence, Man Machine Systems, Natural Language Processing, Language Acquisition
Edyburn, Dave L. – Intervention in School and Clinic, 2021
This is the third and final column of a special series on the topic of universal design for learning. Interested readers are encouraged to review the previous two articles: Enhancing Executive Function While Addressing Learner Variability in Inclusive Classrooms (Volume 56, Issue 3) (EJ1280159) and Classroom Menus for Supporting the Academic…
Descriptors: Access to Education, Usability, Educational Technology, Web Based Instruction
Thomas Anthony Chun Hun Chan; Jason Man-Bo Ho; Michael Tom – RELC Journal: A Journal of Language Teaching and Research, 2024
To create a more collaborative and communicative learning environment, digital tools are often looked to as possible solutions. Miro, an online whiteboard, is one such tool that allows students to easily share ideas and exchange information using a range of different media. Its strengths are its ability to allow real-time sharing and creation of…
Descriptors: Learning Management Systems, Electronic Learning, Educational Technology, Cooperative Learning
Ethan P. McNaughton; Liam Bilbie; Matea Zuljevic; Lauren K. Allen; Daiana-Roxana Pur; Roy Eagleson; Sandrine Ribaupierre – Anatomical Sciences Education, 2025
In this article, we introduce a new virtual application that offers an interactive model of the brain for neuroanatomy education. Through a dual-platform architecture, the application can be downloaded on both desktop and mobile devices, with the mobile app leveraging unique capacities of modern handheld systems to deploy the brain model in…
Descriptors: Undergraduate Students, Anatomy, Brain, Science Instruction
Tare, Medha; Rood, Elizabeth – Joan Ganz Cooney Center at Sesame Workshop, 2023
Virtual, mixed, and augmented reality, termed "extended reality," or XR, have great potential for classroom-based learning. Yet many questions about the use and widespread adoption of these emerging technologies remain. To share insights, opportunities, and challenges, the Joan Ganz Cooney Center at Sesame Workshop and the XR Association…
Descriptors: Secondary Education, Educational Technology, Technology Uses in Education, Computer Simulation
Clendinneng, D.; Yeratziotis, A.; Vanezi, E.; Costa, T.; Muscat, L.; Cassar, M.; Filomeno, L.; MacDonald, C. J.; Mettouris, C.; Papadopoulos, G. A.; La Torre, G. – Cogent Education, 2022
Digital Education Initiatives and Timely Solutions (DIG-IT) is an Erasmus+ project collaboration between university academics, clinical educators, industry partners, healthcare professionals, and technology experts over 5 European Union (EU) states. The objectives are to create digital educational capacity for academic faculty and mobile learning…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Design
Westera, Wim; Prada, Rui; Mascarenhas, Samuel; Santos, Pedro A.; Dias, João; Guimarães, Manuel; Georgiadis, Konstantinos; Nyamsuren, Enkhbold; Bahreini, Kiavash; Yumak, Zerrin; Christyowidiasmoro, Chris; Dascalu, Mihai; Gutu-Robu, Gabriel; Ruseti, Stefan – Education and Information Technologies, 2020
This article provides a comprehensive overview of artificial intelligence (AI) for serious games. Reporting about the work of a European flagship project on serious game technologies, it presents a set of advanced game AI components that enable pedagogical affordances and that can be easily reused across a wide diversity of game engines and game…
Descriptors: Artificial Intelligence, Educational Games, Educational Technology, Computer Software
Koundinya, Vikram; Klink, Jenna; Widhalm, Melissa – Journal of Extension, 2017
Extension educators are increasingly using online resources in their program design and delivery. Usability testing is essential for ensuring that these resources are relevant and useful to learners. On the basis of our experiences with iteratively developing products using a testing service called UserTesting, we promote the use of fee-based…
Descriptors: Usability, Evaluation Methods, Computer Software Evaluation, Educational Resources
Ferrando, Pere J.; Masip-Cabrera, Antoni; Navarro-González, David; Lorenzo-Seva, Urbano – Psicologica: International Journal of Methodology and Experimental Psychology, 2017
The Psychometric Toolbox (PT) is a user-friendly, non-commercial package mainly intended to be used for instructional purposes in introductory courses of educational and psychological measurement, psychometrics and statistics. The PT package is organized in six separate modules or sub-programs: Data preprocessor (descriptive analyses and data…
Descriptors: Psychometrics, Courseware, Instructional Materials, Learning Modules
Harrison, Taylor R. – Mathematics Teaching in the Middle School, 2018
To help alleviate the struggle in choosing effective apps to use in the classroom, Taylor Harrison presents a list of qualities supported by research, that teachers can use to discern at a glance whether an app can potentially be an effective learning tool for their students. This list of qualities was produced through an extensive review of…
Descriptors: Educational Technology, Technology Uses in Education, Computer Oriented Programs, Mathematics Instruction
Curry, Cynthia – National Center on Accessible Educational Materials, 2018
A digital educational material or technology is accessible when a learner with a disability "is afforded the opportunity to acquire the same information, engage in the same interactions, and enjoy the same services as a learner without a disability in an equally effective and equally integrated manner, with substantially equivalent ease of…
Descriptors: Instructional Materials, Accessibility (for Disabled), Educational Technology, Students with Disabilities
Kalianne L. Neumann; Theodore J. Kopcha – International Journal of Designs for Learning, 2019
This paper presents a design case that describes the design, development, and user experience testing of a Google Docs revision add-on. The add-on is an instructional, peer review tool intended to help students distinguish surface-level feedback from text-based feedback in order to develop their revision task schema. Eleven secondary teachers…
Descriptors: Revision (Written Composition), Feedback (Response), Web 2.0 Technologies, Peer Evaluation
Gaston, Paul L. – Change: The Magazine of Higher Learning, 2017
For decades, academia has been hampered by what appears to be preference for opacity and obfuscation. In an article published in this magazine three years ago, "The Vocabularies of Higher Education" (Gaston, 2014), the author lamented the welter of terms and acronyms that has accumulated over many decades, particularly within the current…
Descriptors: Higher Education, Search Engines, Information Systems, Access to Information
Pi-Sui Hsu; Silvia Ginting; Margot Van Dyke – International Journal of Designs for Learning, 2018
The objective of this design case was to describe the development of an online graph-oriented tool to support the representation of collaborative argumentation for middle school students from a faculty expert's perspective and discuss the processes that were instrumental in developing the tool. Supported by the professional staff in the Digital…
Descriptors: Graphs, Persuasive Discourse, Middle School Students, Expertise