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Vernon R. Curran; Ann Hollett – Health Education Journal, 2024
Objective: Extended reality (XR) has emerged as an innovative educational modality that offers the potential for the creation of more interactive and engaging forms of patient education experiences and products. The purpose of this article is to describe the field of XR technologies and review its potential through a critical lens as well as its…
Descriptors: Computer Simulation, Educational Technology, Patient Education, Program Effectiveness
Glaser, Noah; Newbutt, Nigel; Palmer, Heath; Schmidt, Matthew – Technology, Knowledge and Learning, 2023
Research suggests that virtual reality (VR) technologies can promote learning opportunities for individuals with autism in safe and controllable training scenarios. However, substantial challenges exist concerning the development and deployment of fully immersive VR systems in real-world settings. Video-based virtual reality is an emerging…
Descriptors: Computer Simulation, Autism Spectrum Disorders, Students with Disabilities, Educational Technology
Bryan Fulmer; Ahn Duong; Hannah Palmer; Kevin G. Owens – Journal of Chemical Education, 2024
Digital learning tools and laboratory simulations have been an area of great interest not only due to the advancements of at-home learning but also by allowing students and institutions access to experiences they would not have otherwise due to the high cost of commercial instrumentation. The need for online learning tools became especially…
Descriptors: Science Instruction, Educational Technology, Technology Uses in Education, Measurement Equipment
Ishant Singhal; Guru Ratan Satsangee; Lakshya Bhardwaj; Gaurang S. Sharma; Anand Swarup Chandrakar; Hritav Gupta; Gargi Malik; Bobby Tyagi; Ankit Sahai; Rahul Swarup Sharma – IEEE Transactions on Learning Technologies, 2024
3D-printing (3DP) is a rapidly evolving sector and is advancing at an unmatched pace. Integrating digital-based approaches to disseminate knowledge within institutional curricula is crucial for mainstreaming knowledge. This work explores the development of a virtual lab (VL) for additive manufacturing (AM), using an interactive VL simulator. The…
Descriptors: Computer Peripherals, Printing, Laboratories, Computer Simulation
Lahcen Oubahssi; Claudine Piau-Toffolon; Oussema Mahdi – Interactive Learning Environments, 2024
In this paper, we address the issue of the design and deployment of VR-oriented pedagogical scenarios by teachers as designers. To provide practical and theoretical solutions, we analyse the various existing models and tools for assisting teachers in the design and deployment of virtual reality learning environments (VRLEs). We identify a need for…
Descriptors: Computer Simulation, Teaching Methods, Instructional Design, Technology Uses in Education
Morgan I. D. Johnson; Lavinia Mbongo; Amy J. Managh – Journal of Chemical Education, 2023
An ICP-MS simulation was developed to support the teaching of inductively coupled plasma-mass spectrometry. The app enables students to conduct the quantification of selenium in a nutritional supplement, monitor the uptake of metallodrugs by cells, and perform qualitative analysis of gunshot residue. The experiments teach a range of analytical…
Descriptors: Computer Software, Undergraduate Study, College Science, Science Education
Sebastian Simon; Iza Marfisi-Schottman; Sébastien George – International Association for Development of the Information Society, 2024
Technology to support collaborative learning has come a long way. Interactive tabletops support collaboration when correctly integrated in activity design. While these devices can now, in principle, be purchased by the general public, wide adoption in schools is hindered by their high cost and lack of mobility. In this paper, we analyze the…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
Didem Vardar-Ulu; Saif Eldeen Ragab; Swati Agrawal; Shuchismita Dutta – Journal of Microbiology & Biology Education, 2024
Molecular case studies (MCSs) are open educational resources that use a storytelling approach to engage students in biomolecular structure-function explorations, at the interface of biology and chemistry. Although MCSs are developed for a particular target audience with specific learning goals, they are suitable for implementation in multiple…
Descriptors: Computer Simulation, Educational Technology, Molecular Biology, Undergraduate Students
Fatma Outay; Nafaa Jabeur; Fahmi Bellalouna; Tasnim Al Hamzi – Smart Learning Environments, 2024
To measure the effectiveness of learning activities, intensive research works have focused on the process of competency building through the identification of learning stages as well as the setup of related key performance indictors to measure the attainment of specific learning objectives. To organize the learning activities as per the background…
Descriptors: Competence, Learning Activities, Individual Characteristics, Computer Simulation
Berti, Margherita – The EUROCALL Review, 2021
Educational technology tools that improve learning and foster engagement are constantly sought by teachers and researchers. In the domain of Computer-Assisted Language Learning a variety of tools, for instance blogs and podcasts, have been used to promote language and cultural learning (Shih, 2015). More recently, virtual reality has been…
Descriptors: Computer Simulation, Cultural Education, Computer Assisted Instruction, Second Language Learning
Hanqing Pang; Shiyu Tang; Jia Yi Han; Fun Man Fung – Journal of Chemical Education, 2023
Online conferencing platforms such as Zoom and Microsoft Teams have been widely adopted as substitutes for physical classes during the COVID-19 pandemic. This dramatic change is accompanied by many challenges for educators to keep their students engaged online and promote live interactions to mimic a real classroom environment. While progress has…
Descriptors: Videoconferencing, COVID-19, Pandemics, Online Courses
Elizabeth Klein – Language and Literacy Spectrum, 2024
Play is essential to the healthy growth and development of children. As children play, they explore new roles, try out new ideas, and bond with each other. Play increases language, cognitive, and social skills. How can the power of play be harnessed and shaped for educational purposes? How can teachers infuse play into the classroom to improve…
Descriptors: Reading Instruction, Play, Teaching Methods, Reading Motivation
Melissa K. Driver; Kate Zimmer – Journal of Special Education Preparation, 2022
Mixed-reality simulation (MRS) is an innovative and promising approach in teacher preparation programs. While the use of MRS as a practice-based learning opportunity (PLO) in special education teacher preparation and professional development continues to grow, integrating this novel technology can be daunting for faculty members and school…
Descriptors: Computer Simulation, Technology Integration, Special Education, Special Education Teachers
Hurtado-Bermúdez, Santiago; Romero-Abrio, Ana – Interactive Learning Environments, 2023
Development and evaluation of a teaching-learning activity in 4th year Forensic Physics course of Degree in Criminology was based on different combinations of a virtual laboratory and a research laboratory as teaching spaces. Students explored in detail the components and functioning of an electron microscope using both an online suite of…
Descriptors: Physics, Crime, Science Laboratories, Laboratory Equipment
Sümmermann, Moritz Lucius; Sommerhoff, Daniel; Rott, Benjamin – International Journal of Research in Undergraduate Mathematics Education, 2021
Digital transformation has made possible the implementation of environments in which mathematics can be experienced in interplay with the computer. Examples are dynamic geometry environments or interactive computational environments, for example GeoGebra or Jupyter Notebook, respectively. We argue that a new possibility to construct and experience…
Descriptors: Mathematics Instruction, Educational Technology, Technology Uses in Education, Validity