NotesFAQContact Us
Collection
Advanced
Search Tips
Publication Date
In 20250
Since 20240
Since 2021 (last 5 years)0
Since 2016 (last 10 years)2
Since 2006 (last 20 years)39
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing 1 to 15 of 49 results Save | Export
Gropper, George L. – Educational Technology, 2016
In instruction there is always something that needs to be displayed. Little wonder that in some form or other media utilization is a given. But questions arise. "Is development meant to fit within media capabilities?" "Or are media to be selected because of their capabilities to meet development needs?" When in the…
Descriptors: Media Selection, Instructional Development, Educational History, Educational Media
Peer reviewed Peer reviewed
Direct linkDirect link
Pastore, Raymond; Ritzhaupt, Albert D. – TechTrends: Linking Research and Practice to Improve Learning, 2015
It is now common practice for instructional designers to incorporate digitally recorded lectures for Podcasts (e.g., iTunes University), voice-over presentations (e.g., PowerPoint), animated screen captures with narration (e.g., Camtasia), and other various learning objects with digital audio in the instructional method. As a result, learners are…
Descriptors: Educational Research, Literature Reviews, Multimedia Instruction, Multimedia Materials
Peer reviewed Peer reviewed
Direct linkDirect link
Themistokleous, Sotiris; Avraamidou, Lucy – Educational Media International, 2016
In this review, we present an argument for the need to support young adult's civic engagement and we explore the role of online games in supporting such engagement. In doing so, in the first section of the paper, we offer a definition for civic education and citizenship alongside a discussion for the pedagogical frameworks that better support…
Descriptors: Computer Games, Young Adults, Role Perception, Citizen Participation
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Libbrecht, Paul – Acta Didactica Napocensia, 2015
Learning resources have been created to represent digital units of exchangeable materials that teachers and learners can pull from in order to support the learning processes. They resource themselves. Leveraging the web, one can often find these resources. But what characteristics do they need in order to be easily exchangeable? Although several…
Descriptors: Learning Processes, Educational Resources, Teacher Competencies, Educational Practices
Ludovico, Luca Andrea; Mangione, Giuseppina Rita – International Association for Development of the Information Society, 2014
This work starts from a systematic review about music education and self-regulation during learning processes. Then the paper identifies those meta-cognitive strategies that music students should adopt during their instrumental practice. The goal is applying such concepts in order to rethink the structure of a didactic e-book for instrumental…
Descriptors: Self Management, Competence, Music Education, Learning Processes
Peer reviewed Peer reviewed
Direct linkDirect link
Ting, Yu-Liang – Computers & Education, 2013
Numerous studies have proposed and implemented various innovative designs of mobile learning practices, and several pedagogical affordances of mobile technologies in different subject domains have also been suggested. This study proposes a notion for helping instructors design an innovative mobile learning practice in their subject domain. The…
Descriptors: Instructional Design, Computer System Design, Design Requirements, Interpersonal Relationship
Peer reviewed Peer reviewed
Direct linkDirect link
Schrader, Claudia; Bastiaens, Theo – Journal of Interactive Learning Research, 2012
This article presents a review of existent literature that provides insight in the effectiveness of computer learning games. Based on this research, the effectiveness of games is illustrated in detail with regard to three current perspectives on games: design characteristics of games, the process of gameplay and the reflection of specific…
Descriptors: Computer Games, Educational Games, Design Requirements, Literature Reviews
Peer reviewed Peer reviewed
Direct linkDirect link
Mintz, Joseph; Branch, Corinne; March, Caty; Lerman, Stephen – Computers & Education, 2012
Of late there has been growing interest in the potential of technology to support children with Autistic Spectrum Disorders (ASD) with social and life skills. There has also been a burgeoning interest in the potential use of mobile technology in the classroom and in the use of such technology to support children with ASD. Building on these…
Descriptors: Special Schools, Design Requirements, Autism, Computer Software
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Minnaar, Ansie – International Review of Research in Open and Distance Learning, 2013
How to plan an open and distance learning (ODL) unit in higher education is not clearly described in the literature. A number of ODL facilities at residential universities have not been successful because of a lack of planning or because of failure to ensure that all the different systems for ODL delivery were in place and functioning. This paper…
Descriptors: Electronic Learning, Distance Education, Virtual Classrooms, Barriers
Lee, Jungwoo; Lee, Hyejung; Park, Yongki – Educational Technology, 2013
Information and communications technology (ICT) is affecting every part of our society. Education is no exception, but here the impact of ICT is fragmented at best. The purpose of this article is to conceptualize and develop the idea of the smart classroom that integrates emerging information technologies with advanced pedagogies. System…
Descriptors: Technology Uses in Education, Technology Integration, Classroom Environment, Classroom Design
Songhao, He; Saito, Kenji; Maeda, Takashi; Kubo, Takara – Online Submission, 2011
For people who live in the knowledge society which has rapidly been changing, learning in the widest sense becomes indispensable in all phases of working, living and playing. The construction of an environment, to meet the demands of people who need to acquire new knowledge and skills as the need arises, and enlighten each other regularly, is…
Descriptors: Electronic Learning, Lifelong Learning, Learning Motivation, Educational Technology
Nelson, Angela C. – Educational Technology, 2013
It is widely recognized that technology in the classroom has the potential to transform education at every stage from Pre-K, to K-12, to Higher Education and Adult Education. Using the Digital Teaching Platform as an exemplar of 21st Century classroom instruction style, the author offers an overview of classroom technology and its effects on…
Descriptors: Classroom Environment, Educational Practices, Educational Technology, Best Practices
Peer reviewed Peer reviewed
Direct linkDirect link
Choi, Young Mi; Sprigle, Stephen H. – Assistive Technology, 2011
User input is an important component to help guide designers in producing a more usable product. Evaluation of prototypes is one method of obtaining this input, but methods for evaluating assistive technology prototypes during design have not been adequately described or evaluated. This project aimed to compare different methods of evaluating…
Descriptors: Educational Technology, Assistive Technology, Evaluation Methods, Evaluation Needs
Peer reviewed Peer reviewed
Direct linkDirect link
Miao, Yongwu; Hoppe, Heinz Ulrich – Learning, Media and Technology, 2011
Learning design is currently slanted to reflect a course-based approach to learning. This article explores whether the concept of learning design could be applied to support the informal aspects of work-based learning (WBL). It also discusses the characteristics of WBL and presents a WBL-specific learning design that highlights the key features…
Descriptors: Workplace Learning, Design Requirements, Business, Communities of Practice
Peer reviewed Peer reviewed
Direct linkDirect link
Higgins, Steven E.; Mercier, Emma; Burd, Elizabeth; Hatch, Andrew – International Journal of Computer-Supported Collaborative Learning, 2011
This article reviews the research and evidence about multi-touch tables to provide an analysis of their key design features and capabilities and how these might relate to their use in educational settings to support collaborative learning. A typology of design features is proposed as a synthesis of the hardware and physical characteristics of the…
Descriptors: Evidence, Educational Research, Classification, Design Requirements
Previous Page | Next Page ยป
Pages: 1  |  2  |  3  |  4