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Showing 1 to 15 of 109 results Save | Export
Anitha Akkal – ProQuest LLC, 2024
The purpose of this qualitative descriptive study was to explore how science students described their experiences of collaboration in a virtual learning environment at a community college in the Midwestern United States between 2020 - 2022. The literature review indicated the need to understand how science students described their experience of…
Descriptors: Cooperative Learning, Science Instruction, Community College Students, Educational Technology
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Meixiu Zhang; Mimi Li – Computer Assisted Language Learning, 2025
Reading for writing tasks have been widely implemented in past decades, but research is still scarce on computer-mediated reading for writing. With a growing interest in collaborative writing and collaborative reading, spurred on by the broader awareness of sociocultural theory and the collaborative nature of digital technologies, we proposed an…
Descriptors: Cooperative Learning, Reading Comprehension, Documentation, Educational Technology
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Lopez, Kimberly J.; Leighton, Jaylyn – Schole: A Journal of Leisure Studies and Recreation Education, 2023
This paper discusses use of a scaffolded videomaking assignment to encourage students to engage with new literacies -- creation of media that blends text, sound, and imagery -- to expand the range through which students demonstrate knowledge and application of philosophical concepts in everyday Therapeutic Recreation (TR) practice. Technology is…
Descriptors: Video Technology, Therapeutic Recreation, Assignments, Educational Technology
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Tisoglu, Secil; Piri, Zeynep; Mericelli, Murat; Catan Inan, Funda – International Journal of Technology in Teaching and Learning, 2022
One of the most emphasized skills for social, educational and workplace settings is creativity in the present decade. This study aims to understand whether a collaborative digital storytelling production project improves the creativity of undergraduate students. 109 students engaged in group work and employed a range of digital tools (i.e. wikis,…
Descriptors: Story Telling, Educational Technology, Creativity, Undergraduate Students
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Zappatore, Marco – Journal of Information Technology Education: Research, 2022
Aim/Purpose: The aim of this study is to adopt more systematically the collaborative learning dimension in the technical translation teaching at Master Degree level. In order to do so, a computer-supported skills lab approach is targeted. This approach is aimed at enhancing traditional courses on Computer-Assisted Translation (CAT) so that student…
Descriptors: Cooperative Learning, Graduate Students, Educational Technology, Technology Uses in Education
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YangHyun Kim; Alex Kumi-Yeboah – Distance Education, 2025
The rapid growth of digital technologies has expanded opportunities for faculty to assist students with diverse self-regulatory abilities in online higher education. Yet, limited research explores effective strategies for supporting racially diverse students' self-regulated learning (SRL) in online learning. Further, new research has called for…
Descriptors: Self Management, Online Courses, Student Diversity, Educational Technology
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Yi Song; Ralph P. Ferretti; John Sabatini; Wenju Cui – ETS Research Report Series, 2024
Collaborative learning environments that support students' problem solving have been shown to promote better decision-making, greater academic achievement, and more reasonable argumentation about controversial issues. In this research, we developed a technology-based critical discussion platform to support middle school students' argumentation,…
Descriptors: Cooperative Learning, Educational Technology, Technology Uses in Education, Interaction
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Arwa Ahmed Qasem – Discover Education, 2025
Contemporary education calls for innovative strategies to move away from traditional teacher-centered methods to methods that engage students and enhance learning outcomes. This shift toward student-centered learning is crucial for achieving educational goals and making the next generation more adaptable to the modern era. This paper examines the…
Descriptors: Active Learning, Student Projects, Program Effectiveness, Programming Languages
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Murshida Parvin; Muneera Muftah – Open Education Studies, 2025
Task-based language teaching (TBLT) is widely recognized as an effective approach for developing second language (L2) learners' English skills. However, its success often depends on the teacher's ability to design engaging tasks and dynamic learning platforms that foster active participation. While previous studies highlight the importance of…
Descriptors: Age Groups, English (Second Language), Second Language Learning, Technology Integration
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Carruana Martín, Adrián; Alario-Hoyos, Carlos; Delgado Kloos, Carlos – Australasian Journal of Educational Technology, 2022
COVID-19 has brought new hybrid learning environments with some students in the classroom and some others online, synchronously, due to the needs of social distancing. These new hybrid learning environments pose new challenges, for example for group collaboration. This paper presents Smart Groups, a system aimed at helping teachers to orchestrate…
Descriptors: Blended Learning, Cooperative Learning, Electronic Learning, COVID-19
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Shroff, Ronnie Homi; Ting, Fridolin Sze Thou; Chan, Chi Lok; Garcia, Raycelle C. C.; Tsang, Wing Ki; Lam, Wai Hung – Australasian Journal of Educational Technology, 2023
This study attempted to conceptualise and measure learners' perceptions of their collaborative problem-based learning and peer assessment strategies in a technology-enabled context. Drawing on the extant literature, we integrate collaborative, problem-based and peer assessment learning strategies and propose a new model, the collaborative…
Descriptors: Cooperative Learning, Problem Based Learning, Peer Evaluation, Educational Strategies
Yi Song; Ralph P. Ferretti; John Sabatini; Wenju Cui – ETS Research Institute, 2024
Collaborative learning environments that support students' problem solving have been shown to promote better decision-making, greater academic achievement, and more reasonable argumentation about controversial issues. In this research, we developed a technology-based critical discussion platform to support middle school students' argumentation,…
Descriptors: Middle School Students, Technology Uses in Education, Educational Technology, Computer Mediated Communication
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Kiki Juli Anggoro; Uswatun Khasanah – Research in Learning Technology, 2024
Technology in language instruction has become a new norm due to its effectiveness, and one example is the Teams-Games-Tournaments (TGT) method. The purpose of this study is to measure students' achievement in English language classes by using technology-infused TGT and ask the students to evaluate their learning experience with this method. This…
Descriptors: English Language Learners, Technology Uses in Education, Foreign Countries, Educational Games
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Özyalçin, Büsra; Avci, Filiz – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2022
The present study aimed to develop, introduce, and conduct an activity for the integration of augmented reality to the jigsaw IV technique in a planned and systematic manner. The activity developed for secondary school students is related to the "Pure Substances" subject which it is included in the "Particulate structure of…
Descriptors: Computer Simulation, Cooperative Learning, Secondary School Students, Secondary School Science
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Jihane Amayou; Olgun Sadik; Kelli Paul – Journal of Learning and Teaching in Digital Age, 2025
Makerspaces are interactive learning environments that provide students with opportunities to improve life and career skills. The importance of these spaces has grown over the years. In Türkiye, the Ministry of National Education has established makerspace-like environments, known as Design and Skills-Labs (Tasarim Beceri Atölyeleri or TBA in…
Descriptors: Foreign Countries, Computer Simulation, Skill Centers, Electronic Learning
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