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Betül Tonbuloglu – Education and Information Technologies, 2024
The purpose of this research is to evaluate the potential of use for computer science course designs (CSCD) created by game-based learning method. Qualitative case study was used as the research design. CSCDs created for Minecraft Education Edition (MinecraftEdu) were examined in the context of various criteria by document analysis method, and…
Descriptors: Game Based Learning, Computer Science Education, Video Games, Computer Assisted Design
Ofoegbu, Onyema Theresa; Asogwa, Uche Donatus; Ogbonna, Chimaobi Samuel – Educational Technology Research and Development, 2021
With increased emphasis on accessibility and quality education in tertiary institutions, open and distance learning (ODL) is occupying the center stage in Nigeria. Open educational resources (OERs) is becoming a valuable alternative to improving access to high-quality educational content released under open licenses by outstanding universities…
Descriptors: Foreign Countries, Higher Education, Distance Education, Open Education
Craig, Scotty D.; Schroeder, Noah L. – Advanced Distributed Learning Initiative, 2020
The Science of Learning and Readiness (SoLaR) project seeks to demonstrate to Defense and other Government stakeholders the "art of the possible" for high-quality distributed learning and to create a practical guide for how to infuse such qualities into the broader Department of Defense (DoD) distributed learning ecosystem. This report…
Descriptors: Distance Education, Educational Technology, Blended Learning, Courseware
Marisa Exter – International Journal of Designs for Learning, 2018
This design case covers a graduate course in educational software design that focuses on semester-long projects in response to client requests. The course was intended to address the need for professionals across disciplines, such as instructional design, computer science, and human-computer interaction design, to usefully collaborate on…
Descriptors: Interdisciplinary Approach, Skill Development, Courseware, Computer System Design
Raye, Lee – Journal of Effective Teaching, 2017
Scholarship on instructive technologies in higher education has emphasized the use of high-tech facilitative technologies for long-term use, and low-tech props to illustrate single topics. This paper, on the contrary, discusses the use of a long-term, low-tech instructional technology: Llewelyn the Lynx was a soft animal used to assist with…
Descriptors: Educational Technology, Higher Education, Case Studies, First Year Seminars
Martin, Nicole J.; Schmick, Ayla M. – Physical Educator, 2018
This study describes high school students' use of smart technology to enhance leisure-time physical activity. Participants included 109 students who completed an informational survey comprised of questions examining non-school sport and physical activity hours, daily video game hours, and use of Kinect active video games and smartphone apps.…
Descriptors: Student Evaluation, Educational Technology, Physical Activities, High School Students
Cadieux Bolden, Danielle; Hurt, June W.; Richardson, Mary Kathleen – i.e.: inquiry in education, 2017
This collaborative action research project was conducted in a second-grade classroom to determine the impact that digital web-based tools would have in helping a school media coordinator scaffold her students' understanding of productive versus nonproductive questions. The digital tools Kahoot, Quizizz, and Socrative were used by the students to…
Descriptors: Action Research, Questioning Techniques, Learning Resources Centers, Media Specialists
Karolcík, Štefan; Cipková, Elena; Hrušecký, Roman; Veselský, Milan – Informatics in Education, 2015
Despite the fact that digital technologies are more and more used in the learning and education process, there is still lack of professional evaluation tools capable of assessing the quality of used digital teaching aids in a comprehensive and objective manner. Construction of the Comprehensive Evaluation of Electronic Learning Tools and…
Descriptors: Electronic Learning, Educational Technology, Courseware, Evaluation Methods
Chung, Christina; Ackerman, David – Journal of Education for Business, 2015
The authors look at student perceptions regarding the adoption and usage of Moodle. Self-efficacy theory and the Technology Acceptance Model were applied to understand student reactions to instructor implementation of classroom management software Moodle. They also looked at how the learning styles of students impacted their reactions to Moodle.…
Descriptors: Student Reaction, Classroom Techniques, Cognitive Style, Student Attitudes
Toland, Sean; White, Jeremy; Mills, Daniel; Bolliger, Doris U. – JALT CALL Journal, 2014
Learning Management Systems (LMSs) have become important tools in higher education language instruction, which can facilitate both student learning and the administration of courses. The decision regarding which LMS a particular university adopts is a complicated process where the needs and opinions of several stakeholders, including…
Descriptors: Teacher Attitudes, Educational Technology, Usability, Relevance (Education)
Lee, Cheng-Yuan; Cherner, Todd Sloan – Journal of Information Technology Education: Research, 2015
There is a pressing need for an evaluation rubric that examines all aspects of educational apps designed for instructional purposes. In past decades, many rubrics have been developed for evaluating educational computer-based programs; however, rubrics designed for evaluating the instructional implications of educational apps are scarce. When an…
Descriptors: Instructional Material Evaluation, Educational Technology, Scoring Rubrics, Evaluation Methods
Hedbring, Charles – Australian Journal of Human Communication Disorders, 1987
The article presents a software evaluation checklist developed by a teaching-research laboratory for severely handicapped students in New York City. In an introductory section, the use of laptop microcomputers in helping handicapped learners acquire, maintain, and generalize functional skills is described as the fifth ingredient of an integrated…
Descriptors: Computer Software, Courseware, Educational Technology, Elementary Secondary Education

Zohar, Anat; Tamir, Pinchas – Journal of Computers in Mathematics and Science Teaching, 1986
Describes the "Computer Software Inquiry Inventory" (CSI), which was designed for content analysis of inquiry-based science computer software. Explains the five basic features of the instrument. Includes analyses of two programs using the CSI categories of evaluation. (ML)
Descriptors: Computer Assisted Instruction, Computer Science Education, Courseware, Educational Technology
Stanislaus County Office of Education, Modesto, CA. California Instructional Video Clearinghouse. – 1994
Significant improvements in instructional design and in the development of classroom support materials, as well as the blurring of lines separating computer software, computer-interactive videodisc, CD-ROM, and other new technologies, are cited as the rationale for combining three topics covered by separate guidelines published in…
Descriptors: Check Lists, Computer Software, Course Content, Courseware

Klopfer, Leopold E. – Journal of Computers in Mathematics and Science Teaching, 1986
Surveys the present status of science instructional software in the United States. Describes project efforts at the University of Pittsburgh on the development of intelligent tutoring systems (ITS). Explains the major components and provides microworld examples of ITS. Includes the software evaluation instrument and summarizes the evaluation…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Science Education, Computer Uses in Education
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