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Chuang Chen; Nurullizam Jamiat; Siti Nazleen Abdul Rabu; Yongchun Mao – Education and Information Technologies, 2024
Gamified interactive e-books can make the learning process more interactive, enjoyable, and personalized by incorporating game elements into the educational content, thus increasing student engagement and retention in the flipped classroom. However, scholars have pointed out that learning with game elements that may lead to poor learning outcomes.…
Descriptors: Grade 6, Mathematics Education, Flipped Classroom, Teaching Methods
Al-Maawali, Wafa – Journal of Information Technology Education: Research, 2020
Aim/Purpose: This study of affordances in educational technology focuses on how the self-perceptions of teachers influence the creation of educational opportunities and how these are received by learners. Background: It is important to explore the affordances offered by teachers, when using educational technology, from the perspective of their…
Descriptors: Affordances, Educational Technology, Teacher Attitudes, Student Attitudes
Kuo, Elaine W.; Levis, Marc R. – 2002
The purpose of this study is to examine how technology, namely virtual reality (VR), can be developed as a critical pedagogical tool. More specifically, the study explores whether the use of VR can challenge the traditional lecture format and make the classroom a more student-centered environment. In this instance, VR is defined as a set of…
Descriptors: Architecture, Computer Assisted Instruction, Computer Uses in Education, Educational Technology
Faraday, Sally; Harris, Richard – 1989
Technical aids and information technology are the subjects of this document, one of 9 modules in an 11-unit resource pack designed to help trainers and postsecondary and continuing education staff meet the needs of special needs students in Great Britain. Having completed the module, staff should be able to: (1) identify technical aids; (2)…
Descriptors: Autoinstructional Aids, Computer Assisted Instruction, Computer Simulation, Computer Software
Levin, David S.; Ben-Jacob, Marion G. – 1998
Trends in pedagogy and in technology are converging to make distance learning environments of the 21st century. Trends in pedagogy have encouraged the movement away from the learner as a passive recipient of information and toward a more active model of learning. Earlier generations of distance learning media and methods were ill-suited to the…
Descriptors: Active Learning, Computer Assisted Instruction, Computer Mediated Communication, Cooperative Learning