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Dahwi Ahn; Jason C. K. Chan – Applied Cognitive Psychology, 2025
COVID-19 greatly increased the online delivery of higher education. But one limitation of online learning is that students often struggle to stay engaged while watching online lectures. We examined whether including an instructor's face in lecture videos (instructor visibility) enhances student engagement or learning. In two preregistered…
Descriptors: Learner Engagement, Video Technology, Lecture Method, Student Attitudes
Jihane Amayou; Olgun Sadik; Kelli Paul – Journal of Learning and Teaching in Digital Age, 2025
Makerspaces are interactive learning environments that provide students with opportunities to improve life and career skills. The importance of these spaces has grown over the years. In Türkiye, the Ministry of National Education has established makerspace-like environments, known as Design and Skills-Labs (Tasarim Beceri Atölyeleri or TBA in…
Descriptors: Foreign Countries, Computer Simulation, Skill Centers, Electronic Learning
YangHyun Kim; Alex Kumi-Yeboah – Distance Education, 2025
The rapid growth of digital technologies has expanded opportunities for faculty to assist students with diverse self-regulatory abilities in online higher education. Yet, limited research explores effective strategies for supporting racially diverse students' self-regulated learning (SRL) in online learning. Further, new research has called for…
Descriptors: Self Management, Online Courses, Student Diversity, Educational Technology
Sirin Küçük-Avci; Özcan Erkan Akgün; Fatime Balkan-Kiyici – Education and Information Technologies, 2024
This study aimed to juxtapose the impacts of the Problem-Based Learning (PBL) methodology implemented within a three-dimensional (3D) virtual environment against PBL in a conventional face-to-face setting, along with a control group, on students' learning performance, conceptual comprehension, and spatial aptitude. The investigation concentrated…
Descriptors: Problem Based Learning, Educational Technology, Electronic Learning, In Person Learning
Murshida Parvin; Muneera Muftah – Open Education Studies, 2025
Task-based language teaching (TBLT) is widely recognized as an effective approach for developing second language (L2) learners' English skills. However, its success often depends on the teacher's ability to design engaging tasks and dynamic learning platforms that foster active participation. While previous studies highlight the importance of…
Descriptors: Age Groups, English (Second Language), Second Language Learning, Technology Integration
Dung My Ho – Journal of Information Systems Education, 2024
Inspired by the Vietnamese government's national digital transformation program and the persistent COVID-19 pandemic implications, including the potential for disease resurgence, Tra Vinh University has adopted a strategic blended learning approach. This approach seamlessly combines traditional classroom instruction with advanced online pedagogy…
Descriptors: Foreign Countries, College Students, Online Courses, Electronic Learning
Carol Ann Paul – ProQuest LLC, 2023
From the spring of 2020 to the spring of 2022, the COVID-19 pandemic forced teachers in a Midwestern U.S. state to engage in emergency remote teaching (ERT). The new challenges included increased workloads, shifts in instructional methods, altered teacher identities, and changing student-teacher dynamics. As schools reopened, these ERT-related…
Descriptors: Elementary School Teachers, COVID-19, Pandemics, Electronic Learning
Ho Xue Li Shirley; Kean Wah Lee – International Journal of Computer-Assisted Language Learning and Teaching, 2023
Virtual and augmented reality have grown in popularity as learning tools in the workplace in recent years. This study looks at how corporate learners perceive the use of extended reality technology in the workplace. Corporate learners utilise a variety of learning technologies, and their opinions of these resources have an impact on their adoption…
Descriptors: Employee Attitudes, Workplace Learning, Simulated Environment, Computer Simulation
Meixiu Zhang; Mimi Li – Computer Assisted Language Learning, 2025
Reading for writing tasks have been widely implemented in past decades, but research is still scarce on computer-mediated reading for writing. With a growing interest in collaborative writing and collaborative reading, spurred on by the broader awareness of sociocultural theory and the collaborative nature of digital technologies, we proposed an…
Descriptors: Cooperative Learning, Reading Comprehension, Documentation, Educational Technology
Peng Tan; Xiangshi Ren; Zixue Cheng; Yi Ji – Education and Information Technologies, 2024
In the Digital Heritage Education (DHE) classroom, students use digital tools to assist in understanding intangible cultural heritage (ICH), which comprises intricate knowledge. However, students may still encounter obstacles when trying to produce creative designs. To address this issue, we propose a framework that adopts a human-engaged…
Descriptors: Electronic Learning, Cultural Background, Heritage Education, Educational Technology
Wen Jia; Liping Zhang; Austin Pack; Yi Guan; Bin Zou – Language Learning & Technology, 2024
Although digital game-based vocabulary learning (DGBVL) has received increasing attention in the past two decades, the impacts of DGBVL on the depth of word knowledge are still not well understood, especially in regard to productive vocabulary learning and DGBVL's long-term efficacy. This study leverages a quasiexperimental research design to…
Descriptors: Game Based Learning, Video Games, Vocabulary Development, Receptive Language
Carruana Martín, Adrián; Alario-Hoyos, Carlos; Delgado Kloos, Carlos – Australasian Journal of Educational Technology, 2022
COVID-19 has brought new hybrid learning environments with some students in the classroom and some others online, synchronously, due to the needs of social distancing. These new hybrid learning environments pose new challenges, for example for group collaboration. This paper presents Smart Groups, a system aimed at helping teachers to orchestrate…
Descriptors: Blended Learning, Cooperative Learning, Electronic Learning, COVID-19
Ignacio Villagrán; Rocio Hernández; Gregory Schuit; Andrés Neyem; Javiera Fuentes; Loreto Larrondo; Elisa Margozzini; María T. Hurtado; Zoe Iriarte; Constanza Miranda; Julián Varas; Isabel Hilliger – Journal of Learning Analytics, 2024
Remote technology has been widely incorporated into health professions education. For procedural skills training, effective feedback and reflection processes are required. Consequently, supporting a self-regulated learning (SRL) approach with learning analytics dashboards (LADs) has proven beneficial in online environments. Despite the potential…
Descriptors: Feedback (Response), Independent Study, Skill Development, Learning Analytics
Wang, Lih-Ching Chen; Lam, Eddie T. C.; Hu, Zhenzhen – International Journal of Technology in Teaching and Learning, 2021
Though it is not easy for Western learners to master, the Chinese language has gain its popularity in the United States in recent years. Modern digital instructional technologies can address some of the issues in learning difficulties of the language. This study examined the effects of Quizlet-based learning activities on the attitudes, beliefs,…
Descriptors: Educational Technology, Electronic Learning, Learning Activities, High School Students
Khodabandeh, Farzaneh – Education and Information Technologies, 2023
The application of augmented reality games (ARG) as an emerging innovative technology has become a significant component of instructional learning contexts in recent years. ARG-based education as a form of student-centered learning situates students in a learning environment that integrates virtual elements with physical environments through…
Descriptors: Computer Simulation, Game Based Learning, Educational Technology, Technology Uses in Education