Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Computer Games | 2 |
| Educational Technology | 2 |
| Programming | 2 |
| College Freshmen | 1 |
| Computation | 1 |
| Cooperative Planning | 1 |
| Creativity | 1 |
| Design | 1 |
| Educational Games | 1 |
| Electronics | 1 |
| Engineering Education | 1 |
| More ▼ | |
Source
| ACM Transactions on Computing… | 2 |
Publication Type
| Journal Articles | 2 |
| Reports - Research | 2 |
Education Level
| Grade 9 | 1 |
| High Schools | 1 |
| Higher Education | 1 |
| Junior High Schools | 1 |
| Middle Schools | 1 |
| Postsecondary Education | 1 |
| Secondary Education | 1 |
Audience
Location
| Chile | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Richard, Gabriela T.; Giri, Sagun – ACM Transactions on Computing Education, 2019
This article proposes and explores the kinds of computational thinking, creative practices, design activities, and inclusive learning opportunities provided to diverse high school youth when designing integrated systems through simultaneously physically and digitally responsive wearable games and systems. Previous work in this area, conducted by…
Descriptors: High School Students, Computation, Thinking Skills, Creativity
Marín, B.; Frez, J.; Cruz-Lemus, J.; Genero, M. – ACM Transactions on Computing Education, 2019
Context: Programming courses are compulsory for most engineering degrees, but students' performance on these courses is often not as good as expected. Programming is difficult for students to learn, given that it includes a lot of new, complex, and abstract topics. All of this has led experts to the conclusion that new teaching techniques are…
Descriptors: Programming, Game Based Learning, Engineering Education, College Freshmen

Peer reviewed
Direct link
