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Harun Sitompul; Retno Sayekti; Sri Rahmah Dewi Saragih; Salminawati – Canadian Journal of Learning and Technology, 2023
The use of game in education has been evidenced to improve students' engagement in learning. However, much research shows that the use of game in learning is only effective for high school students, while its use for students of higher education is limited. Research on game in education has predominantly been occupied by Kahoot! while Quizizz has…
Descriptors: Student Attitudes, Educational Technology, Higher Education, Game Based Learning
Basuhail, Abdullah Ahmad – Canadian Journal of Learning and Technology, 2020
This paper presents an approach to implement learning objects for teaching and learning problem-solving techniques based on computer programming. The demonstrated approach exploits computer-based interactive animations and computer graphics. The main feature of this approach is its simplicity for exploring the concepts and structures of the…
Descriptors: Resource Units, Teaching Methods, Programming, Problem Solving
Stephen Sharpe; Gabrielle Young – Canadian Journal of Learning and Technology, 2023
This study focuses on the use of Google Classroom as assistive technology in inclusive classrooms. Findings were based on data collected through single-case study methodology in semi-structured formal and informal interviews with eight teachers and a focus group with six students at one junior high school in the province of Newfoundland and…
Descriptors: Assistive Technology, Inclusion, Junior High Schools, Foreign Countries
Aremu, Bamidele V.; Adeoluwa, Olufemi V. – Canadian Journal of Learning and Technology, 2021
This study aimed to assess college of education students' learning attitude and academic performance in using m-learning during the COVID-19 pandemic. The study employed a pre-test and post-test experimental research design with 50 students from the College of Education, Ikere Ekiti, Nigeria. Two research instruments were used to collect data from…
Descriptors: Student Attitudes, College Students, Electronic Learning, Educational Technology
Lysenko, Larysa; Abrami, Philip C.; Wade, C. Anne – Canadian Journal of Learning and Technology, 2022
This paper explores factors to increase the likelihood that the implementation of ABRACADABRA, a technology-based approach to teaching and learning literacy, endures and expands beyond the initial research. Started as a pilot study in 12 classrooms, the implementation spread to more than 500 primary classrooms over six years in five areas of…
Descriptors: Sustainability, Intervention, Computer Software, Educational Technology
Salas-Rueda, Ricardo-Adán – Canadian Journal of Learning and Technology, 2021
The aim of this quantitative research is to analyze the impact of Facebook in the teaching-learning process in financial mathematics education, using data science, machine learning, and neural networks. The sample is composed of 46 students from the Bachelor of Administration, Commerce and Marketing program at La Salle University. The results of…
Descriptors: Social Media, Mathematics Instruction, Data Use, Undergraduate Students
Robinson, Daniel B.; Randall, Lynn – Canadian Journal of Learning and Technology, 2017
This article highlights results from a recent study that investigated Atlantic Canadian physical educators' adoption and implementation of various digital technologies. Employing a mixed-methods research design (survey participants, n = 206; focus group participants, n = 12), the research intended to provide a clear overview of physical educators'…
Descriptors: Physical Education Teachers, Physical Education, Technology Uses in Education, Educational Technology
Paskevicius, Michael; Knaack, Liesel – Canadian Journal of Learning and Technology, 2018
This paper presents the case of how a department of applied science went about implementing a tablet initiative in a two-year diploma program. Tablets were a required tool for entry into the program with a goal of reducing textbook purchase costs for students, mirroring industry standard practices in mobile device usage, and enabling collaborative…
Descriptors: Forestry, Educational Technology, Technology Uses in Education, Handheld Devices
Clark, Jeffrey; Crandall, Philip G.; Pellegrino, Robert; Shabatura, Jessica – Canadian Journal of Learning and Technology, 2019
The present study evaluated active, hands on foodservice training delivered through smart glasses compared to passive, strictly video-based training. Handwashing performance variables were measured, including frequency and efficacy. Participants in the strictly video-based group (N = 24) were four times more likely to wash hands than the smart…
Descriptors: Food Service, Teaching Methods, Video Technology, Hygiene
Karsenti, Thierry – Canadian Journal of Learning and Technology, 2016
Over the past five years, the interactive whiteboard (IWB) has been massively introduced into schools across the province of Quebec, Canada. This study explores how the IWB is being used, and the associated benefits and challenges. Data on 11,683 students (from 4th year elementary to grade 12) and 1,131 teachers were collected with five…
Descriptors: Foreign Countries, Interactive Video, Bulletin Boards, Educational Technology
Al-Ansi, Abdullah – Canadian Journal of Learning and Technology, 2022
Dramatic change in learning environments during the COVID-19 pandemic highlighted the significance of virtual learning and led to more interactive learning environments. Quick adoption of online and social interactive learning in many universities around the world raised challenges and emphasized the importance of investigating different learning…
Descriptors: COVID-19, Pandemics, Educational Technology, Technology Uses in Education
Jenson, Jennifer; de Castell, Suzanne; Muehrer, Rachel; McLaughlin-Jenkins, Erin – Canadian Journal of Learning and Technology, 2016
There is a great deal of enthusiasm for the use of games in formal educational contexts; however, there is a notable and problematic lack of studies that make use of replicable study designs to empirically link games to learning (Young, et al., 2012). This paper documents the iterative design and development of an educationally focused game,…
Descriptors: Teaching Methods, Video Games, Handheld Devices, Educational Technology
Laforune, Anne-Marie; Lakhal, Sawsen – Canadian Journal of Learning and Technology, 2019
As more post-secondary institutions are turning to non-face-to-face course delivery modes to cater to the emerging needs of the student population, we have yet to find out whether students attending both at a distance and face-to-face have access to equal learning opportunities. A research was conducted in the nursing program taught in the blended…
Descriptors: Teaching Methods, Postsecondary Education, Educational Technology, Technology Uses in Education
Potvin, Claude – Canadian Journal of Learning and Technology, 2015
This case deals with the redesign of a standard telecourse--printed material, professional studio video recordings and phone tutoring--into an online course. The redesign involved an adjunct professor in the Humanities having some experience in distance education but little with learning technologies. It was a two-year project including the grant…
Descriptors: Online Courses, Telecommunications, Video Technology, Printed Materials
Berry, Stuart C. – Canadian Journal of Learning and Technology, 2016
This paper summarizes a multi-year research project that examines the use and value of visible and persistent artefacts within an online learning environment. This study is framed within elements of a business management theory. Changes to an online learning environment are documented as well as an examination of the impact of these changes on the…
Descriptors: Research Projects, Online Courses, Electronic Learning, Educational Environment