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Showing 1 to 15 of 20 results Save | Export
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Paay, Jeni; Taffe, Simone; Pedell, Sonja – Design and Technology Education, 2023
"Hybrid is here to stay!" If that is so, then how we educate design students and the techniques they learn need to work in a technology-driven online environment as well as face-to-face on campus. Learning codesign typically involves students being in a design studio environment where they create activities using tangible materials, for…
Descriptors: Electronic Learning, Student Attitudes, Instructional Design, Student Participation
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Ersoy, Mehmet – Design and Technology Education, 2021
The purpose of the present study is to constitute a basis for integrating instructional design into higher education 4.0 curricula, aiming at a design pedagogy approach. A conceptual model including the prominent concepts and characteristics of this distinction is suggested with rationales from recent literature. The proposed Instructional Design…
Descriptors: Instructional Design, Higher Education, College Curriculum, Curriculum Development
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Saarinen, Auli; Seitamaa-Hakkarainen, Pirita; Hakkarainen, Kai – Design and Technology Education, 2021
This paper analyses the longitudinal use of electronic portfolios (hereafter ePortfolios) in craft studies across six years (2013-18). Eight comprehensive school students participated in the study, tracing their craft process activities via photos, narratives, and tapings from the third to the ninth grade. The data involved self-assessment by the…
Descriptors: Foreign Countries, Elementary School Students, Portfolios (Background Materials), Educational Technology
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O'Toole, Robert; Kelestyn, Bo – Design and Technology Education, 2021
In this paper we present a snapshot of the theories, intentions, practices and outcomes produced by a teaching and learning collaboration. This is located geographically and culturally at the University of Warwick, and temporally across the period 2020-2021 marked by the global pandemic. The case study illustrates how a designerly, flexible, open,…
Descriptors: Foreign Countries, Educational Cooperation, Research Universities, Design
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Spruce, Jon; Thomas, Pete; Moriarty, Sarah – Design and Technology Education, 2021
The enforced move to remote teaching delivery over the last year has brought many challenges to studio-based courses and the traditional modes of delivery that are often associated with UK Art Schools. Central to these challenges has been the loss of the design studio as a focal point for engagement and learning within a community of practice.…
Descriptors: Electronic Learning, Educational Technology, Undergraduate Students, Design
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Hepburn, Leigh-Anne; Borthwick, Madeleine – Design and Technology Education, 2021
Traditional design education models foreground place-based learning and teaching approaches that situate educators and students together in the studio. This experience enables an engaged and participatory teaching practice in which over-the-shoulder feedback and peer-to-peer critique become essential formal and informal learning interactions.…
Descriptors: Design, Electronic Learning, Educational Technology, Asynchronous Communication
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Erkarslan, Onder; Aykul, Zeynup – Design and Technology Education, 2019
The purpose of the study was to evaluate the adoptability of Open Source Tools (OST) as a learning strategy in undergraduate Industrial Design (ID) education. OST has the potential for students to overcome certain difficulties in specific tasks, such as design presentation, design research, design decision, concept generation and design…
Descriptors: Open Source Technology, Problem Solving, Industrial Arts, Design
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Delen, Ibrahim; Özüdogru, Fatma; Yavas, Burak – Design and Technology Education, 2021
eTwinning projects support teachers and students from different countries to engage with each other through online learning. In 2020, the world started to battle with the pandemic and this shifted educational practices from face to face to online learning. In this study, we tried to understand how the pandemic influenced the activity planning,…
Descriptors: COVID-19, Pandemics, Elementary School Teachers, Interdisciplinary Approach
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York, Nicola; Southee, Darren; Evans, Mark – Design and Technology Education, 2017
This paper addresses the teaching of emerging technologies to design students, using "printed electronics" as an example as it recently became viable to mass manufacture and is ready for use in designs. Printed electronics is introduced as a disruptive technology, and approaches employed in knowledge transfer to industrial/product…
Descriptors: Technology Uses in Education, Educational Technology, Case Studies, Design
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Noel, Lesley-Ann; Liub, Tsai Lu – Design and Technology Education, 2017
Can design education have a positive impact on primary school education beyond merely preparing designers? As designers, we know almost intuitively that design education is "good education", and most designers would affirm that it would be beneficial to expose children to design education, because of the benefits of the signature…
Descriptors: Instructional Design, Models, Elementary School Students, Learner Engagement
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Chandrasekera, Tilanka; Yoon, So-Yeon – Design and Technology Education, 2018
Research has shown that user characteristics such as preference for using an interface can result in effective use of the interface. Research has also suggested that there is a relationship between learner preference and creativity. This study uses the VARK learning styles inventory to assess students learning style then explores how this learning…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Cognitive Style
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Keane, Linda; Keane, Mark – Design and Technology Education, 2016
We live in a designed world. STEAM by Design presents a transdisciplinary approach to learning that challenges young minds with the task of making a better world. Learning today, like life, is dynamic, connected and engaging. STEAM (Science, Technology, Environment, Engineering, Art, and Math) teaching and learning integrates information in…
Descriptors: STEM Education, Art Education, Design, Interdisciplinary Approach
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Page, Tom – Design and Technology Education, 2016
The aim of this work investigated whether there is a need to incorporate the Internet of Things (IoT) into the Industrial Design curriculum. Initial research comprised a literature review into the origins, growth, challenges and enabling technologies for the IoT. Furthermore, literature around IoT within the current curriculum and for industrial…
Descriptors: Industry, Design, Literature Reviews, Mixed Methods Research
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Önal, Gökçe Ketizmen – Design and Technology Education, 2017
This study is mainly about developing an approach for fostering creativity in design education through analyzing the interactions among creative dimensions resembling spatial and organizational pattern of folding as a technique and also by the help of cognitive action of designers: workshop participants. In order to make an assessment, a case…
Descriptors: Creativity, Design, Interaction, Spatial Ability
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Yavuzcan, H. Güçlü; Sahin, Damla – Design and Technology Education, 2017
In industrial design (ID) education, mechanics-based courses are mainly based on a traditional lecture approach and they are highly abstract for ID students to comprehend. The existing studies highlight the requirement of a new approach for mechanics-based courses in ID departments. This study presents a combined teaching model for mechanisms…
Descriptors: Industry, Design, Teaching Methods, Active Learning
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