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Vie, Stephanie – E-Learning, 2008
This article examines the common genre of the usability study in technical communication courses and proposes the incorporation of computer and video games to ensure a rhetorical focus to this genre. As games are both entertaining and educational, their use in the technical communication classroom provides a new perspective on multimodal…
Descriptors: Technical Writing, Video Games, Communication Skills, College Students
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Burke, Anne; Rowsell, Jennifer – E-Learning, 2007
The authors examine how to assess multimodal reading practices with a group of middle school students attending an elementary school in Eastern Canada. They argue that to assess new reading practices, we need a fine-grained account of what students do, when they do it, with whom, why they do it, and finally, where they go in web space. The authors…
Descriptors: Foreign Countries, Literacy, Reading Instruction, Middle School Students