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Zalavra, Eleni; Papanikolaou, Kyparisia; Dimitriadis, Yannis; Sgouropoulou, Cleo – Education and Information Technologies, 2023
Learning Design (LD) research accounts for several design support tools, or LD tools, employing representations for learning designs to facilitate the "teachers as designers" thinking while preparing learning experiences. In contrast to existing studies having followed mainly a specialist/researcher (as opposed to a teacher) perspective,…
Descriptors: Instructional Design, Teacher Education, Courseware, Educational Technology
Betül Tonbuloglu – Education and Information Technologies, 2024
The purpose of this research is to evaluate the potential of use for computer science course designs (CSCD) created by game-based learning method. Qualitative case study was used as the research design. CSCDs created for Minecraft Education Edition (MinecraftEdu) were examined in the context of various criteria by document analysis method, and…
Descriptors: Game Based Learning, Computer Science Education, Video Games, Computer Assisted Design
Fahm, AbdulGafar Olawale; Azeez, Adesina Lukuman; Imam-Fulani, Yusuf Olayinka; Mejabi, Omenogo Veronica; Faruk, Nasir; Abdulrahaman, Musbau Dogo; Olawoyin, Lukman Abiodun; Oloyede, Abdulkarim Ayopo; Surajudeen-Bakinde, Nazmat Toyin – Education and Information Technologies, 2022
The Almajiri children in Nigeria are deserving of special interventions to reduce the life-long divide in educational achievement, social status, and economic empowerment. One way of speedily achieving this is through the use of Information and Communication Technologies (ICTs). This study examined the prospects and challenges of using ICT in the…
Descriptors: Foreign Countries, Migrants, Information Technology, Migrant Education
Koutromanos, George; Styliaras, Georgios; Christodoulou, Sotiris – Education and Information Technologies, 2015
The aim of this study was to use the Technology Acceptance Model (TAM) in order to investigate the factors that influence student and in-service teachers' intention to use a spatial hypermedia application, the HyperSea, in their teaching. HyperSea is a modern hypermedia environment that takes advantage of space in order to display content nodes…
Descriptors: Hypermedia, Intention, Technology Uses in Education, Technology Integration