Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 9 |
Since 2006 (last 20 years) | 70 |
Descriptor
Source
Educational Technology | 196 |
Author
Publication Type
Education Level
Higher Education | 26 |
Postsecondary Education | 15 |
Elementary Secondary Education | 10 |
Adult Education | 6 |
High Schools | 3 |
Secondary Education | 2 |
Grade 8 | 1 |
Audience
Practitioners | 5 |
Teachers | 1 |
Location
California | 2 |
Utah | 2 |
Canada (Toronto) | 1 |
Colorado | 1 |
Ghana | 1 |
Greece | 1 |
Hong Kong | 1 |
Japan | 1 |
New Hampshire | 1 |
Pennsylvania | 1 |
Singapore | 1 |
More ▼ |
Laws, Policies, & Programs
Equal Access | 1 |
No Child Left Behind Act 2001 | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Gibbons, Andrew S. – Educational Technology, 2016
This article asks five questions that lead us to the foundations of design practice in educational technology. Design processes structure time, space, place, activity, role, goal, and resource. For educational technology to advance in its understanding of design practice, it must question whether we have clear conceptions of how abstract…
Descriptors: Educational Technology, Instructional Design, Design, Teaching Methods
Gropper, George L. – Educational Technology, 2016
A prescription favored in this article calls for the joint use of "learning maps" and "instructional maps." Why then the "Vs." in the title? Simply put, it is a rhetorical device. It calls attention to a key difference between the two. This article explicates the difference. It also informs how alone and in…
Descriptors: Instructional Materials, Concept Formation, Instructional Design, Models
Ochsner, Amanda; Corwin, Zoë B. – Educational Technology, 2017
In 2014, researchers at the Pullias Center for Higher Education at the University of Southern California (USC) received a grant from the U.S. Department of Education's Fund for the Improvement in Postsecondary Education's First in the World program to do research aimed at understanding how games can be used to cultivate college knowledge and…
Descriptors: Educational Research, Educational Games, Instructional Design, Design Requirements
Romero, Liz – Educational Technology, 2016
The purpose of this article is to describe the implementation of a story approach to create online courses in a college environment. The article describes the components of the approach and the implementation process to create a nursing and a language course. The implementation starts with the identification of the need and follows by creating a…
Descriptors: Online Courses, Educational Technology, Instructional Design, Problem Solving
Lindert, Lisa; Su, Bude – Educational Technology, 2016
Integrating and documenting formal and informal learning experiences is challenging using the current Shareable Content Object Reference Model (SCORM) eLearning standard, which limits the media and data that are obtained from eLearning. In response to SCORM's limitations, corporate, military, and academic institutions have collaborated to develop…
Descriptors: Instructional Design, Learning Experience, Computer System Design, Electronic Learning
Gropper, George L. – Educational Technology, 2017
What would it take for instructional design to qualify as a bona fide applied discipline? First and foremost, a fundamental requirement is a testable and tested theoretical base. Untested rationales until verified remain in limbo. Secondly, the discipline's applied prescriptions must be demonstrably traceable to the theoretical base once it is…
Descriptors: Instructional Design, Intellectual Disciplines, Educational Technology, Technology Integration
Jan, Mingfong; Gaydos, Matthew – Educational Technology, 2016
This article aims at clarifying and conceptualizing game-based learning (GBL) in order to pinpoint directions for practices and research. The authors maintain that GBL should be conceptualized toward the transformation of a textbook-learning culture. The authors emphasize the importance of a paradigm shift in learning and a reorientation in…
Descriptors: Educational Practices, Educational Research, Educational Games, Learning Strategies
West, Richard E. – Educational Technology, 2016
This article describes initial success in developing an interdisciplinary studio for teaching collaborative creativity and design, with faculty from multiple departments co-teaching and co-mentoring interdisciplinary student groups engaged in social innovation. The rationale for developing this studio has been to prepare students for the kind of…
Descriptors: Higher Education, Creativity, Interdisciplinary Approach, Teacher Collaboration
Norton, Priscilla; Hathaway, Dawn – Educational Technology, 2015
Despite the rhetoric around technology as a transformative force in education, transformation is in the hands of teachers not technology. Yet, teachers cannot capitalize on technology's transformative potentials when teacher education is focused on the technology itself or even on the goal of technology integration. Teachers today are challenged…
Descriptors: Teacher Education Curriculum, Instructional Design, Educational Technology, Technology Uses in Education
Nelson, Wayne A. – Educational Technology, 2013
Notions of design, research, and design research in the field of educational technology are quite different from conceptualizations held by other design fields. Examining the ways that research is conducted and used in educational technology in comparison to other design fields can provide novel insights into how research and design practice can…
Descriptors: Design, Educational Technology, Instructional Design, Curriculum Design
Fulgham, Susan M.; Shaughnessy, Michael F. – Educational Technology, 2015
Punya Mishra is Professor of Educational Psychology and Educational Technology at Michigan State University, where he directs the Master of Arts in Educational Technology program. He currently chairs the Creativity Special Interest Group at the Society for Information Technology in Teacher Education. He is nationally and internationally recognized…
Descriptors: Educational Technology, Creativity, Technological Literacy, Pedagogical Content Knowledge
Fulgham, Susan M.; Shaughnessy, Michael F. – Educational Technology, 2014
Jan Herrington is a Professor of Education at Murdoch University in Perth, Western Australia, where she teaches educational technology in the School of Education, including a compulsory first year unit called "Living and Learning with Technology." She has been active in the promotion and support of the effective use of educational…
Descriptors: Educational Research, Interviews, Profiles, Higher Education
Reeves, Thomas C.; Hedberg, John G. – Educational Technology, 2014
Rising costs, perceived declining value, and weak evidence of quality outcomes bedevil contemporary higher education. One innovation intended to address these problems is the Massive Open Online Course (MOOC). This article recommends that the educational technology community and others get REAL about MOOCs by focusing more serious effort on…
Descriptors: Online Courses, Large Group Instruction, Educational Technology, Higher Education
Hokanson, Brad – Educational Technology, 2015
This writing looks at an elemental aspect of learning and communication, the question, and contends that questions can be viewed as a technology for education. Questions that we ask in the classroom, online, or in discussion can shape learning and develop skills in students, and they should be more systematically employed in education. This…
Descriptors: Educational Technology, Questioning Techniques, Teaching Methods, Taxonomy
Trentin, Guglielmo; Bocconi, Stefania – Educational Technology, 2014
In order to design learning solutions that effectively embed face-to-face and online dimensions, it is crucial to identify the key components underpinning hybrid solutions. Furthermore, once these components have been identified, there is the need to clarify how to recombine them to meet a specific learning objective. This article aims to…
Descriptors: Higher Education, Instructional Design, Blended Learning, Teaching Methods