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Valerie L. Mazzotti; Karrie A. Shogren; Jared H. Stewart-Ginsburg; Stephen M. Kwiatek; Mayumi Hagiwara; Danielle C. Wysenski; Richard A. Chapman – Grantee Submission, 2024
Promoting student self-determination is recognized as the best practice in secondary transition planning. Few self-determination interventions have utilized technology to provide individualized learning opportunities. The Goal Setting Challenge (GSC) App was developed to provide a technology-based instructional approach to support developing…
Descriptors: Goal Orientation, Computer Oriented Programs, Self Determination, Computer Uses in Education
Rebecca A. Dore; Kelly M. Purtell; Laura M. Justice – Grantee Submission, 2021
Objective: This study examines media use of children from low-income homes during school closings during the COVID-19 pandemic. Method: Caregivers of 151 kindergartners from low-income homes completed questionnaires as part of a larger study. Caregivers reported how much time children spent watching TV/videos and using apps on the most recent…
Descriptors: COVID-19, Pandemics, Computer Use, Low Income Students
Rishabh Chatterjee; Michael Madaio; Amy Ogan – Grantee Submission, 2020
Educational technologies may help support out-of-school learning in contexts where formal schooling fails to reach every child, but children may not persist in using such systems to learn at home. Prior research has developed methods for predicting learner dropout but primarily for adults in formal courses and Massive Open Online Courses (MOOCs),…
Descriptors: Handheld Devices, Intervention, Rural Areas, Foreign Countries
Kuba, Renata; Rahimi, Seyedahmad; Smith, Ginny; Shute, Valerie J.; Dai, Chih-Pu – Grantee Submission, 2021
Over three years, our research team has designed various learning supports for promoting content knowledge and solving game levels. In this case study, we examined the optimal design and the evaluation of learning support videos for a physics educational game. Often studies focus on investigating the effects of research-based principles without a…
Descriptors: Educational Games, Game Based Learning, Physics, Educational Principles
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Inventado, Paul Salvador; Scupelli, Peter; Heffernan, Cristina; Heffernan, Neil – Grantee Submission, 2017
Increasingly, computer-based learning systems are used by educators to facilitate learning. Evaluations of several math learning systems show that they result in significant student learning improvements. Feedback provision is one of the key features in math learning systems that contribute to its success. We have recently been uncovering feedback…
Descriptors: Feedback (Response), Mathematics Instruction, Electronic Learning, Design
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Mihai Dascalu; Scott A. Crossley; Danielle S. McNamara; Philippe Dessus; Stefan Trausan-Matu – Grantee Submission, 2018
A critical task for tutors is to provide learners with suitable reading materials in terms of difficulty. The challenge of this endeavor is increased by students' individual variability and the multiple levels in which complexity can vary, thus arguing for the necessity of automated systems to support teachers. This chapter describes…
Descriptors: Reading Materials, Difficulty Level, Natural Language Processing, Artificial Intelligence
McCarthy, Kathryn S.; Watanabe, Micah; McNamara, Danielle S. – Grantee Submission, 2020
The Design Implementation Framework, or DIF, is a design approach that evaluates learner and user experience at multiple points in the development of intelligent tutoring systems. In this chapter, we explore how DIF was used to make system modifications to iSTART, a game-based intelligent tutoring system for reading comprehension. Using DIF as a…
Descriptors: Intelligent Tutoring Systems, Reading Comprehension, Educational Games, Program Development
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Allen, Laura K.; Jacovina, Matthew E.; McNamara, Danielle S. – Grantee Submission, 2016
The development of strong writing skills is a critical (and somewhat obvious) goal within the classroom. Individuals across the world are now expected to reach a high level of writing proficiency to achieve success in both academic settings and the workplace (Geiser & Studley, 2001; Powell, 2009; Sharp, 2007). Unfortunately, strong writing…
Descriptors: Writing Skills, Writing Instruction, Writing Strategies, Teaching Methods
Snow, Erica L.; Jackson, G. Tanner; McNamara, Danielle S. – Grantee Submission, 2014
Self-regulative behaviors are dynamic and evolve as a function of time and context. However, dynamical fluctuations in behaviors are often difficult to measure and therefore may not be fully captured by traditional measures alone. Utilizing system log data and two novel statistical methodologies, this study examined emergent patterns of controlled…
Descriptors: Educational Technology, Computer Uses in Education, Educational Games, Intelligent Tutoring Systems
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Wolf, Betsy; Latham, Gavin; Laurenzano, Mary; Ross, Steven M.; Tam, Winnie; Cheung, Alan C. K. – Grantee Submission, 2016
(Purpose) The purpose of this study was to understand if inclusion of computer activities and videos for pre-K and kinder students, with opportunities to view these videos again at home, providing a repeated learning experience with language concepts and vocabulary, improved young students' early reading skill. (Methods) The study followed one…
Descriptors: Video Technology, Computer Uses in Education, Educational Technology, Preschool Children