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Showing 1 to 15 of 28 results Save | Export
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Jamie I. Cross; Christine C. Boag-Hodgson – IEEE Transactions on Learning Technologies, 2025
The incorporation of immersive technologies into student pilot training has been hindered by a lack of empirical evidence to support their efficacy. Existing research on virtual reality flight simulators is limited in scope, predominantly focused on single-users in small, piston-engine aircraft, with little concern for its application to…
Descriptors: Flight Training, Aviation Education, Job Training, Air Transportation
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Echeverria, Vanessa; Yang, Kexin; Lawrence, LuEttaMae; Rummel, Nikol; Aleven, Vincent – IEEE Transactions on Learning Technologies, 2023
Combining individual and collaborative learning is common, but dynamic combinations (which happen as-the-need arises, rather than in preplanned ways, and may happen on an individual basis) are rare. This work reports findings from a technology probe study exploring alternative designs for classroom co-orchestration support for dynamically…
Descriptors: Man Machine Systems, Artificial Intelligence, Cooperative Learning, Educational Technology
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Chen Li; Yue Jiang; Peter H. F. Ng; Yixin Dai; Francis Cheung; Henry C. B. Chan; Ping Li – IEEE Transactions on Learning Technologies, 2024
Computer-supported collaborative learning aims to use information technologies to support collaborative knowledge construction by practicing the relevant pedagogical approaches, especially in the distance learning setting. The enabling technologies are fast advancing, and the need for solutions during the COVID-19 global pandemic led to the…
Descriptors: Computer Simulation, Computer Assisted Instruction, Cooperative Learning, Technology Uses in Education
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Tenorio, Thyago; Isotani, Seiji; Bittencourt, Ig Ibert; Lu, Yu – IEEE Transactions on Learning Technologies, 2021
The application of the collective intelligence (CI) concept has yielded significant results in many knowledge areas and it has substantial potential to yield results in the educational context. In view of distance education and online educational technologies, the use of CI has enormous potential to improve collaboration, social learning, and…
Descriptors: Intelligence, Educational Technology, Electronic Learning, Distance Education
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Amarasinghe, Ishari; Hernandez-Leo, Davinia; Michos, Konstantinos; Vujovic, Milica – IEEE Transactions on Learning Technologies, 2020
The orchestration of collaborative learning activities in technology-enhanced classrooms has become a nontrivial endeavor for educators. Depending on the behaviors and needs of students that emerge in real educational situations, educators may need to orchestrate activity adaptations on the fly. These adaptations may range from the provision of…
Descriptors: Cooperative Learning, Learning Activities, Technology Uses in Education, Scaffolding (Teaching Technique)
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Celepkolu, Mehmet; Galdo, Aisha Chung; Boyer, Kristy Elizabeth – IEEE Transactions on Learning Technologies, 2022
As children develop conversational skills such as taking turns and openly listening to ideas, they often experience conflicts and inequity within collaborative dialogue for learning. Previous research suggests that increasing children's awareness about their own behaviors during collaboration may help them adjust their behaviors and become better…
Descriptors: Teaching Methods, Classroom Communication, Cooperative Learning, Child Behavior
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Emily Theophilou; Rene Lobo-Quintero; Davinia Hernandez-Leo; Roberto Sanchez-Reina; Dimitri Ognibene – IEEE Transactions on Learning Technologies, 2024
The impact of social media on teens' mental health and development raises the need for educational interventions that equip them with the knowledge and skills to cope with dangerous situations. In spite of the growing effort to expand social media literacy among youngsters, social media interventions still rely on conventional methods that tend to…
Descriptors: Social Media, Social Emotional Learning, Longitudinal Studies, High School Students
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Wen, Yun – IEEE Transactions on Learning Technologies, 2020
This paper presents an augmented reality-based Chinese character composition game (ARC) that employs augmented papers to engage lower primary school students in collaborative Chinese character learning. A design research approach was used to gain a holistic view of designing, enacting, and evaluating the ARC. The participants included four…
Descriptors: Computer Simulation, Chinese, Ideography, Elementary School Students
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Wang, Ning; Chen, Xuemin; Lan, Qianlong; Song, Gangbing; Parsaei, Hamid R.; Ho, Siu-Chun – IEEE Transactions on Learning Technologies, 2017
With the unprecedented growth of e-learning, more and more new IT technologies are used to develop e-learning tools. As one of the most common forms of social computing, Wiki technology has been used to develop the collaborative and cooperative learning platform to support multiple users learning online effectively. In this paper, we propose a new…
Descriptors: Engineering Education, Web 2.0 Technologies, Virtual Classrooms, Cooperative Learning
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Munoz-Cristobal, Juan A.; Asensio-Perez, Juan I.; Martinez-Mones, Alejandra; Prieto, Luis P.; Jorrin-Abellan, Ivan M.; Dimitriadis, Yannis – IEEE Transactions on Learning Technologies, 2018
Technology offers rich opportunities for learning across different physical and virtual spaces. However, most of current across-spaces proposals are either highly teacher-centered, inflexible in the students' self-management of learning artifacts during the enactment, or allow the teacher little/no control of such students' management of…
Descriptors: Computer Uses in Education, Technology Integration, Pilot Projects, Electronic Learning
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Scheihing, Eliana; Vernier, Matthieu; Guerra, Julio; Born, Javiera; Cárcamo, Luis – IEEE Transactions on Learning Technologies, 2018
With the goal of incorporating the use of social network tools into the formal curriculum of public schools in Chile, Kelluwen developed a b-learning approach in which students work in groups and engage in peer review dynamics. To support such activities, the Kelluwen platform provides a complementary micro-blogging tool called Worklog. In this…
Descriptors: Foreign Countries, Social Media, Educational Technology, Technology Uses in Education
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Drljevic, Neven; Wong, Lung Hsiang; Boticki, Ivica – IEEE Transactions on Learning Technologies, 2017
The paper provides a high-level review of the current state of techno-pedagogical design in Augmented Reality Learning Experiences (ARLEs). The review is based on a rubric constructed from the Meaningful Learning with ICT framework and the Orchestration Load reduction framework, providing, respectively, a view of primarily student- and primarily…
Descriptors: Simulated Environment, Computer Simulation, Educational Technology, Technology Uses in Education
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de la Iglesia, Didac Gil; Calderon, Juan Felipe; Weyns, Danny; Milrad, Marcelo; Nussbaum, Miguel – IEEE Transactions on Learning Technologies, 2015
Mobile technologies have emerged as facilitators in the learning process, extending traditional classroom activities. However, engineering mobile learning applications for outdoor usage poses severe challenges. The requirements of these applications are challenging, as many different aspects need to be catered, such as resource access and sharing,…
Descriptors: Telecommunications, Handheld Devices, Cooperative Learning, Teaching Methods
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Risko, E. F.; Foulsham, T.; Dawson, S.; Kingstone, A. – IEEE Transactions on Learning Technologies, 2013
In the context of a lecture, the capacity to readily recognize and synthesize key concepts is crucial for comprehension and overall educational performance. In this paper, we introduce a tool, the Collaborative Lecture Annotation System (CLAS), which has been developed to make the extraction of important information a more collaborative and…
Descriptors: Lecture Method, Video Technology, Notetaking, Computer Uses in Education
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Rosen, Tal; Nussbaum, Miguel; Alario-Hoyos, Carlos; Readi, Francisca; Hernandez, Josefina – IEEE Transactions on Learning Technologies, 2014
Synchronous collaboration with large groups in a classroom requires coordination and communication mechanisms that allow students to contribute towards achieving a common goal. This paper presents an application based on an Interpersonal Computer with a shared display that promotes synchronous, non-verbal (silent) collaboration with large groups…
Descriptors: Large Group Instruction, Cooperative Learning, Synchronous Communication, Interaction
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