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Karademir Coskun, Tugra – Interactive Learning Environments, 2022
In this research, robot training was conducted with teacher candidates in the department of special education, and the effectiveness of robot training was analyzed at the end of the training program. The design of the study is phenomenology. The study has been carried out with 44 teacher candidates from special education, selected by a purposeful…
Descriptors: Robotics, Training, Preservice Teachers, Models
Moro-Egido, Ana I.; Pedauga, Luis E. – Interactive Learning Environments, 2017
In the present paper, we develop a teaching methodology for economic theory. The main contribution of this paper relies on combining the interactive characteristics of spreadsheet programs such as Excel and Unicode plain-text linear format for mathematical expressions. The advantage of Unicode standard rests on its ease for writing and reading…
Descriptors: Teaching Methods, Economics, Spreadsheets, Technology Uses in Education
Çekmez, Erdem; Bülbül, Buket Özüm – Interactive Learning Environments, 2018
Problem-solving is regarded as a major component of mathematical performance, and well-designed problem-solving-based learning environments have the potential to assist students in developing a meaningful understanding of mathematical concepts and procedures. In this respect, given its various features, dynamic mathematics software has been…
Descriptors: Mathematics Instruction, Problem Solving, Mathematical Concepts, Teaching Methods
Hsu, Ting-Chia – Interactive Learning Environments, 2018
To stimulate classroom interactions, this study employed two different smartphone application modes, providing an additional instant interaction channel in a flipped classroom teaching fundamental computer science concepts. One instant interaction mode provided the students (N = 36) with anonymous feedback in chronological time sequence, while the…
Descriptors: Interaction, Peer Relationship, Homework, Video Technology
Chiang, Tosti Hsu-Cheng – Interactive Learning Environments, 2017
Programing is difficult for beginners because they need to learn the new language of computers. Developing software, especially complex software, is bound to result in problems, frustration, and the need to think in new ways. Identifying the learning behavior behind programing by way of empirical studies can help beginners learn more easily. In…
Descriptors: Programming, Educational Technology, Technology Uses in Education, Problem Solving
Sung, Han-Yu; Hwang, Gwo-Jen – Interactive Learning Environments, 2018
Researchers have recognized the potential of educational computer games in improving students' learning engagement and outcomes; however, facilitating effective learning behaviors during the gaming process remains an important and challenging issue. In this paper, a collaborative knowledge construction strategy was incorporated into an educational…
Descriptors: Educational Technology, Technology Uses in Education, Computer Games, Teaching Methods
Miyagawa, Tetsuya; Yamagishi, Yoshio; Mizuno, Shun – Interactive Learning Environments, 2013
"Walk Rally" (WR), an orienteering-like recreation game, is common, especially in Japan. Numerous trials to combine WR with educational activities are being carried out by some educators. However, participants are always at the risk of straying and subjected to various accidents during the WR. We developed a WR support system based on…
Descriptors: Foreign Countries, Recreational Activities, Telecommunications, Handheld Devices