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Showing 1 to 15 of 20 results Save | Export
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Weiqiao Zhang – Interactive Learning Environments, 2024
The purpose of this research is to assess the effectiveness of using cloud storage services as a means to facilitate the rehearsal process in online choral vocal education. Third-year students from three Chinese educational institutions participated in this study. Thus, this research involved a total number of 336 people (320 students and 16…
Descriptors: Information Storage, Internet, Music Education, Singing
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Haruna, Hussein; Zainuddin, Zamzami; Okoye, Kingsley; Mellecker, Robin R.; Hu, Xiao; Chu, Samuel Kai Wah; Hosseini, Samira – Interactive Learning Environments, 2023
This study evaluates the effect of game mechanics by employing serious games and gamification for improving learning outcomes. This is done by considering the performances of the students in terms of the test scores. In the quasi-experimental set-up, which consists of 108 students in their intact three classes attended a series of lessons on…
Descriptors: Gamification, Game Based Learning, Sex Education, Sexuality
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Shi, Yinghui; Zhang, Jingman; Yang, Huiyun; Yang, Harrison Hao – Interactive Learning Environments, 2021
The infusion and diffusion of the interactive whiteboard (IWB) has attracted considerable interest in educational contexts over the past years. However, research to date has been controversial with regard to the effectiveness of IWB-based instruction on cognitive learning outcomes. This study identified empirical publications that examine…
Descriptors: Visual Aids, Interaction, Teaching Methods, Educational Technology
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Villena Taranilla, Rafael; Cózar-Gutiérrez, Ramón; González-Calero, José Antonio; López Cirugeda, Isabel – Interactive Learning Environments, 2022
Virtual Reality is an emerging educational technology due to its potential immersive, interactive and imaginative characteristics supporting pupils in the learning process towards meaningful learning. Furthermore, the current teaching of history is generally too traditional, making the subject being perceived as pointless and boring by students.…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, History Instruction
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Ching-Yi Chang; Patcharin Panjaburee; Shao-Chen Chang – Interactive Learning Environments, 2024
Educators have recognized the importance of providing a realistic learning environment which helps learners to not only comprehend learning content, but also to link the content to practical problems. Such an environment can hence foster problem-solving skills in nursing training. However, when learners interact in a virtual environment with rich…
Descriptors: Artificial Intelligence, Context Effect, Nursing Education, Technology Integration
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Mustafa, Ghulam; Abbas, Muhammad Azeem; Hafeez, Yaser; Khan, Sharifullah; Hwang, Gwo-Jen – Interactive Learning Environments, 2019
During early childhood, children start developing their cognitive, social, emotional, and behavioural skills, laying the foundation for life-long learning. Cognitive skills are usually taught in traditional classrooms through the use of textbooks and worksheets. The learning content in these textbooks and worksheets is static pre-authored content…
Descriptors: Cognitive Development, Preschool Children, Child Development, Skill Development
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Lin, Yen-Nan; Hsia, Lu-Ho; Sung, Meng-Yuan; Hwang, Gwo-Haur – Interactive Learning Environments, 2019
Dance courses aim to not only intensify learners' dance skills, but also cultivate their personal dancing features, self-confidence, self-reflection ability, creative power, appreciation ability, to name just a few, in order to attain much higher level artistic performance. In the present study, an approach which integrates mobile peer assessment…
Descriptors: Dance Education, Self Efficacy, Skill Development, Student Satisfaction
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Ye, Xin-Dong; Chang, Yi-Hsin; Lai, Chiu-Lin – Interactive Learning Environments, 2019
Educators have indicated that a good flipped learning design has the potential to enable teachers to use the class time effectively for conducting higher-order thinking activities and enhancing the interactions among peers and teachers. Several previous studies have also pointed out the importance of employing proper learning strategies, such that…
Descriptors: Homework, Video Technology, Educational Technology, Technology Uses in Education
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Wu, Po-Han; Hwang, Gwo-Jen; Yang, Mei-Ling; Chen, Chih-Hung – Interactive Learning Environments, 2018
Augmented reality (AR) offers potential advantages for intensifying environmental context awareness and augmenting students' experiences in real-world environments by dynamically overlapping digital materials with a real-world environment. However, some challenges to AR learning environments have been described, such as participants' cognitive…
Descriptors: Simulated Environment, Teaching Methods, Computer Simulation, Elementary School Students
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Hummel, Hans; Geerts, Walter; Slootmaker, Aad; Kuipers, Derek; Westera, Wim – Interactive Learning Environments, 2015
Serious games are seen to hold potential to facilitate workplace learning in a more dynamic and flexible way. This article describes an empirical study into the feasibility of an online collaboration game that facilitates teachers-in-training to deal with classroom management dilemmas. A script to support these students in carrying out such…
Descriptors: Foreign Countries, Educational Games, Educational Technology, Electronic Learning
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Lightner, Constance A.; Lightner-Laws, Carin A. – Interactive Learning Environments, 2016
As universities seek to bolster enrollment through distance education, faculty are tasked with maintaining comparable teaching/learning standards in traditional, blended, and online courses. Research has shown that there is an achievement gap between students taking courses exclusively offered online versus those enrolled in face-to-face classes.…
Descriptors: College Students, Business Schools, Blended Learning, Distance Education
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Wang, Yen-Hui – Interactive Learning Environments, 2017
The study integrated self-paced mobile learning (m-learning) into a language course, and examined what impacts were being produced on learners' reading comprehension and student satisfaction resulting from the instruction with m-learning integration. The self-paced, learner-centered mobile learning integration instruction (MLI) was compared with…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Educational Technology
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Mercier, Emma M.; Higgins, Steven E.; Joyce-Gibbons, Andrew – Interactive Learning Environments, 2016
While research indicates that technology can be useful for supporting learning and collaboration, there is still relatively little uptake or widespread implementation of these technologies in classrooms. In this paper, we explore one aspect of the development of a multi-touch classroom, looking at two different designs of the classroom environment…
Descriptors: Educational Technology, Technology Uses in Education, Cooperative Learning, Electronic Learning
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Koole, Marguerite L.; Parchoma, Gale – Interactive Learning Environments, 2012
Through relational dialogue, learners shape their identities by sharing information about the world and how they see themselves in it. As learners interact, they receive feedback from both the environment and other learners which, in turn, helps them assess and adjust their self-presentations. Although learners retain choice and personal agency,…
Descriptors: Feedback (Response), Internet, Social Capital, Ethics
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Chen, Bryan H.; Chiou, Hua-Huei – Interactive Learning Environments, 2014
The purpose of this study is to investigate how hybrid learning instruction affects undergraduate students' learning outcome, satisfaction and sense of community. The other aim of the present study is to examine the relationship between students' learning style and learning conditions in mixed online and face-to-face courses. A quasi-experimental…
Descriptors: Blended Learning, Cognitive Style, Educational Technology, Conventional Instruction
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