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Showing 1 to 15 of 213 results Save | Export
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Yun-Qi Bai; Jia-Wen Jiang – Interactive Learning Environments, 2024
The research on the influencing factors of the use of digital learning resources is the focus of this field. Although a large number of empirical studies involve the discussion of influencing factors, the conclusions of different studies are also different. Through meta-analysis, taking 146 effect values and 9996 independent research objects in 19…
Descriptors: Educational Technology, Educational Resources, Influences, Intention
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Aïcha Bakki; Lahcen Oubahssi; Youness Laghouaouta; Sébastien George – Interactive Learning Environments, 2024
Business Process Model and Notation (BPMN) is a standard formalism for business process modeling that is very popular in professional practices due to its expressiveness, the well-defined meta-model, and its easiness of use by non-technical users. For instance, BPMN2.0 is used for business processes in commercial areas such as banks, shops,…
Descriptors: MOOCs, Learning Management Systems, Business Education, Models
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Yu, Zhonggen – Interactive Learning Environments, 2023
With the rapid development of information technologies, virtual reality (VR) has caught much attention in education. However, scanty studies have been committed to a meta-analysis of its effect in education in terms of various components. This study, through a meta-analysis, systematically reviews the effect of VR technologies on educational…
Descriptors: Literature Reviews, Computer Simulation, Educational Technology, Outcomes of Education
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Wei Han – Interactive Learning Environments, 2024
The contemporary system of musical education is being transformed and adapted to technical capabilities. This research aimed to study the features of using digital technologies in teaching the saxophone in a Chinese conservatory based on the experience of saxophonists Du Yinjiao and Liu Yuan. To implement the educational process, the authors…
Descriptors: Foreign Countries, Music Education, Musical Instruments, Educational Technology
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Zhisheng Chen – Interactive Learning Environments, 2024
This study explores how blockchain technology can be applied in the area of training in organizations, the benefits it brings, and the management challenges that blockchain technology raises. By exploring the decentralized, transparent, and intelligent contract nature of blockchain technology, we analyzed the application of blockchain technology…
Descriptors: Supply and Demand, Information Management, Organizational Learning, Technology Uses in Education
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Xu, Wei; Dai, Tao-Tao; Shen, Zhi-Yi; Yao, Yu-Jia – Interactive Learning Environments, 2023
In recent years, more and more technical tools have been introduced into various museums, bringing new opportunities and challenges for the research of museum learning. Whether the application of these technologies can effectively improve the effects of museum learning has become a major problem perplexing museum learning researchers. In this…
Descriptors: Museums, Educational Technology, Technology Uses in Education, Program Effectiveness
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Vânia Carlos; Gabriela Reses; Sandra C. Soares – Interactive Learning Environments, 2024
As spaces, physical or virtual, are change agents and can have an impact on learning, the power of built pedagogy is being acknowledged in Higher Education. Emphasis is being placed on the design of Active Learning Spaces (ALS) and its impact on pedagogy, by fostering active learning. However, the field is fragmented, due to a profusion of terms…
Descriptors: Literature Reviews, Content Analysis, Classroom Design, Educational Environment
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Vlasios Kasapakis; Elena Dzardanova – Interactive Learning Environments, 2024
Virtual Learning Environments (VLEs) became the primary space for education during the Coronavirus disease (COVID-19) lockdowns. One of the additions that specifically VR has to offer is its potential to incorporate some of the qualities that define interpersonal communication and typically lack in distance-learning VLEs. This study's aim is…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Distance Education
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Yeh, Ching-Hsuan; Wang, Yi-Shun; Wang, Yu-Min; Liao, Ting-Jun – Interactive Learning Environments, 2023
Mobile phones are now used ubiquitously in everyday life around the world. However, using mobile devices for learning activities (i.e. m-learning) is not as popular as initially expected. This study explores the factors that affect m-learning apps acceptance among mobile phone users and investigates how personality, readiness, and motivation…
Descriptors: Handheld Devices, Educational Technology, Gamification, Electronic Learning
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Oksana Kyrylova; Neliia Blynova; Viktoriia Pavlenko – Interactive Learning Environments, 2024
The article shows the results of a situational analysis of a case study with the elements of an experiment to find out the expediency of mobile application use in media education. The case study is aimed at researching the process of mobile learning within a single social object -- a group of 32 students, members of the workshop "Young…
Descriptors: Telecommunications, Handheld Devices, Media Education, Children
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Qing Yu – Interactive Learning Environments, 2024
Motion-sensing technology (MST) is an emerging educational technology with great potential. However, the effects of MST on language learning are still controversial. This is the first meta-analysis to examine the effectiveness of MST-assisted language learning. This research integrates 31 effect sizes from 21 independent studies (2013-2022). The…
Descriptors: Movement Education, Technology Uses in Education, Educational Technology, Second Language Learning
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Sahin Gökçearslan; Hatice Yildiz Durak; Nilüfer Atman Uslu – Interactive Learning Environments, 2024
The acceptance of IoT technologies in education by pre-service teachers will affect their intention to use these technologies in the future. Previous research has addressed the effects of variables on the acceptance of IoT technologies in education to a limited degree. Therefore, this study aims to propose and test a structural model that…
Descriptors: Foreign Countries, Preservice Teachers, Internet, Equipment
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An Wang; Gulnara Burdina – Interactive Learning Environments, 2024
The development of creative thinking is an important task of modern education. The purpose of this study is to empirically confirm/disprove the hypothesis that the tools of an educational environment with innovative technologies contribute to the development of pedagogy students' creativity. For this purpose, a creativity course was designed and…
Descriptors: Educational Innovation, Educational Technology, Creative Thinking, Technological Advancement
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Lahcen Oubahssi; Claudine Piau-Toffolon; Oussema Mahdi – Interactive Learning Environments, 2024
In this paper, we address the issue of the design and deployment of VR-oriented pedagogical scenarios by teachers as designers. To provide practical and theoretical solutions, we analyse the various existing models and tools for assisting teachers in the design and deployment of virtual reality learning environments (VRLEs). We identify a need for…
Descriptors: Computer Simulation, Teaching Methods, Instructional Design, Technology Uses in Education
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Rosmansyah, Yusep; Putro, Budi Laksono; Putri, Atina; Utomo, Nur Budi; Suhardi – Interactive Learning Environments, 2023
In this article, smart learning environment (SLE) is defined as a hybrid learning system that provides learners and other stakeholders with a joyful learning process while achieving learning outcomes as a result of the employed intelligent tools and techniques. From literature study, existing SLE models and frameworks are difficult to understand…
Descriptors: Electronic Learning, Artificial Intelligence, Educational Technology, Technology Uses in Education
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