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Erin Anderson; Brendan Calandra – International Journal of Designs for Learning, 2025
Mixed-reality simulations (MRS) are utilized in teacher preparation programs worldwide. While much of the literature concentrates on the effectiveness of interventions designed to train teachers, this design case outlines the various decisions involved in developing the intervention, including the selection of mixed-reality technology, employing…
Descriptors: Design, Computer Simulation, Educational Technology, Decision Making
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Amber Sewell – International Journal of Designs for Learning, 2023
This instructional design case describes the author's process for creating an augmented reality learning experience for library instruction at an academic library. With no budget, no team, and little experience with this type of technology, this design case describes the development of an instructional design utilizing emerging technologies. It…
Descriptors: Computer Simulation, Academic Libraries, Library Instruction, Educational Technology
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Jason K. McDonald; Jonathan Balzotti; Melissa Franklin; Jessica Haws; Jamin Rowan – International Journal of Designs for Learning, 2023
In this design case, we report our design and playtest of a form of alternative reality, educational simulation that we call a playable case study (PCS). One of the features that make our simulations unique is how they are designed to implement a principle called This Is Not a Game, or TINAG, meaning that the affordances we design into the…
Descriptors: Computer Simulation, Program Design, Program Development, Barriers
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Shannon L. Cooper; Scott E. Renshaw – International Journal of Designs for Learning, 2023
For many instructional designers (ID), subject matter experts (SMEs) are viewed as a necessary evil. Depending upon their day job, SMEs can be challenging to work with due to their schedules and responsibilities outside the ID's project. They can be unaware of the eLearning process, learning models and theories, and expensive -- a SME can easily…
Descriptors: Instructional Design, Expertise, Intellectual Disciplines, Medical Students
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Jaclyn J. Gish-Lieberman; Amanda J. Rockinson-Szapkiw; Andrew A. Tawfik; Theresa M. Theiling – International Journal of Designs for Learning, 2021
This design case describes the tensions and resolutions related to the iterative design of a virtual STEM peer mentoring program for White and Black, Indigenous, and People of Color (BIPOC) women in STEM study programs at Historically Black Colleges and Universities (HBCUs) and at Minority Serving Institutions (MSIs). Stakeholder feedback, along…
Descriptors: STEM Education, Peer Teaching, Mentors, White Students
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Gunver Majgaard; Lasse Juel Larsen; Patricia Lyk; Morten Lyk – International Journal of Designs for Learning, 2017
The presented design case gives examples of designing an Augmented Reality learning scenario about the Solar System with 6th grade. The case connects the physical and virtual worlds in Augmented Reality, like 3D planetary globes floating above the textbook. This way, students can interact with digital information embedded in the physical…
Descriptors: Science Instruction, Grade 6, Astronomy, Computer Simulation
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Douglas B. Clark; Satyugjit Virk; Pratim Sengupta; Corey Brady; Mario Martinez-Garza; Kara Krinks; Stephen S. Killingsworth; John Kinnebrew; Gautam Biswas; Jacqueline Barnes; James Minstrell; Brian C. Nelson; Kent Slack; Cynthia M. D'Angelo – International Journal of Designs for Learning, 2016
We have iteratively designed and researched five digital games focusing on Newtonian dynamics for middle school classrooms during the past seven years. The designs have evolved dramatically in terms of the roles and relationships of the formal representations, phenomenological representations, and control schemes. Phenomenological representations…
Descriptors: Educational Technology, Technology Uses in Education, Video Games, Teaching Methods