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Fortunati, Leopoldina; Manganelli, Anna Maria; Ferrin, Giovanni – International Journal of Technology and Design Education, 2022
With the development of educational robotics, teachers of secondary and high school frequently request clear indications on which type of robot is most effective for strengthening students' mental schemes on the robot. This paper investigates whether using crafts and recycled materials or structured materials to build robots is more effective in…
Descriptors: Robotics, Toys, Educational Technology, High School Teachers
Ramaligela, S. M. – International Journal of Technology and Design Education, 2021
Instructional practice plays a significant role in revealing how well teachers understand the subjects they teach. Many studies have been conducted in South Africa on the relationship between teachers' knowledge of well-established subjects like Science and Mathematics and how well teachers apply their knowledge in the classroom. However,…
Descriptors: Preservice Teachers, Pedagogical Content Knowledge, Readiness, Teaching Methods
Andreas Larsson; Karin Stolpe – International Journal of Technology and Design Education, 2024
In recent years, subject content such as programming and digital literacy has become an integral part of technology education. However, research shows that many programming teachers lack sufficient formal education to teach programming and show disparate educational and professional experiences. This study investigates how three teachers'…
Descriptors: Knowledge Base for Teaching, Teacher Characteristics, Digital Literacy, Technology Education
Tris Kee; Hao Zhang; Ronnel B. King – International Journal of Technology and Design Education, 2024
Immersive technology plays an increasingly important role in design education, supporting digital literacy and experiential learning in higher education, particularly in the post-COVID-19 context. Many design disciplines, such as Architecture and Landscape Design, which used to rely heavily on physical field trips, and dialogic studios as…
Descriptors: Design, Higher Education, Experiential Learning, Digital Literacy
Usability of Virtual Reality for Basic Design Education: A Comparative Study with Paper-Based Design
Özgen, Dilay Seda; Afacan, Yasemin; Sürer, Elif – International Journal of Technology and Design Education, 2021
Virtual reality (VR) is an emerging technology that is being used in a wide range of fields such as medicine, gaming, psychology and sociology. The use of VR is promising in the field of education and requires investigation, but research on the use of VR in education is still limited. This enables the exploration of new territories, and design…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Design
Aytekin, Behiç Alp; Rizvanoglu, Kerem – International Journal of Technology and Design Education, 2019
While technology-based developments have produced a wealth of information and experience, the rate of interaction between the academic institutions and craftsmanship establishments is observed to decrease gradually. The purpose of this study is to enable the transfer of tacit knowledge and experience between these two foundations by creating…
Descriptors: Design, Handicrafts, Sustainability, Ethnography
van As, Francois – International Journal of Technology and Design Education, 2019
Learners today need more than the core subjects offered at school to be successful in the twenty-first-century. By involving technology student teachers in activities that are authentic to technological practice, as teachers, they should be able to provide stimulating and relevant learning for learners ("Turnbull in Int J Technol Des…
Descriptors: Foreign Countries, Portfolios (Background Materials), Technology Uses in Education, Educational Technology
O'Connor, Adrian; Seery, Niall; Canty, Donal – International Journal of Technology and Design Education, 2018
Creativity and innovation are leading topics for the twenty-first century, not only in individual, cultural or social contexts but also within a wider perspective in business or economic development. For that reason, creative and innovative activities have started to feature in many design-based programs in second level education. Design and…
Descriptors: Design, Technology Education, Creativity, Innovation
Torres, Manuel F.; Sousa, Armando J.; Torres, Raquel T. – International Journal of Technology and Design Education, 2018
Replanning is often used to optimize results of an activity in an ever changing world. To address the challenge of preparing future engineers for success, a special course was created for all engineering freshmen of the Faculty of Engineering of the University of Porto, in Portugal. Presented as a case study, this special course underwent a…
Descriptors: College Freshmen, Engineering Education, Case Studies, Teaching Methods
Song, Min Jeong – International Journal of Technology and Design Education, 2020
In recent 5 years, digital fabrication technologies have not only advanced rapidly but have also become more user-friendly and affordable, especially regarding their educational uses. Due to these technologies' capability to link virtual and physical making, educators have extensively discussed their potential impact on fostering a…
Descriptors: Design, Teaching Methods, Creativity, Textiles Instruction
Chen, S. N.; Luh, D. B. – International Journal of Technology and Design Education, 2018
Freehand sketching is one of the most important and commonly used methods of generating and sharing budding ideas during the conceptual development portion of the preliminary phase of design. To develop one's skills, prolonged practice, acquiring instant feedback and suggestions while practicing are invaluable. The two key and indispensable parts…
Descriptors: Drafting, Freehand Drawing, Concept Formation, Design
Hallström, Jonas; Hultén, Magnus; Lövheim, Daniel – International Journal of Technology and Design Education, 2014
Today, technology education in Sweden is both a high-status and a low-status phenomenon. Positive values such as economic growth, global competitiveness and the sustainability of the welfare state are often coupled with higher engineering education and sometimes even upper secondary education. Negative values, on the other hand, are often…
Descriptors: Foreign Countries, Educational History, Design, Technology Education
Seitamaa-Hakkarainen, Pirita; Viilo, Marjut; Hakkarainen, Kai – International Journal of Technology and Design Education, 2010
The purpose of the present article is to examine the knowledge-practice based approach to technology-enhanced learning. Toward that end, the article reports the efforts of an elementary-school teacher and researchers in promoting genuine inquiry at the 4th and 5th grade of a Finnish elementary school. We will describe implementation and social…
Descriptors: Class Activities, Learning Activities, Grade 5, Professional Development
Karaman, Selcuk; Celik, Suat – International Journal of Technology and Design Education, 2008
This study investigates perceptions of 29 prospective teachers about a course based on Project-Based Learning (PBL) approach. The course, "Authoring Languages in PC Environment (B-320)" lasted in 14 weeks in fall semester of 2004-2005. In this course each prospective teacher carried out a project that requires designing and developing courseware…
Descriptors: Student Projects, Programming Languages, Time Management, Active Learning
Duran, Mario J.; Gallardo, Sergio; Toral, Sergio L.; Martinez-Torres, Rocio; Barrero, Federico J. – International Journal of Technology and Design Education, 2007
Learner-centred approaches follow the prevailing tendency in modern University reforms which are primarily concerned about "how people learn". The methodologies can be learner-centred in the sense of placing the student as the main actor of the teaching-learning process by increasing his interactivity and participation, but also…
Descriptors: Computer Software, Factor Analysis, Engineering Education, Foreign Countries
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