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Jenny, Seth E.; Schary, David P. – International Journal of Technology in Teaching and Learning, 2015
This mixed-methods study investigated the ability of motion-based video games (MBVG) to motivate adoption of authentic wall/rock climbing. The study also explored participants' perceptions of MBVG and authentic wall/rock climbing. University students (n = 24) with no previous climbing experience were randomly assigned into the game-first (GF) or…
Descriptors: Motion, Video Games, Physical Activities, Student Motivation
Jenny, Seth E.; Schary, David – International Journal of Technology in Teaching and Learning, 2014
This mixed-methods study investigated whether playing the video game "Madden NFL" can: (a) assist someone in learning about American football, and (b) influence someone wanting to watch or play American football. International university students with little knowledge of the sport were randomly assigned into the control group (CG) (n =…
Descriptors: Teaching Methods, Team Sports, Video Games, Foreign Students
Jenny, Seth E.; Hushman, Glenn F.; Hushman, Carolyn J. – International Journal of Technology in Teaching and Learning, 2013
A mixed-methods research design, utilizing qualitative open response questions and a quantitative Likert scale questionnaire and survey, was used to explore physical education pre-service teachers' perceptions of motion-based video gaming (MBVG). It was perceived that: (a) MBVGs are fun and enjoyable and would increase student motivation, (b)…
Descriptors: Preservice Teachers, Motion, Physical Education, Student Attitudes