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Hannon, J. – Journal of Computer Assisted Learning, 2013
The framing of "implementation" of learning technologies in universities can have profound effects on approaches to teaching and learning that may be insufficiently acknowledged by practitioners. This paper investigates a case that demonstrated the formation of strong connections between technology and pedagogy, in which a learning…
Descriptors: Integrated Learning Systems, Electronic Learning, Case Studies, Pilot Projects
Klopfer, E.; Sheldon, J.; Perry, J.; Chen, V. H. -H. – Journal of Computer Assisted Learning, 2012
This paper provides a rationale for a class of mobile, casual, and educational games, which we call UbiqGames. The study is motivated by the desire to understand how students use educational games in light of additional distractions on their devices, and how game design can make those games appealing, educationally useful, and practical. In…
Descriptors: Electronic Learning, Educational Technology, Educational Games, Learning Activities
Jewitt, C.; Parashar, U. – Journal of Computer Assisted Learning, 2011
This paper examines the impact of a UK government initiative, introduced in late 2008 and closed in 2011, to provide a computer and 1 year of Internet connectivity to low-income households with children aged 5-19 years. This paper presents and discusses the findings from the evaluation of the initiative, the Home Access Programme (HAP) pilot study…
Descriptors: Foreign Countries, Educational Technology, Internet, Access to Computers
Peer reviewedWheeler, Steve; Waite, S. J.; Bromfield, C. – Journal of Computer Assisted Learning, 2002
Reports on a pilot study that investigated the creative impact of information and communication technology (ICT) in a grade 6 class in England. Presents a model of creativity that includes problem solving, creative cognition, and social interaction; and discusses the creation of personal Web pages. (Author/LRW)
Descriptors: Cognitive Processes, Creative Thinking, Creativity, Educational Technology

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