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Dominic Lohr; Hieke Keuning; Natalie Kiesler – Journal of Computer Assisted Learning, 2025
Background: Feedback as one of the most influential factors for learning has been subject to a great body of research. It plays a key role in the development of educational technology systems and is traditionally rooted in deterministic feedback defined by experts and their experience. However, with the rise of generative AI and especially large…
Descriptors: College Students, Programming, Artificial Intelligence, Feedback (Response)
Yanqing Wang; Shaoying Gong; Ning Jia; Ying Liu – Journal of Computer Assisted Learning, 2025
Background: Online learning is becoming increasingly popular among learners. To enhance the effectiveness of online learning, researchers have embedded an affective pedagogical agent (PA) on the computer screen to help regulate learners' emotions and support their learning. However, previous research has paid little attention to the effects of…
Descriptors: Metacognition, Prompting, Electronic Learning, Computer Uses in Education
Wang, Cixiao; Xu, Lingling; Liu, Hui – Journal of Computer Assisted Learning, 2022
Background: Virtual manipulatives (VMs) are increasingly adopted in inquiry activities. However, the effects of the ratio of mobile device-based VMs to students and external scripts (a guiding structure for prompting group process) provision on group interaction has not been detailed. Objectives: This study proposed four different technology…
Descriptors: Manipulative Materials, Educational Technology, Handheld Devices, Cooperative Learning
Eniko Orsolya Bereczki; Zsofia K. Takacs; J. Elizabeth Richey; Huy A. Nguyen; Michael Mogessie; Bruce M. McLaren – Journal of Computer Assisted Learning, 2024
Background: Mindfulness practices enhance executive function skills and academic achievement, spurring interest in integrating mindfulness interventions into education. Embedding mindfulness practice into a digital math game may provide a low-cost, scalable way to induce mindfulness and boost game-based learning, yet this approach remains…
Descriptors: Metacognition, Educational Games, Video Games, Game Based Learning
Schworm, S.; Bolzer, M. – Journal of Computer Assisted Learning, 2014
This study investigated help-seeking activities in a computer-based environment teaching argumentative skills by videos of argumentative dialogues of teachers who discussed controversy issues in the context of a workshop. Learners, all of them students of educational sciences, solved learning tasks on the presented argumentative dialogues and…
Descriptors: Help Seeking, Computer Assisted Instruction, Educational Technology, Persuasive Discourse
Furberg, A. – Journal of Computer Assisted Learning, 2009
This paper reports on a qualitative study of students' engagement with a Web-based inquiry environment aimed at prompting student reflection in processes of scientific inquiry. In order to demonstrate how prompts become structuring resources for students' scientific inquiry, detailed analyses of students' interaction processes are conducted. The…
Descriptors: Student Attitudes, Prompting, Internet, Reflection
Golanics, J. D.; Nussbaum, E. M. – Journal of Computer Assisted Learning, 2008
Computer-supported collaborative argumentation can improve understanding and problem-solving skills. This study uses WebCT to explore the improvement of argumentation in asynchronous, web-based discussions through goal instructions, which are statements at the end of a discussion prompt indicating what students should achieve. In a previous study…
Descriptors: Persuasive Discourse, Prior Learning, Computer Mediated Communication, Undergraduate Students
Gogoulou, A.; Gouli, E.; Grigoriadou, M. – Journal of Computer Assisted Learning, 2008
In this paper, we present a synchronous text-based communication tool, referred to as Adaptive Communication Tool (ACT), which provides capabilities for adaptation and personalization. ACT supports both the free and the structured form of dialogue. The structured dialogue is implemented by two types of Scaffolding Sentence Templates (SST); i.e.…
Descriptors: Sentences, Computer Mediated Communication, Formative Evaluation, Dialogs (Language)
Gurlitt, J.; Renkl, A. – Journal of Computer Assisted Learning, 2008
We investigated whether and how prior knowledge activation improves learning outcomes for high school (less experienced learners) and university students (experienced learners) in a hypertext environment. Map coherence was defined as the extent to which relationships between the concepts in the map were made explicit. Therefore, we classified the…
Descriptors: High School Students, College Students, Concept Mapping, Learning Strategies

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