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Osman Özdemir – Journal of Computer Assisted Learning, 2025
Background: In recent years, the widespread use of technology in classrooms has encouraged the transition from traditional lecture methods to digital-based learning environments. Technological game-based learning platforms, such as Kahoot!, which are used to encourage students' active participation and interaction in learning environments, are…
Descriptors: Game Based Learning, Video Games, Academic Achievement, Student Motivation
Ling Li; Chang-Qin Huang – Journal of Computer Assisted Learning, 2024
Background Study: As flipped learning is a flexible pedagogical methodology to tailor students' needs and maximize the learning effects, this study integrated peer learning with MosoTeach-supported flipped mode in an undergraduate blended EFL course. MosoTeach is a popular online learning platform in China with a variety of learning resources.…
Descriptors: Flipped Classroom, Peer Teaching, Undergraduate Students, Blended Learning
Huang, Wen; Roscoe, Rod D.; Johnson-Glenberg, Mina C.; Craig, Scotty D. – Journal of Computer Assisted Learning, 2021
This study investigated changes in learners' motivation, engagement, performance, and spatial reasoning over time and across different levels of virtual reality (VR) immersion. Undergraduate participants explored a virtual solar system via a moderately immersive or highly immersive VR platform over three sessions. In a third condition,…
Descriptors: Student Motivation, Learner Engagement, Academic Achievement, Computer Simulation
Fadda, Daniela; Pellegrini, Marta; Vivanet, Giuliano; Zandonella Callegher, Claudio – Journal of Computer Assisted Learning, 2022
Background: Motivation is an important factor in the learning process and supporting students' motivation in mathematics is a significant challenge for educators. Educational technologies, such as digital games, offer potential for engagement in mathematics learning activities. Objectives: To contrast the general decrement in student motivation in…
Descriptors: Educational Technology, Technology Uses in Education, Video Games, Student Motivation
Liu, Ruixue; Wang, Lei; Koszalka, Tiffany A.; Wan, Kun – Journal of Computer Assisted Learning, 2022
Background: Immersive virtual reality (IVR) applications that support student learning have gained increasing interest. However, empirical studies exploring the educational potential of using IVR in primary school science classrooms are lacking. Objectives: This study developed a series of IVR science lessons for primary school students and…
Descriptors: Computer Simulation, Educational Technology, Elementary School Science, Science Instruction
Katharina Alexandra Whalen; Alexander Renkl; Alexander Eitel; Inga Glogger-Frey – Journal of Computer Assisted Learning, 2024
Background: Students often show unfavourable attribution: they attribute poor school performance to stable factors such as lack of ability and good school performance to variable factors such as effort. However, attribution can be influenced by individualized digital re-attributional feedback leading to positive motivational effects and higher…
Descriptors: Feedback (Response), Computer Mediated Communication, Secondary School Mathematics, Student Motivation
Wang, Cong; Zhu, Sida; Zhang, Haijing – Journal of Computer Assisted Learning, 2023
Background: Since the outbreak of COVID-19, universities in Hong Kong have implemented online and hybrid teaching modes, making computer-assisted language learning (CALL) a primary way for English learning. Research on English learning motivation and self-regulation has seldom considered learners' emotions (satisfaction and preparedness) and the…
Descriptors: Foreign Countries, Student Motivation, Online Courses, English (Second Language)
Li, Lan; Gao, Fei; Guo, Shuqing – Journal of Computer Assisted Learning, 2020
This study aims to gain a better understanding of how the newly arisen social messaging may impact the practice of peer assessment. Seventy-nine ESL (English as second language) students reviewed each other's English essays in three peer assessment groups: a three-member group using wiki (wiki group), a three-member group using social messaging…
Descriptors: Peer Evaluation, English (Second Language), Second Language Instruction, Essays
Firat, Mehmet; Kilinç, Hakan; Yüzer, Tevfik Volkan – Journal of Computer Assisted Learning, 2018
According to researches, motivation that initiates and sustains behaviour is one of the most significant components of learning in any environment. Accordingly, level of intrinsic motivation triggers and sustains the interest of the open and distance education students when it comes to learning on their own in e-learning environments. Despite a…
Descriptors: Distance Education, Student Motivation, Electronic Learning, Educational Technology
Martín, Estefanía; Roldán-Alvarez, David; Haya, Pablo A.; Fernández-Gaullés, Cristina; Guzmán, Cristian; Quintanar, Hermelinda – Journal of Computer Assisted Learning, 2019
The adoption of Information and Communication Technologies in early childhood education is crucial for adapting traditional classrooms to the digital era. Over time, young children are increasingly using touch screen technologies such as tablets at home and in early childhood settings. However, the literature shows that there is a significant gap…
Descriptors: Foreign Countries, Teaching Methods, Early Childhood Education, Learning Processes
Jagušt, T.; Boticki, I.; So, H. -J. – Journal of Computer Assisted Learning, 2018
This study reviews empirical research articles published in the field of technology-enhanced learning in the out-of-class contexts in primary schools between the years 2007 and 2016 and explores how the body of research has connected formal and informal learning experiences, referred to in the paper as bridging the gap. The review focuses on 43…
Descriptors: Elementary School Students, Informal Education, Student Interests, Student Motivation
de Barba, P. G.; Kennedy, G. E.; Ainley, M. D. – Journal of Computer Assisted Learning, 2016
Over the last 5 years, massive open online courses (MOOCs) have increasingly provided learning opportunities across the world in a variety of domains. As with many emerging educational technologies, why and how people come to MOOCs needs to be better understood and importantly what factors contribute to learners' MOOC performance. It is known that…
Descriptors: Online Courses, Large Group Instruction, Educational Technology, Electronic Learning
Wu, Y. – Journal of Computer Assisted Learning, 2016
Technologies bring a new era of content presentation for online teaching and learning. With more instructors adopting new tools to design online teaching materials, students are often put into learning contexts with certain new design components. Assessing learner experience and outcome in these contexts is challenging because of the complexity…
Descriptors: Educational Technology, Technology Uses in Education, Online Courses, Models
Giesbers, B.; Rienties, B.; Tempelaar, D.; Gijselaers, W. – Journal of Computer Assisted Learning, 2014
With the increased affordances of synchronous communication tools, more opportunities for online learning to resemble face-to-face settings have recently become available. However, synchronous communication does not afford as much time for reflection as asynchronous communication. Therefore, a combination of synchronous and asynchronous…
Descriptors: Asynchronous Communication, Synchronous Communication, Educational Technology, Online Courses
Heemskerk, I.; Kuiper, E.; Meijer, J. – Journal of Computer Assisted Learning, 2014
This study reports on the effects of the combined use of an interactive whiteboard (IWB) and a virtual learning environment (VLE) on mathematics performance and motivation. Lessons taught with an IWB were made available on the VLE, so that they could be consulted regardless of time and place. Students' mathematics performance was monitored…
Descriptors: Mathematics Instruction, Educational Technology, Technology Uses in Education, Simulated Environment
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