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Yang-Hsin Fan; Tzung-Jin Lin – Journal of Educational Computing Research, 2025
Extant literature has preliminarily confirmed the potential benefits of holographic projections for educational purposes. Yet, students' experiences of learning by holographic projection have rarely been addressed. The main purpose of this study was therefore to explore students' conceptions of and approaches to learning by holographic projection.…
Descriptors: Foreign Countries, College Students, Astronomy, Lunar Research
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Zumbach, Joerg; von Kotzebue, Lena; Pirklbauer, Constanze – Journal of Educational Computing Research, 2022
Augmented Reality (AR) has become an emerging educational technology in classroom practice and science education. While most research and contemporary meta-analyses reveal benefits with regard to knowledge acquisition and motivation of Augmented Reality-based learning environments, most of the studies lack a clear and fair control condition. In…
Descriptors: Computer Simulation, Educational Technology, Science Education, Educational Environment
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Durak, Hatice Yildiz – Journal of Educational Computing Research, 2020
The objective of this study is to construct a model which explains and predicts the relations of university students' cyberloafing behaviors with demographic and academic variables at computing courses where online social networking sites are utilized for education and is to review whether there is longitudinal effect on these relations in terms…
Descriptors: Educational Technology, Technology Uses in Education, Social Media, Student Behavior
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Evans, Michael A.; Wilkins, Jesse L. M. – Journal of Educational Computing Research, 2011
The reported exploratory study consisted primarily of classroom visits, videotaped sessions, and post-treatment interviews whereby second graders (n = 12) worked on problems in planar geometry, individually and in triads, using physical and virtual manipulatives. The goal of the study was to: 1) characterize the nature of geometric thinking found…
Descriptors: Educational Technology, Geometric Concepts, Grade 2, Geometry
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Spires, Hiller A.; Rowe, Jonathan P.; Mott, Bradford W.; Lester, James C. – Journal of Educational Computing Research, 2011
Targeted as a highly desired skill for contemporary work and life, problem solving is central to game-based learning research. In this study, middle grade students achieved significant learning gains from gameplay interactions that required solving a science mystery based on microbiology content. Student trace data results indicated that effective…
Descriptors: Problem Solving, Hypothesis Testing, Microbiology, Educational Technology
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Chen, Hong-Ren – Journal of Educational Computing Research, 2012
Recognition of students' facial expressions can be used to understand their level of attention. In a traditional classroom setting, teachers guide the classes and continuously monitor and engage the students to evaluate their understanding and progress. Given the current popularity of e-learning environments, it has become important to assess the…
Descriptors: Foreign Countries, Interactive Video, Computer Software Evaluation, Distance Education
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Kealy, W. A.; Ritzhaupt, A. D. – Journal of Educational Computing Research, 2010
Educational researchers have "rarely" addressed the problem of how to provide feedback on constructed responses. All participants (N = 76) read a story and completed short-answer questions based on the text, with some receiving feedback consisting of the exact material on which the questions were based. During feedback, two groups receiving…
Descriptors: Feedback (Response), Reading Comprehension, Recall (Psychology), Short Term Memory
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Mayer, Richard E.; Johnson, Cheryl I. – Journal of Educational Computing Research, 2010
Students learned about electrical circuits in an arcade-type game consisting of 10 levels. For example, in one level students saw two circuits consisting of various batteries and resistors connected in series or parallel, and had to indicate which one had a higher rate of moving current. On levels 1-9, all students received a correct tone and had…
Descriptors: Feedback (Response), Educational Games, Experiential Learning, Science Instruction
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Trumpower, David L.; Sarwar, Gul Shahzad – Journal of Educational Computing Research, 2010
Within the field of education, there has been an increasing recognition of the importance of formative assessment and of structural knowledge. In an effort to fill needs in each of these areas, this article describes an innovative feedback strategy intended to improve students' structural knowledge. Twenty-four high school physics students were…
Descriptors: Feedback (Response), Concept Mapping, Formative Evaluation, Physics
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Zheng, Robert Z.; Flygare, Jill A.; Dahl, Laura B. – Journal of Educational Computing Research, 2009
The present study investigated (1) the impact of cognitive styles on learner performance in well-structured and ill-structured learning, and (2) scaffolding as a cognitive tool to improve learners' cognitive abilities, especially field dependent (FD) learners' ability to thrive in an ill-structured learning environment. Two experiments were…
Descriptors: Electronic Learning, Online Courses, Learning Strategies, Computer Assisted Instruction
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Murray, Melissa; Tenenbaum, Gerson – Journal of Educational Computing Research, 2010
Physical activity participation rates in the United States have been in steady decline for the last 25 years, so much so that 60% of youth ages 9-13 years get no physical activity outside of school. This state of inactivity indicates that promoting participation in physical activity at a young age is of importance. For the present study, a…
Descriptors: Control Groups, Self Efficacy, Epistemology, Physical Fitness
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King, Frederick B. – Journal of Educational Computing Research, 2001
Describes a study that examined an instrument designed to measure student perceptions concerning distance education technology and self-regulated learning across numerous synchronous distance education courses from six universities and determined whether either of these factors had an impact on student perceptions of distance learning and student…
Descriptors: Academic Achievement, Distance Education, Educational Technology, Higher Education
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Lou, Yiping – Journal of Educational Computing Research, 2004
Based on 198 independent findings from 71 studies with experimental or statistical controls, the results of this meta-analysis indicate that, on average, students learning with computers in small groups attempted a greater amount of task (d + = +0.15), used more learning strategies (d + = +0.36), had more positive attitude toward small group…
Descriptors: Predictor Variables, Learning Strategies, Effect Size, Student Attitudes
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Taylor, Roger S.; Chi, Michelene T. H. – Journal of Educational Computing Research, 2006
This study investigated potential differences in learning between two instructional activities: reading from a text and using a computer simulation. Participants were undergraduate students with limited knowledge of the domain topic (project management). Participants in both conditions (Simulation and Text) improved equally on a decontextualized,…
Descriptors: Undergraduate Students, Computer Simulation, Educational Technology, Computer Assisted Instruction
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Bendixen, Lisa D.; Hartley, Kendall – Journal of Educational Computing Research, 2003
Examines the relationship between epistemological beliefs, metacognition, and student achievement in a hypermedia learning environment. Results indicated that reading comprehension, grade point average, and three of the five epistemological beliefs (fixed ability, omniscient authority, and quick learning) significantly predicted posttest…
Descriptors: Academic Achievement, Computer Assisted Instruction, Educational Technology, Epistemology