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Ellington, Roni; Daniels, Beth; Orozco, Felicia; Santiago, Alicia; Arnold, Asia-Lige – Journal of Educational Multimedia and Hypermedia, 2021
The Twin Cities PBS "Ready to Learn" project focuses on the building of science and literacy skills of diverse students ages 5 to 8. It also promotes equity for historically underrepresented children in science (race-ethnic minorities, low-income children with disabilities, English Language Learners). The Transformative Transmedia…
Descriptors: STEM Education, Program Descriptions, Science Instruction, Literacy
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Moreno, Andres; Joy, Mike; Sutinen, Erkki – Journal of Educational Multimedia and Hypermedia, 2013
Computer generated animations are resources used to explain how programs are executed in order to clarify the relevant programming concepts. However, whilst trying to understand new programming concepts it is not clear how and when students benefit from an animation if they are using the tool on their own. To clarify the role of an animation tool…
Descriptors: Teaching Methods, Animation, Video Technology, Programming
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Lee, Young-Jin – Journal of Educational Multimedia and Hypermedia, 2010
Teaching computer programming to young children has been considered difficult because of its abstract and complex nature. The objectives of this study are (1) to investigate whether an innovative educational technology tool called Scratch could enable young children to learn abstract knowledge of computer programming while creating multimedia…
Descriptors: Educational Strategies, Young Children, Computers, Programming
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Brusilovsky, Peter; Yudelson, Michael; Hsiao, I-Han – Journal of Educational Multimedia and Hypermedia, 2009
The paper analyzes three major problems encountered by our team as we endeavored to turn problem solving examples in the domain of programming into highly reusable educational activities, which could be included as first class objects in various educational digital libraries. It also suggests three specific approaches to resolving these problems,…
Descriptors: Electronic Libraries, Educational Policy, Change Strategies, Formative Evaluation
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Clark, Kevin; Sheridan, Kimberly – Journal of Educational Multimedia and Hypermedia, 2010
The findings from an after-school program entitled Game Design through Mentoring and Collaboration (GDMC) funded by the National Science Foundation's Innovative Technology Experiences for Students and Teachers (ITEST) program. A total of 139 middle and high schools students in the Washington, D.C. metropolitan area to learn the basics of…
Descriptors: Mentors, After School Programs, Cooperation, Programming
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Zaldivar, Vicente Arturo Romero; Arandia, Jon Ander Elorriaga; Brito, Mateo Lezcano – Journal of Educational Multimedia and Hypermedia, 2005
In this article, the main characteristics of the educational browser YADBrowser are described. One of the main objectives of this project is to define new languages and object models which facilitate the creation of educational applications for the Internet. The fundamental characteristics of the object model of the browser are also described.…
Descriptors: Internet, Programming, Programming Languages, Computer Software
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Buendia-Garcia, Felix; Diaz, Paloma – Journal of Educational Multimedia and Hypermedia, 2003
An instructional application consists of a set of resources and activities to implement interacting, interrelated, and structured experiences oriented towards achieving specific educational objectives. The development of computer-based instructional applications has to follow a well defined process, so models for computer-based instructional…
Descriptors: Semantics, Models, Cognitive Structures, Educational Objectives
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Rada, Roy; And Others – Journal of Educational Multimedia and Hypermedia, 1994
Examines the role of a collaborative hypermedia system, called Multiple Users Creating Hypermedia (MUCH), in aiding students in the authoring process. Students were instructed to use the annotation facility of the system to comment on others' work. It was found that those who made comments were more likely to improve their own performance than…
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Computer Software Development, Cooperative Learning