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Song, Donggil; Oh, Eun Young – Journal of Educational Technology Systems, 2016
This study reports on a participatory design approach including the design, development, implementation, and evaluation of a mobile app-based personal response system (PRS). The first cycle formulated initial design principles through context and needs analysis; the second utilized the collaboration with instructors and experts embodying specific…
Descriptors: Teacher Participation, Participative Decision Making, Electronic Learning, Class Activities
Wibowo, Santoso; Grandhi, Srimannarayana; Chugh, Ritesh; Sawir, Erlenawati – Journal of Educational Technology Systems, 2016
This study sought academic staff and students' views of electronic exams (e-exams) system and the benefits and challenges of e-exams in general. The respondents provided useful feedback for future adoption of e-exams at an Australian university and elsewhere too. The key findings show that students and academic staff are optimistic about the…
Descriptors: Pilot Projects, Computer Assisted Testing, Student Attitudes, College Faculty
O'Connor, Eileen A.; McQuigge, Amy – Journal of Educational Technology Systems, 2013
The use of digital badges for peer-credentialing web-shared work offers the promise of extending classroom learning beyond explicit course objectives and evaluations. This pilot study of peer-awarded badges examines the results of an online graduate course where students voted on and evaluated the web-shared work of their colleagues on different…
Descriptors: Peer Evaluation, Feedback (Response), Online Courses, Pilot Projects
Sato, Eriko; Sohn, Heejeong; Chen, Julian ChengChiang; Adebowale, Kayode C. V.; Jourdain, Sarah – Journal of Educational Technology Systems, 2015
Our pilot project created blended/online courses to accommodate the growing needs of precollegiate and collegiate students interested in learning Korean and Japanese. In the initial phase, we conducted a survey of students' experiences with and perceptions about blended/online Asian language learning. We found a general lack of familiarity with,…
Descriptors: Online Courses, Second Language Learning, Second Language Instruction, Korean
Kahn, Russell L. – Journal of Educational Technology Systems, 2013
This article develops and applies an analytic matrix for searching and using Web 2.0 resources along a learning continuum based on learning styles. This continuum applies core concepts of cognitive psychology, which places an emphasis on internal processes, such as motivation, thinking, attitudes, and reflection. A pilot study found that access to…
Descriptors: Cognitive Psychology, Taxonomy, Web 2.0 Technologies, Cognitive Style
Sloan, Roberta H. – Journal of Educational Technology Systems, 2013
An eTextbook and iPad were used in a pilot program, and the impact on the course was assessed to guide the development of a college policy. Students in the course completed three questionnaires to provide feedback about their perceptions of the eTextbook and iPad. During the pilot program, students' perceptions of the usefulness, ease of use, and…
Descriptors: Handheld Devices, Electronic Publishing, Educational Technology, Computer Science Education
Pence, Harry E.; McIntosh, Steven – Journal of Educational Technology Systems, 2011
Two decades ago, many campuses mobilized a major effort to deal with a clear problem; faculty and students needed access to desktop computing technologies. Now the situation is much more complex. Responding to the current challenges, like mobile computing and social networking, will be ore difficult but equally important. There is a clear need for…
Descriptors: Pilot Projects, Educational Trends, College Administration, Social Networks
Khine, Myint Swe; Saleh, Issa M. – Journal of Educational Technology Systems, 2009
Computer games as new media culture have become increasing popular among young people. Today most children play a different genre of games at different times depending on their age, maturity, and opportunity. While some researchers advocate that similar to computer literacy and information literacy, game literacy will be one of the requirements…
Descriptors: Middle School Students, Males, Video Games, Foreign Countries

Hoffman, Ruth Irene – Journal of Educational Technology Systems, 1988
Describes and evaluates two projects designed to update elementary and middle school mathematics programs: (1) the revision of elementary school's mathematics and computer literacy curriculum; and (2) an inservice program to train middle school teachers how to incorporate computers, calculators, and manipulatives into the classroom. (CLB)
Descriptors: Calculators, Computer Assisted Instruction, Computer Literacy, Curriculum Development