NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 7 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Fegely, Alex; Cherner, Todd S. – Journal of Information Technology Education: Research, 2021
Aim/Purpose: This article presents a comprehensive rubric for evaluating educational virtual reality experiences for mobile devices. The aim of this article is to systematically analyze research to address the quality of virtual reality experiences on mobile applications in order to extend the work of Lee and Cherner (2015) and their instructional…
Descriptors: Scoring Rubrics, Computer Simulation, Educational Technology, Handheld Devices
Peer reviewed Peer reviewed
Direct linkDirect link
Faith Micah Abenes; Dennis G. Caballes; Samuel A. Balbin; Xides Leonore P. Conwi – Journal of Information Technology Education: Research, 2023
Aim/Purpose: This research project aims to create a gamified instructional material tailored for Grade 8 students that includes a partially deaf student attending mainstream science classes. The developed gamified mobile application underwent expert review and was used as an intervention tool to enhance academic performance in physics among these…
Descriptors: Gamification, Handheld Devices, Computer Oriented Programs, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Seta, Henki Bayu; Theresiawati; Afrizal, Sarika; Hidayanto, Achmad Nizar – Journal of Information Technology Education: Research, 2022
Aim/Purpose: This identifies the factors that influence the application of mobile learning in order to improve the student learning process at universities in Indonesia based on the student's perspective regarding factors that affect mobile learning, which is still rarely done in the Indonesian context. Background: The pandemic has had an impact…
Descriptors: Handheld Devices, Computer Oriented Programs, Educational Technology, College Students
Peer reviewed Peer reviewed
Direct linkDirect link
Galiya K. Beisenbayeva; Akan M. Mubarakov; Zoya T. Seylova; Larissa U. Zhadrayeva; Botagoz N. Artymbayeva – Journal of Information Technology Education: Research, 2024
Aim/Purpose: This paper aims to evaluate the influence of an augmented reality mobile application on improving secondary students' visualization and comprehension of geometric concepts. Background: The study involved developing an AR app named Geometria to enhance geometry education. Methodology: In a specialized boarding school in Kokshetau,…
Descriptors: Foreign Countries, Boarding Schools, Grade 10, High School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Tärning, Betty – Journal of Information Technology Education: Research, 2018
Aim/Purpose: The goal of this paper is to examine digital applications used in Swedish schools and whether they fulfill their potential as support for learners. This is done by examining the kinds of feedback they provide and discussing if this feedback supports learning or not. Background: The paper targets one aspect regarding which educational…
Descriptors: Feedback (Response), Foreign Countries, Educational Technology, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Rosenberg, Hananel; Asterhan, Christa S. C. – Journal of Information Technology Education: Research, 2018
Aim/Purpose: In this paper, we analyze the phenomenon of "classroom WhatsApp groups", in which a teacher and students from a particular classroom interact with one another, while specifically focusing on the student perspective of these interactions. Background: The instant messaging application WhatsApp enables quick, interactive…
Descriptors: Computer Oriented Programs, Student Attitudes, Teacher Student Relationship, Secondary School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Gafni, Ruti; Achituv, Dafni Biran; Rachmani, Gila Joyce – Journal of Information Technology Education: Research, 2017
Aim/Purpose: This study examines how the use of a Mobile Assisted Language Learning (MALL) application influences the learners' attitudes towards the process of learning, and more specifically in voluntary and mandatory environments. Background: Mobile devices and applications, which have become an integral part of our lives, are used for…
Descriptors: Second Language Instruction, Educational Technology, Technology Uses in Education, Telecommunications