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Showing 1 to 15 of 149 results Save | Export
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Oravec, Jo Ann – Journal of Interactive Learning Research, 2023
Cheating is a growing academic and ethical concern in higher education. The technological "arms race" that involves cheating-detection system developers versus technology-savvy students is attracting increased attention to cheating issues; it is also generating iterations of technological innovations as corporations, higher educational…
Descriptors: Artificial Intelligence, Cheating, Educational Technology, Ethics
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Aytaj Ismayilzada; Ayaz Karimov; Mirka Saarela – Journal of Interactive Learning Research, 2025
This systematic literature review explores learning analytics (LA) in serious games within virtual reality (VR) environments, focusing on studies from the International Conference on Learning Analytics and Knowledge (LAK) and the Journal of Learning Analytics (JLA). Conducted in two stages, the review identifies key domains where serious games in…
Descriptors: Educational Games, Computer Simulation, Technology Uses in Education, Instructional Effectiveness
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Cherner, Todd; Fegely, Alex; Hou, Chenyu; Halpin, Peter – Journal of Interactive Learning Research, 2023
Skilled orators and their public speaking skills have been held in high esteem since antiquity. Artificial intelligence-powered presentation platforms (AI-PPPs) are an emerging educational technology that provides a virtual venue and AI audience for users to practice a presentation or pitch and receive feedback to improve their public speaking…
Descriptors: Artificial Intelligence, Teaching Methods, Public Speaking, Educational Technology
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Pizzolla, Ilaria; Aro, Rania; Duez, Pierre; De Lièvre, Bruno; Briganti, Giovanni – Journal of Interactive Learning Research, 2023
In the last decades, the medical practice has been facing noteworthy transformations driven by the advancement of innovative technologies and Artificial Intelligence (AI). This rapid and widespread transition generated the increasing need for an adequate education curriculum, capable of properly teaching medical students about the prospects and…
Descriptors: Artificial Intelligence, Educational Technology, Medical Education, Foreign Countries
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Insook Han; Timothy Patterson; Hyangeun Ji; Joseph Eisman – Journal of Interactive Learning Research, 2024
This study explored the use of immersive virtual reality enhancing university students' presence and empathy in relation to their immersive tendencies. With a first-person narrative delivered through a head-mounted display, a high-immersion virtual reality (VR) was expected to provide engaging embodied experiences, impacting the way students…
Descriptors: Computer Simulation, Empathy, Experiential Learning, Visual Aids
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Mikkel Godsk; Pernille Risør Elving – Journal of Interactive Learning Research, 2024
The article provides an answer to the question: 'How can ChatGPT be used as an educational technology for learning?' by identifying its educational benefits and downsides for teaching and learning as seen from the educators' perspective. To answer this question a mixed methods case study was carried out in the context of two workshops involving a…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Learning Processes
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Nancy Wolfe; Devon Duhaney – Journal of Interactive Learning Research, 2025
Podcasts are increasingly being used for educational purposes within and outside of the classroom. In the English as a New Language (ENL) classroom, podcasts have been used as a source of authentic auditory input to supplement traditional pedagogical materials. The creation of podcasts by learners has been widely used to encourage language…
Descriptors: Student Developed Materials, Educational Technology, Computer Mediated Communication, Computer Assisted Instruction
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John Soboslai – Journal of Interactive Learning Research, 2025
Traditional methods of teaching religion often fail to capture the sensory and spatial dimensions of religious practices, leaving students with abstract understandings disconnected from lived experiences. This study pilots the use of extended reality resources--immersive 360-degree videos, enhanced video interviews, and virtual tours--as tools for…
Descriptors: Computer Simulation, Educational Resources, Teaching Methods, Religion Studies
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Anne Jaksa; Carlos Lopez; Cathie Norris; Clark Rodeffer; Gus Simiao; Elliot Soloway; Alena Zachery-Ross – Journal of Interactive Learning Research, 2024
The study investigates the impact of Roadmap-formatted curriculum on student reading growth in grades 3-5 in the Ypsilanti Community Schools (Ypsilanti, MI). Classrooms in grades 3-5 were divided into two groups: those using the Roadmap-formatted, commercially-provided curriculum and those using the same commercially-provided curriculum in…
Descriptors: Elementary School Students, Reading Achievement, Grade 3, Grade 4
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Laila Noor; Kamrul Islam – Journal of Interactive Learning Research, 2024
This study investigates the effectiveness of integrating smartphone technologies, including QR codes, audio textbook capabilities, and mobile apps, to enhance personalized learning and language acquisition skills among intermediate-level ESOL learners. The research involved ten participants from diverse linguistic backgrounds, employing…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
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Falk, Joni; Bernstein, Debra; Drayton, Brian – Journal of Interactive Learning Research, 2019
Multimedia environments provide multiple resources for expression, collaboration, and knowledge-creation. Yet there is much to be learned about the design of such environments, the forms of collegial discourse that take place, and the benefits of participation. To this end, we study the 2017 STEM for All Video Showcase, a multimodal environment,…
Descriptors: STEM Education, Educational Technology, Educational Researchers, Multimedia Materials
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Yupei Duan; Xinhao Xu; Hao He; Shangman Li; Yuanyuan Gu – Journal of Interactive Learning Research, 2025
This study examines "VirtualGeo", a Mixed Reality and Generative AI platform designed to enhance U.S. geography knowledge among international students. By integrating immersive technologies, VirtualGeo allows students to engage with spatial content within an interactive digital landscape. Using a mixed-methods approach, the study…
Descriptors: Computer Simulation, Artificial Intelligence, Geography Instruction, Educational Environment
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Ji-Eun Lee; Aravind Stalin; Vy Ngo; Katie Drzewiecki; Cindy Trac; Erin Ottmar – Journal of Interactive Learning Research, 2022
New educational technologies that utilize students' interaction data and visualizations provide a means to expand our understanding of learning processes. In this study, we apply two advanced and novel data visualization techniques, called the "Indivisualizer" and a "Sankey diagram," to explore how middle school students (N =…
Descriptors: Mathematics Instruction, Middle School Students, Problem Solving, Game Based Learning
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Susie Gronseth; Amani Itani; Kathryn Seastrand; Bettina Beech; Marino Bruce; Thamar Solorio; Ioannis Kakadiaris – Journal of Interactive Learning Research, 2025
This study examines the design, implementation, and evaluation of a Digital Educational Escape Room (DEER) titled "Escape from the Doctor's Office," developed to enhance artificial intelligence/machine learning (AI/ML) literacy. Grounded in constructivist pedagogy and behaviorist principles, the DEER was designed using the ADDIE…
Descriptors: Educational Games, Artificial Intelligence, Technological Literacy, Teamwork
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Martonia Gaskill; Paul Dye – Journal of Interactive Learning Research, 2024
The pursuit of improved patient outcomes through the evolution in medical education is ongoing. Traditional, didactic learning methods are still utilized as a primary modality throughout medical learning (Newman & Lattouf, 2020). To address deficits in understanding and retention of learning material, experiential learning methods are…
Descriptors: Computer Simulation, Online Courses, Blended Learning, Educational Technology
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